Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| lycanthrope [2019/12/23 16:04] – ↷ Links adapted because of a move operation 0.0.0.0 | lycanthrope [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Lycanthrope ====== | ||
| + | |||
| + | Lycanthropes are currently very rare in Eberron. However, they can changel under any of twelve full [[: | ||
| + | |||
| + | ====== Lycanthrope Species ====== | ||
| + | |||
| + | *[[: | ||
| + | |||
| + | ====== Histoire ====== | ||
| + | |||
| + | Purge Lycanthropique conducted by [[: | ||
| + | |||
| + | ====== Currently ====== | ||
| + | |||
| + | Most Lycanthropes now reside on the plane of [[: | ||
| + | |||
| + | ====== | ||
| + | |||
| + | Prior to the Last War, the **Lycanthropic Purge **is one of the most significant military engagements in the history of Galifar. My old Dragonshard article on // | ||
| + | |||
| + | When we were first working on Eberron, D&D was using the third edition rules. Under third edition rules, lycanthropy works like this. | ||
| + | |||
| + | * Lycanthropes can be afflicted (contracted the curse) or natural (born to lycanthrope parents). Under 3E rules, both afflicted and natural lycanthropes can pass the curse to others with their attacks. | ||
| + | * When an afflicted lycanthrope is under the effect of the curse, their alignment changes… but more than that, they follow an //extreme form of that alignment// | ||
| + | * Setting all other factors aside, a lycanthrope possesses DR 10/silver. This makes them all but immune to the attacks of a typical first level commoner or warrior, which is the bulk of the population of Eberron. So even a first level commoner as a werewolf is a deadly foe for the typical village militia, unless they are equipped with silver weapons. | ||
| + | |||
| + | When I looked at that first point, I realized that lycanthropy has the potential for exponential expansion. One werewolf infects two people. If this process continues, within five cycles of infection we have 243 werewolves. Eberron is further complicated by the number of moons, meaning that a full moon is a very common event, ramping up the impact of the affliction and the time it takes for a victim to fall prey to its full effects. Curing lycanthropy can only be performed under certain circumstances, | ||
| + | |||
| + | So I look at this and saw the potential for a werewolf apocalypse, every bit as terrifying as //28 Days Later //or //The Walking Dead//. The only thing holding this in check would be the idea that lycanthropes wouldn’t coordinate and would have a natural impulse to kill their victims in order to //prevent //spreading the affliction and drawing attention… that lycanthropes might themselves act to prevent an apocalypse. Nonetheless, | ||
| + | |||
| + | But as we were writing, a magical thing occurred: D&D advanced to 3.5, and the rules had one detail that must have seemed trivial to a designer: //afflicted lycanthropes couldn’t spread the affliction// | ||
| + | |||
| + | But, guess what? **Fifth edition changed it back**. Under 5E rules, any lycanthrope can spread the affliction. It maintains the idea that lycanthropy is a bad thing — that “most lycanthropes become evil, opportunistic creatures that prey on the weak.” So… what does that mean for us? For me, I will continue to have **history mirror the changes in editions**. In the time of the Purge, lycanthropy was virulent and could be easily spread. The Templars broke the power of the curse and for nearly two centuries it has been less of a threat. **But now, the power is growing again**. It’s just like aberrant dragonmarks: | ||
| + | |||
| + | So here’s the quick overview of the Lycanthropic Purge. | ||
| + | |||
| + | * Lycanthropes have been present throughout the history of Galifar. However, they rarely acted in any sort of coordinated fashion; afflicted lycanthropes couldn’t spread the curse; and natural lycanthropes would generally avoid spreading the curse. They were dangerous monsters and something that templars or paladins of Dol Arrah would deal with, but not perceived as any sort of massive threat… more of a bogeyman and reason to stay out of wild areas. | ||
| + | * Around the Ninth Century, there was a shift in Lycanthropic behavior. Packs of werewolves began coordinating attacks. Eldeen wolves began raiding Aundair, and wererats established warrens beneath the cities of western Aundair. More victims were left alive and afflicted. While terror spread among the common folk of western Aundair, the nobles largely dismissed the claims. | ||
| + | * Sages in the Church of the Silver Flame confirmed that afflicted lycanthropes could now spread the curse. They realized that the raids and urban actions might not be as random as they appeared – that this could be the groundwork and preparations for a serious large-scale assault. Combined with the risk of exponential expansion, this was a potential threat to human civilization. | ||
| + | * Templars were dispatched to Aundair, and fears were confirmed; there were more lycanthropes than anyone guessed, and they were better organized than had been seen in the past. What followed was a brutal guerrilla war; the templars had numbers and discipline, but they were fighting unpredictable and extremely powerful foe that could hide in plain sight and turn an ally into an enemy with a single bite. Thousands of Aundairians and templars died in these struggles. Cunning lycanthropes intentionally sowed suspicions and fomented conflict between templars and shifters, resulting in thousands of additional innocent deaths. | ||
| + | * The precise details of the war aren’t chronicled in canon and likely aren’t known to the general public. I expect it happened in waves, with periods where the templars thought the threat had finally been contained… only to have a new resurgence in a few years. Again, canon doesn’t state what drove the power of the lycanthropes. Whatever it was – demon, daelkyr, shaman – the templars finally broke it. Afflicted lycanthropes could no longer spread the curse, and all lycanthropes were freed from whatever overarching influence had been driving their aggression. | ||
| + | * While the threat was largely neutralized at this point, //people didn’t know that//. There’d been ups and downs before. Beyond this, the Aundairian people had suffered through decades of terror and they wanted **// | ||
| + | |||
| + | The take-away here is that the Purge began as a truly heroic struggle against a deadly foe, and the actions of the templars may have saved Galifar from collapsing into a feral savagery. But it //ended //in vicious persecution that left deep scars between the shifters, the church, and the people of Aundair. **And now, it may be happening again**. | ||
| + | |||
| + | //**I thought Eberron wasn’t limited by the usual alignment rules. So… are werewolves always evil? ** // | ||
| + | |||
| + | Eberron generally doesn’t restrict the alignment of intelligent creatures… //unless that alignment is enforced by magic//. Werewolves don’t //choose //to be evil; they are victims of a curse that transforms them into brutal killers. That’s the inherent idea of lycanthrope, | ||
| + | |||
| + | With that said, the critical point here is to understand that //Alignment means something very different for a lycanthrope than it does for a human//. Lycanthropy is NOT in any way a //natural // | ||
| + | |||
| + | The side effect here is that there’s MORE evil lycanthropes than good lycanthropes, | ||
| + | |||
| + | With all of this said: I do feel that these dramatic magical instincts are more limited in natural lycanthropes. An afflicted werewolf will be overwhelmed by the power of the curse. A natural werewolf is born with it and grows with it. An evil natural werewolf is still filled with cruel, predatory instincts and they cannot change that; they can’t //become //good, because they are still shaped by magical forces. But they can resist the urge to turn on allies and murder friends. You should never be fully comfortable around an evil lycanthrope, | ||
| + | |||
| + | //**You mentioned that due to late Silver flame persecution shifters would dislike Lycans as well. What would their mindset be on a Weretouched Master?** // | ||
| + | |||
| + | I don’t think shifters inherently dislike lycanthropes: | ||
| + | |||
| + | A critical point here: we often say that shifters are “thin-blooded lycanthropes.” In my opinion, most shifters believe that the reverse is true. They believe that s**hifters predate lycanthropes **–** **that the first lycanthropes were shifters blessed with greater powers, and that this gift was //corrupted //to become the curse as it exists today. | ||
| + | |||
| + | So shifters don’t hate the CONCEPT of lycanthropes or fear the weretouched master. But they have a clearer concept of the true nature of the curse, and the fact that an evil lycanthrope is — through no fault of their own — a monster. Again, the idea is that the tension between shifters and the church is a tragedy because they //could //have worked together… but hidden lycanthropes actively worked to foment conflict between them. | ||
| + | |||
| + | //**You mention the chance that a Daelkyr was involved with lycanthropy. Do you have any canon Daelkyr that you think is suitable for that role?** // | ||
| + | |||
| + | Personally, I’d use Dyrrn the Corruptor. A contagious magical curse that transforms good people into monsters based on other peoples’ fears is certainly Dyrrn’s style. | ||
| + | |||
| + | //**I don’t see much inherent difference between the shapeshifting of a natural lycanthrope, | ||
| + | |||
| + | Now, everything in Eberron is a choice. It’s perfectly fine to handle things in a different way than I do. But addressing the question of why I handle it the way I do, it’s because I find it makes it a more compelling story. D&D has a host of natural shapeshifters and half-human hybrids. I enjoy monsters that //aren’t //simply furry humans – that are truly alien in their outset. In looking at lycanthropes, | ||
| + | |||
| + | * No matter how human they look, //they are fundamentally inhuman//, shaped by forces beyond their control. An evil lycanthrope is supernaturally shaped to be a ruthless predator. An afflicted lycanthrope cannot resist these impulses; they are so powerful that even the most noble person can be transformed into a vicious killer. A natural lycanthrope can resist those raw urges, but //they are still there. //They are always a part of them; the evil lycanthrope is always a predator, and everything around it is prey. Look to Zaeurl in //The Queen of Stone//. She’s not savage; she’s a brillant tactician who’s serving the Daughters to advance the interests of her pack. But she’s also //not human//. She is a ruthless killer, the embodiment of our fears of what lurks in the forest. She can understand the concept of mercy, but she cannot //feel //it. | ||
| + | * By contrast, the medusa is a //natural creature//. It possesses a magical gift… but that gift //doesn’t change the way it thinks in a way it can’t control//. And the medusa also can’t bite you and turn you into a medusa. Which ties to the idea that the werewolf’s powers //aren’t //natural. The werewolf is a vessel for a power it can never fully control… and if it bites you, that power will change you. A werewolf is tied to something //bigger //that we //don’t // | ||
| + | * Tied to this: I like that Eberron is unpredictable. And even here, we say that you can have a good werewolf. But again, that werewolf is //compelled //to be good. Because there are times when I LIKE that pure, inhuman alignment-shifting force. There’s times when I want the demon, or the idea again that even the most noble person can be stripped of their humanity by the curse and turned into a monster. The fact that the lycanthrope can hide among use is what makes that even more terrifying; it looks like us, but it’s an alien, terrifying predator. | ||
| + | |||
| + | With all that said, I like the idea that lycanthropy has been // | ||
| + | |||
| + | But back to the main question, I make the werewolf different from the harpy or the medusa because I WANT it to be different from the harpy or the medusa. If a want a bestial humanoid that blends human intellect and animal instincts with no bias to good or evil, I’ll use a gnoll. When I use a lycanthrope I //want //that idea of something shaped by an unnatural force – a monster that can appear as human or animal, but isn’t truly either of those. | ||
| + | |||
| + | // | ||
| + | |||
| + | Well, first off I’ve been emphasizing evil lycanthropes because they are the scary ones. But as I’ve said, you can have //good // (or neutral) strains of lycanthropes — and in Eberron, these can be any time of lycanthrope. You could have a warren of good-aligned wererats, or a pack of good-aligned werewolves. The critical point is that even good-aligned werewolves are //still afflicted with a curse//. Their behavior is still dictated by powerful urges and instincts related to their animal forms. Just as the “evil” of a lycanthrope means something narrow and extreme, “good” doesn’t just mean that the lycanthrope becomes a nicer person. A good lycanthrope is compelled to take to the wilds, and will have a very difficult and uncomfortable time living in a city. They will feel a bond to their pack and to protect their lands… //yes, //they will protect innocents in that place, but they are still driven to protect //that place//. When the full moon comes and the curse takes over, you WILL lose control; you won’t murder, but you’ll flee to the woods to run with your pack. It may not make you a // | ||
| + | |||
| + | So you can definitely have a pack of good lycanthropes who seek both to avoid afflicting others and who help those who become afflicted. Shifters would likely welcome such lycanthropes, | ||
| + | |||
| + | //**Would it be reasonable to have a few clans of them on Lammania, either because they fled to the plane of unbridled nature before the corruption happened, or because the corruption was cleansed from them living there for many generations? | ||
| + | |||
| + | Sure, I’d definitely support either of those ideas. If I was making a “pure” lycanthrope I’d start by saying that they don’t afflict at all; they are //only //natural. Their condition isn’t a weapon that destroys the victim’s personality; | ||
| + | |||
| + | // | ||
| + | |||
| + | For me, the answer is simple: //Wererats. //As I suggested above, my thought is that the curse changes you to reflect how people feel about the animal – embodying their fears if it’s an evil strain, or the perceived nobler qualities if it’s good. For most lycanthropes, | ||
| + | |||
| + | Random point: I wrote a [[https:// | ||
| + | |||
| + | With that said, in Eberron you could have a warren of good-aligned wererats. I’d still have them drawn to cities and to work together in a warren, and inclined towards subterfuge rather than direct action; but they could serve as protectors of the city, the same way that a werebear is traditionally a protector of the wilds. | ||
| + | |||
| + | //**One thought I tend to like concerning the Purge is that while on one hand, taking direct and strong action was necessary at the time… on the other, having that action be completely violent without a serious effort to seek a cure, or spare and contain any lycanthropes (good-aligned ones, perhaps) for such a purpose, was an extreme urged by the Shadow in the Flame.** // | ||
| + | |||
| + | Absolutely. First off, that’s absolutely the idea of the Shadow in the Flame — urging good people to do bad things and drawing out their worst impulses. With that said, in my mind there were certainly people during the Purge who were TRYING to find a cure and to prevent unnecessary casualties. The point for me is that it was a brutal conflict filled with fear and paranoia… that people were legitimately terrified of the ‘thrope threat. So if you have the child who’s been afflicted, SOMEONE would be shouting that you can’t possibly kill this innocent, that there has to be a better way – and someone else shouting that there’s no time, that if she turns she could kill us all, that it’s //got to be done//. This is exactly the sort of thing I see during the Purge: not simple, not controlled, but a time where people are terrified and afraid that their neighbors could be wererats and wolves could burst from the woods at any moment. I do think it’s important to differentiate between the typical PC interaction with lycanthropes and the experience of the Aundairian peasant. PCs are powerful individuals and if you’ve got a cleric in the party they can probably cure the werewolf themselves. If I’m the Aundiarian peasant, then that child //COULD //easily kill me if she turns, and I may have never even met a cleric capable of performing a cure. So I see the pleading parents begging with the mob to help their child, and I see the terrified mob unwilling to take the chance. It’s NOT the right thing. It’s not fair or just. But it’s the kind of tragedy that can happen in those times – and the environment in which the Shadow in the Flame thrives. | ||
| + | |||
| + | //**Would an evil person bitten by a good-aligned werewolf suddenly acquire the need to live up to positive elements associated with wolves (loyalty, camaraderie, | ||
| + | |||
| + | The principle is correct: an evil person afflicted by a good lycanthrope becomes good. They’ll have a supernatural compulsion to protect the other members of their pack and to fight dark things that threaten their territory. But this isn’t a mild, subtle change to their personality. It is a dramatic shift. They don’t just become nicer; they are compelled to abandon their past life and to go to the wilds, to leave old acquaintances behind and run with a wolf pack. This is why I call it a curse even when it makes someone good: because it //destroys the person they once were. //If you’re bitten by an evil wererat, you don’t simply become evil; you are compelled to join the warren, and that new loyalty overrides your previous life. My point is that yes: good lycanthropy will turn an evil person into a good one. But this isn’t a glorious cure for evil that we should be actively trying to spread, because it turns you into a good // | ||
| + | |||
| + | //**As I understand it, a natural lycanthrope born to a neutral-good strain would be unable to become evil under normal circumstances Is that correct?** // | ||
| + | |||
| + | Correct. Their alignment is unnaturally enforced. As a natural lycanthrope they could moderate those impulses and be less driven to extremes than an afflicted lycanthrope, | ||
| + | |||
| + | //**If werewolves are associated more with the wolves of stories than with the actual animals, do they belong more to Thelanis (the realm of stories) than to Lamannia, where many of them fled after the Purge?** // | ||
| + | |||
| + | There is no canon origin for lycanthropy. In **[[http:// | ||
| + | |||
| + | //The moon Olarune sought to create guardians who could protect the world of nature; reaching down from the sky, she touched a handful of chosen shifters, granting them the power to fully assume animal form. But the moonspeakers say that a thirteenth spirit is in the sky — a dark moon that hides its face from the world. This darkness corrupted Olarune’s gift, infecting many of her chosen with madness and evil.// | ||
| + | |||
| + | Is this legend based on reality? If so, who is “Olarune” and what is “the Darkness”? | ||
| + | |||
| + | //**Is it conceivable that an established werewolf family (such as my branch of Létourneau) would be good, but infect people introduced to the clan (for mariage, for instance), so long as those people are willing and receive support and training?** // | ||
| + | |||
| + | Sure! With that said, in MY Eberron it would be unusual for a family of werewolves to be able to do something like run a business, because their primal instincts would always be pushing them to //run to the wilds//. However, if any house could pull this off it would be Létourneau. I could even see a case being made that their Mark of Making allows them to “control the beast within” – mitigating those primal impulses. But I do think it would be a hard transition for people introduced to the clan. | ||
| + | |||
| + | //**Are lycanthropes exclusive to the Eldeen, or just more concentrated there? Karrnath also gives of a vibe that would suit lycanthropes, | ||
| + | |||
| + | Lycanthropes aren’t exclusive to the Eldeen. But //dangerous // | ||
| + | |||
| + | As for the Tashana Tundra, to me that’s going to be tied to your explanation for lycanthropy. I personally say that it started on Khorvaire. It’s spread of Stormreach, at least – but I haven’t put it in Sarlona. | ||
| + | |||
| + | //**Would you give lycanthropes access to shifter feats and classes (such as the moonspeaker)? | ||
| + | |||
| + | Shifter feats seems reasonable. As for the Moonspeaker, | ||
| + | |||
| + | //**Do the lycanthropes who fled to Lammania still carry the virulent curse? Their descendants or original hosts in the case of longer lived like dwarves and elves?** // | ||
| + | |||
| + | There’s no canon answer to this, because there’s no canon explanation for why the curse became virulent and why it weakened. In //The Queen of Stone //I present the idea that it’s based on the NUMBER of lycanthropes, | ||
| + | |||
| + | //**How old is the curse of lycanthropy in Eberron? Did giants suffer from its affliction? ** // | ||
| + | |||
| + | There’s no canon answer to this, and it depends on the story you want to tell. If an Overlord is responsible, | ||
| + | |||
| + | **WHY NOT BECOME A LYCANTHROPE? | ||
| + | |||
| + | In conclusion, I want to touch on a critical point – why I keep harping on the fact that lycanthropy is a //curse//. Set all flavor aside and mechanically, | ||
| + | |||
| + | This is why Eberron – and third edition D&D, back in the day – emphasizes the extreme downside of being a lycanthrope: | ||
| + | |||
| + | So: I relentlessly beat the drum of how terrible the curse is because Eberron is a place where we embrace magic in a logical manner… and if lycanthropy DIDN’T have massive drawbacks, logically it is a thing that everyone should embrace. So there HAS to be a downside to even good-aligned lycanthropy that justifies people rejecting it and //treating //it as a curse instead of a blessing. In my case, I emphasize that it’s that mental transformation… that once your friend becomes a werewolf, regardless of whether he’s good or evil, //he’s not your friend anymore//; he’s an alien being in your friend’s body. You don’t want to become a lycanthrope because when you finally succumb, it will destroy the person you were. But that’s me. And even in my Eberron I can see druids seeking to cure the corruption that makes it a curse, or even House Létourneau seeking to mimic the effects without the downsides. | ||
| + | |||
| + | //**In Queen of Stone, you refer to a rakshasa Overlord known by its epithet “The Wild Heart”, and its speaker, Drulkalatar Atesh, the Feral Hand. I was wondering whether you have anything more you can share about this pair.** // | ||
| + | |||
| + | Novels aren’t canon, of course. But it is canon that SOMETHING caused the surge in the virulence of lycanthropy that triggered the Purge, and that SOMETHING dramatically changed as a result of the Purge and broke the power of the curse. //The Queen of Stone// proposes that all of these can be tied to the Overlord known as the Wild Heart – that it touched the world through lycanthropes, | ||
| + | |||
| + | No other details have ever been provided about the Wild Heart, and its name is not known. The point to me is that like lycanthropes, | ||
| + | |||
| + | As for its connections to Dral Khatuur… she’s called out as having little to do with the others. Both reflect negative versions of nature, but I see the Wild Heart as being more focused on beasts than on weather; Dral Khatuur is the //Killing //Cold, and she will kill the minions of the Wild Heart just as happily as she will humans. There are also other Overlords that have some overlap in their spheres; it’s not quite as clean as a divine pantheon where a deity has absolute authority over a domain. | ||
| + | |||
| + | Beyond that, I have NOT established all the concrete details. Did the Templars learn of the Wild Heart? Was it the minions of the Silver Flame who defeated the Feral Hand in the past and broke the power of the curse? Or might it have been shifters, druids or a band of heroes, who won the most crucial victory without the Templars ever even knowing it happened? | ||
| + | |||
| + | Well, I just spent way more time on lycanthropes than I expected to – but I’m happy to answer questions about Shifters and Changelins! Post your questions below! | ||
| + | |||
| + | Thanks as always to my **[[https:// | ||
| + | |||
| + | {{tag> | ||
| + | |||