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npc:dala_arand [2021/06/25 16:00] – ↷ Page moved from dala_arand to npc:dala_arand maitregobnpc:dala_arand [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Female human expert 4/rogue 2; CR 5; Medium 
 +humanoid; HD 4d6 plus 2d6; hp 23; Init +2; Spd 
 +30 ft.; AC 16, touch 12, fl at-footed 14; Base Atk +4; 
 +Grp +3; Atk or Full Atk +7 melee (1d6/18–20, +1 
 +rapier); SA sneak attack +1d6; SQ evasion, trapfi nding; AL LE; SV Fort +1, Ref +6, Will +5; Str 9, Dex 
 +14, Con 10, Int 15, Wis 12, Cha 13. 
 +Skills and Feats: Bluff +10, Decipher Script +11, 
 +Diplomacy +3, Disable Device +11, Gather Information +3, Intimidate +3, Knowledge (arcana) +7, 
 +Knowledge (geography) +10, Knowledge (local) +10, 
 +Knowledge (nature) +11, Open Lock +11, Search 
 ++11, Survival +9; Combat Expertise, Improved Feint, 
 +Weapon Finesse. 
 +Languages: Common, Elven, Giant, Gnome, Orc. 
 +Evasion (Ex): If Dala is exposed to any effect 
 +that normally allows her to attempt a Reflex saving 
 +throw for half damage, she takes no damage with a 
 +successful saving throw. 
 +Trapfi nding (Ex): Dala can fi nd, disarm, or 
 +bypass traps with a DC of 20 or higher. She can use 
 +the Search skill to fi nd, and the Disable Device skill 
 +to disarm, magic traps (DC 25 + the level of the spell 
 +used to create it). If her Disable Device result exceeds 
 +the trap’s DC by 10 or more, she discovers how to 
 +bypass the trap without triggering or disarming it. 
 +Possessions: +1 studded leather, +1 rapier, potion of dark vision, 
 +potion of shield of faith (+5), potion of tongues, glyphbook. 
 +The young scholar greets you with a smile, crinkling the sun-weathered 
 +skin around her bright blue eyes. She wears a broad-brimmed hat over 
 +her close-cropped dark hair. Her clothes are practical, including a 
 +number of pouches hanging from her belt. She looks ready to take off 
 +on an expedition, even in the placid surroundings of the university. 
 +Starting Attitude: Friendly 
 +Modifiers: PCs discuss Xen’drik’s history competently (+2), PCs give her a trinket recovered from 
 +Xen’drik (+4), PCs ask about the Emerald Claw (–6) 
 +If Hostile: Keeps up friendly façade, but requests 
 +Emerald Claw assassins to target the PCs 
 +If Unfriendly: Drops friendly façade, tries 
 +to end audience quickly, spreads malicious rumors 
 +about the PCs at the University 
 +If Indifferent: Acts friendly, talks at a surface level about topics relevant to Xen’drik (may 
 +become condescending) 
 +If Friendly: Talks animatedly about matters 
 +relating to Xen’drik, possibly going over PCs’ heads 
 +with esoteric details; willing to include PCs on 
 +an expedition 
 +If Helpful: Very open, helps in any way possible