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| + | /* À Compléter */ | ||
| + | ====== Avassh ====== | ||
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| + | //You call her the Twister of Roots, for you cannot see the beauty in her works. Open your mind and your body to the Bloody Cornucopia. Let her plant her seeds in your thoughts and your fertile flesh and show you wonders you cannot imagine.// | ||
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| + | // Vous l' | ||
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| + | Avassh is the terraformer of the daelkyr. Poisonous blooms unfold at its touch, and fungus spreads in its wake. Dhaakani accounts of the wars against the daelkyr speak of blighted fields where rotting crops rise up to consume the farmers, and jungles where the screaming trees drink goblin blood through barbed roots. The Dhakaani on the western frontier had to burn their dead to ensure that the corpses didn’t rise again, overflowing with fungal blooms. Those Dhakaani facing Avassh were ordered to be extraordinarily vigilant. Terrifying as Dyrrn’s mind flayers may be, when an illithid is slain the threat is over. Avassh’s minions often scatter spores when they are destroyed; unless preventative measures are taken, a single shambling mound could give birth to a new legion. The Gatekeeper druids helped the Dhakaani to contain Avassh’s influence, but there weren’t enough druids to protect the vast empire; in many regions, fields and forests had to be razed to utterly expunge this alien threat. | ||
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| + | Today Avassh is bound in Khyber, and mercifully, its influence is severely restricted. Avassh is most active in the Towering Woods of the Eldeen Reaches; the Wardens of the Wood watch for its general influence, while the Children of Winter contain its threats in the Gloaming. However, it’s quite possible it has a foothold in some of the other vast untamed jungles of Khorvaire—or that adventurers could discover an alien oasis beneath the surface. Beyond this, there are seeds that were scattered across Khorvaire thousands of years ago still waiting for the right moment (or cult rituals) to bear deadly fruit. Some sages believe that the Barrens of western Khorvaire—the area now known as Droaam—was brutally defoliated to counter the influence of Avassh, and if so there may be many forgotten seeds there waiting to be recovered and cultivated. | ||
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| + | ===== THE TWISTER OF ROOTS ===== | ||
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| + | Avassh doesn’t embody mortal fears of nature; rather, it%% %%// | ||
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| + | Brightwort is a fairly minor and benevolent example of Avassh’s work. Other creations of the Twister of Roots range from dangerous to bizarre. The classic mandrake—a plant with a human-shaped root that screams when it’s dug up—could definitely be in Avassh’s garden. Carnivorous plants, flowers that smell like your most painful memories, angry trees with razor leaves—these are just a few of Avassh’s creations. Consider these possibilities… | ||
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| + | * **Mourning Roses.**%% %%These flowers cry in the darkness, a haunting sob designed to lure people. The thorns on its vines are charged with a powerful venom; those who search for the source of the cries will usually fall prey to the poison, and their corpses will fertilize the roses. The plant only cries when it is in bloom, and it is actually a psychic effect rather that actual sound; the voice%% %%// | ||
| + | * **Bone Orchards**. Bone orchards sprout from humanoid bones. They appear to be dead trees, with closely interlaced, leafless boughs. However, their bark has the texture of bone. The trees feed on the last vestiges of spirit that linger in the bones that spawned them. A bone tree counts as the source corpse for purposes of%% %%//speak with dead//, and even without the spell, the whispers of the dead can often be heard in a bone orchard. These are typically found on ancient Dhakaani battlefields or mass graves, but new orchards can be found in areas with active Avassh cults or places close to the daelkyr’s prison. | ||
| + | * **Tree of Knowledge**. Each of these trees is unique—deciduous in appearance, but often strange in color and texture. A tree of knowledge might appear to be made of glass, or it could bleed if its bark is cut. As its name suggests, the fruit of a tree of knowledge imparts information, | ||
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| + | These are just a few examples. The Twister of Roots also creates many plant monsters, described in the Forces section below. | ||
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| + | ===== THE BLOODY CORNUCOPIA ===== | ||
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| + | While Avassh creates new foms of plantlife, it also explores the line between animal and vegetable, often creating strange hybrids of the two. This can be reflected by its symbionts (see the Gifts section below), but it often involves an actual transformation rather than the use of a temporary symbiont. Most cultists welcome such transformations, | ||
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| + | * **Wooden Soldiers**. While the cultist appears normal, beneath the skin their muscles become flexible roots and their organs transform into wood. These wooden soldiers use the statistics of warforged. They don’t have the ability to attach armor, but they gain the +1 AC bonus of Integrated Protection while wearing armor and when they are wearing no armor they have an AC of 13 + their Dex Modifier. They are considered to be both plants and aberrations. | ||
| + | * **Rootbound**. The cultists become bound to a wooden object—typically a living tree, but there are cases where cultists have been bound to the wooden structure of a building. These cultists cannot venture more than a few miles from the object they are bound to. They use the statistics of dryads, but are considered to be plants and aberrations rather than fey, and speak both the languages they knew in their prior life and Deep Speech. Rootbound dryads can’t cast%% %%// | ||
| + | * **Dolgaunts**. While Avassh has servitors with the abilities of dolgaunts, they are quite different from those created by Dyrrn the Corruptor. Avassh’s dolgaunts begin with a seed being implanted in the spine of a cultist. The seed grows and spreads roots throughout the cultist’s body; two of these pierce the skin, becoming the long tentacles of the dolgaunt. The cultist’s eyes turn into dead wood, and are eventually pushed out of their sockets by roots. By this point, the original cultist is dead and what’s left is a dolgaunt servant of Avassh. These dolgaunts are both plant and aberration. | ||
| + | * **Myconids**. There have been a few cases of cults that have voluntarily infected themselves with a consuming fungus and become myconids. These cults are often peaceful, interested only in their own fungal communion; however, they may decide to aggressively share this bliss with others. Avassh myconids are discussed further under Forces. | ||
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| + | ===== THE FORCES OF AVASSH ===== | ||
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| + | Avassh’s cults typically begin with a seed. Sometimes this is a relic of the Dhakaani conflict that suddenly sprouts—perhaps watered by a particular emotion or simply by contact with humanoids. In other cases a cultist might be compelled to perform rituals that%% %%// | ||
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| + | Transformed cultists have been described above, but here are other creations of the Twister of Roots. These forces could be found working with cults, or could be encountered on their own in regions influenced by Avassh. | ||
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| + | **Blights.%% %%**Blights are a bioweapon originally unleashed against Dhakaan. Blights kill humanoids and transform the vegetation of their region, spreading poisonous brambles, slimy vines, and other disturbing vegetation. The Dhakaani called the trees that spawn blights%% %%// | ||
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| + | **Gas Spores and Dolgaunts.**%% %%Avassh created the first gas spores. Some scholars believe that this is a key to understanding the relationship between daelkyr—that the gas spores are in some way a reflection of the relationship between Avassh and Belashyrra—but there is a continuing debate as to whether this reflects cooperation or if it is a form of mockery or humor. This is also reflected by Avassh’s dolgaunts; as described earlier, they%% %%// | ||
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| + | **Myconids.%% %%**The only known account of a civilization of myconids comes from Boroman ir’Dayne, who describes a subterranean expedition that discovered an ancient Dhakaani vault inhabited by these creatures. Boroman describes the creatures existing in a state of “ecstatic union” and says that they were awaiting the coming of “The Harvester”, | ||
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| + | **Shambling Mounds.**%% %%The shambling mounds of Avassh form around the bones of dead sentient creatures. Most are just rough shapes, but occasionally a shambler more closely recognizes its original form; there’s at least one case of an Avassh cult leader being restored as a shambling mound and retaining his memories of his mortal life. As with treants and other creatures, these are%% %%// | ||
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| + | **Shriekers**. Little is known about shriekers. Most sages believe that they are nonsentient fungi that only react to the presence of light and motion. However, Boroman ir’Dayne reports hearing a “haunting choir of shriekers” that seemed to be singing to one another across great distances, though he was unable to make any sense of the song or induce individual shriekers to replicate it or to communicate in any way. There have also been a few examples of “shrieking cults”—a seeming variation of Kyrzin’s gibbering cults—who use the bodies of their dead to fertilize shriekers and claim to be able to hear the voices of their loved ones in the shrieks. It’s possible that Avassh is linked to shriekers, and can speak through any shrieker—if it ever has any reason to speak to adventurers. If this is true, Boroman’s mysterious choir could be the equivalent of Avassh humming to itself… | ||
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| + | **Treants**. During the Xoriat incursion, Dhakaani fortress in what is now Aundair were assaulted by living siege engines they called the%% %%// | ||
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| + | Assassin vines, violet fungus, and similar creatures can all be attributed to Avassh, and cults of the Twister of Roots may cultivate such creatures and even have the ability to control them psychically. it’s possible that there are other plants with similar statistics that have other origins, but any dangerous and unnatural plant%% %%// | ||
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| + | ===== THE GIFTS OF AVASSH ===== | ||
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| + | The most common gifts of Avassh are potions—elixirs brewed using the alien properties of Avassh’s creations. Typically cult herbalists are driven by unnatural intuition and don’t really understand the alchemy they are working. While Avassh’s potions are potent, they may well have side effects ranging from minor hallucinations while the potion is in effect (//you hear strange music whenever you come close to a living plant//) to actual physical transformations. These effects could be very minor on a single dose—so an adventurer can use the%% %%//potion of giant strength// | ||
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| + | Symbionts of Avassh are made of wood or other vegetable matter. As discussed in%% %%// | ||
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| + | ===== CHARACTER IDEAS ===== | ||
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| + | Avassh cultists aren’t all destructive; | ||
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| + | * With your DM’s permission, you could play a wooden soldier of Avassh using the statistics of a warforged. You can’t attach armor, but you can wear it normally and gain the +1 bonus of Integrated Protection when you do. To you enjoy your wooden condition, or are you searching for a way to return to your original form? | ||
| + | * As an alchemist artificer, you could be drawing your magic from the strange herbs of Avassh. Are you a cultist who cultivates your own sacred garden, or are you a scholar who recovered plants grown by an Avassh cult and seeing what you can do with them? | ||
| + | * As a diviner, you could draw your talent for divination from an elixir made from a tree of knowledge. Do you have ongoing access to the tree, or are you worried what will happen when you run out? | ||
| + | * With your DM’s permission, you could play a Circle of the Moon druid who wildshapes into plant forms instead of animal forms. You gained your gifts through communion with Avassh; do you still believe that the Bloody Cornucopia is benevolent, or do you now oppose the Cults of the Twister of Roots? | ||
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| + | ===== STORY IDEAS ===== | ||
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| + | Avassh isn’t hard to work into a story. If adventurers wander into a deep, untamed region—the Towering Woods, the King’s Forest—they could discover that Avassh has influence in the area. Alternately, | ||
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| + | * The adventurers find an ancient Dhakaani ruin that was destroyed long ago in conflict with Avassh. It could be occupied solely by aggressive plants, or it could have myconids or wooden soldiers based on the original inhabitants. One canon example of this is in%% %%//Five Nations—// | ||
| + | * The adventurers find the ruins of a cult stronghold wiped out sometime during the golden age of Galifar. Texts in the ruin speak of the gifts of the Garden of Knowledge, and the adventurers find that at least one tree of knowledge remains intact. Will anyone taste its fruit? | ||
| + | * After clashing with wooden soldiers, a PC artificer notices a disturbing similarity between the root-like musculature of the fallen soldiers and the body of a warforged. Is House Bombardier drawing on Avassh’s power to create the warforged, and if so, do they know it? Could the warforged be controlled by Avassh? | ||
| + | * Adventurers stumble upon evidence that proves that Oalian, the Great Druid of the Eldeen Reaches, is a creation of Avassh. Can they determine whether Oalian is a plant—a long, long-term mole waiting to enact an ancient scheme—or if the Great Druid is truly as noble as it seems? | ||
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| + | **//What would you use as a stat block for Avassh?//** | ||
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| + | I don’t have the time to develop a full stat block for her. However, you can cobble something serviceable by combining Zuggtmoy’s block from%% %%//Out of the Abyss//%% %%with Dyrrn from%% %%//Eberron Rising From The Last War//. Start with Zuggtmoy’s base block, and make the following changes: | ||
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| + | * Avassh should be a medium aberration as opposed to a large fiend. | ||
| + | * Add the Alien Mind and Teleport traits from Dyrrn. | ||
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| + | That will WORK. It’s not ideal; personally, I’d be inclined to give Avassh more transformation or summoning powers. Zuggtmoy is heavily infested in the fungal/ | ||
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| + | That’s all I have time for now, but I’m including a table of trinkets tied to Avassh as a bonus for the inner Circle on my%% %%**Patreon**! Thanks to my Patreon supporters for choosing this topic and for making these articles possible. Feel free to discuss the topic in the comments, but I am dealing with major deadlines at the moment and most likely won’t have time to address complex questions. | ||
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| + | \\ | ||
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