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| + | ====== Les Sombres Six ====== | ||
| + | {{: | ||
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| + | ** Les Sombres Six ** sont l' | ||
| + | |||
| + | Les Sombres Six inspirent le culte de différentes manières parmi diverses cultures. Des temples dédiés aux Sombres Six apparaissent au [[: | ||
| + | |||
| + | Certains croient que les Sombres Six étaient à l' | ||
| + | |||
| + | ===== Sectes variantes ===== | ||
| + | * [[Le Conseil des Visages]] | ||
| + | * [[Contemplateur de la Création]] | ||
| + | * [[L' | ||
| + | * [[Schismatics]] | ||
| + | |||
| + | ===== Variant Sects ===== | ||
| + | |||
| + | Worship of the Dark Six isn’t a single, monolithic organization, | ||
| + | **[[the-cabinet-of-faces|The Cabinet of Faces]]:** An order of doppelgangers and changelins, this group’s members believe that they are the true children of the Traveler. The motives of the Cabinet are always mysterious, and the sect might prove to be an unexpected ally or a deadly foe. More information about the Cabinet of Faces can be found in Races of Eberron.\\ | ||
| + | **[[creations-muse|Creation’s Muse]]:** This mysterious sect of deceivers venerates the Traveler in its capacity as great creator. Sect dogma maintains that the Traveler created all the other gods, either directly or indirectly (such as by inspiring the Devourer with the urge to sire a child), and that it is therefore the greatest of all deities. Cultists credit the Traveler with just about every significant discovery, including the creation of the warforged. They bear a special disgust for the [[scions-of-the-forge|Scions of the Forge]] and actively work to ruin those warforged followers of Onatar. Creation’s Muse comprises a wide variety of members, of many different races and classes, all of whom work in secret to bestow the “gifts of the Traveler” upon the other sentient races. The sect is also rumored to be in constant search of their god, whom they believe walks among them.\\ | ||
| + | **[[the-sacred-spark|The Sacred Spark]]:** One of the smallest and least known of all religious sects, the Sacred Spark exists on the fringe of both the Sovereign Host and the Dark Six, dedicated to the worship of a single god from each. Acolytes of the Spark revere both Onatar and the Fury, in whom they see two faces of the same divine force. The greatest mortal achievements come not by the grace of Onatar alone, but through him by means of the Fury’s passion. Likewise, the passion of the Fury is useless without both context and focus—a fire with nothing to consume but itself. Vassals of the Host find the Spark dangerous, its members a bit unhinged; worshipers of\\ | ||
| + | [[the-fury|the Fury]] consider its existence a blasphemy upon her holy name.\\ | ||
| + | **[[schismatics|Schismatics]]: | ||
| + | |||
| + | ====== Holy Days ====== | ||
| + | **[[Nuit Sauvage]]: | ||
| + | |||
| + | **[[Long Ombres]]: | ||
| + | |||
| + | RISING : | ||
| + | Sombres Six | ||
| + | |||
| + | |||
| + | The Ombre is the dark side of knowledge and ambition. It's said to be Aureon' | ||
| + | Le Voyageur asserts that chaos drives evolution and that changel makes us stronger. Le Voyageur is a trickster and the giver of dangelrous gifts. Some Artificiers worship Le Voyageur, seeing it as the lord of innovation, but the gifts of Le Voyageur always have unexpected consequences. | ||
| + | |||
| + | Ces noms et attributs communs décrivent les Sombres Six tels qu'ils sont connus sur [[: | ||
| + | * [[:Le Dévoreur]] gouverne la puissance destructrice de la nature, à la fois la force Élémentaire pure et la sauvagerie des bêtes. | ||
| + | * [[:Le Geôlier]] arrache les âmes avant qu' | ||
| + | * [[:La Furie]] gouverne à la fois la passion et la vengeance, la rage et le désespoir. Elle offre une vengeance à ceux qui ont été lésés, mais sa vengeance conduit souvent à la souffrance. | ||
| + | * [[:Le Narquois]] est le patron de la trahison et de la terreur au combat. Il guide ceux qui cherchent la victoire par la ruse, autant guerriers qu' | ||
| + | L' | ||
| + | Le Voyageur affirme que le chaos est le moteur de l' | ||
| + | |||
| + | |||
| + | SYMBOL | ||
| + | The Hexagram represents the entire pantheon o f the Sombres Six. The Deities of Eberron table lists the Commun symbols of the individual gods. However, since the Six aren't worshiped openly in most of Khorvaire, each sect chooses a unique symbol based on the nature of their god. Followers of the Dévoreur might carry a shark' | ||
| + | RITES | ||
| + | The Sombres Six are a mirror of the Légion Souveraine and their worship uses similar rituals, including formal rituals conducted in song. | ||
| + | Each of the Six has their own rites. Followers of the Furie engage in wild revels. Cults of the Dévoreur gather around enormous bonfires. Cults of Le Narquois conduct ritual combats or gather to torture captured enemies. | ||
| + | TEM PLE S | ||
| + | Temples and shrines of the Sombres Six hide behind disguises. A cult of Le Narquois might gather in a slaughterhouse, | ||
| + | |||
| + | |||
| + | SYMBOLE | ||
| + | L' | ||
| + | RITES | ||
| + | Les Sombres Six sont un miroir de la Légion Souveraine et leur culte utilise des rituels similaires, y compris des rituels formels menés en chant. | ||
| + | Chacun des Six a ses propres rites. Les adeptes de la Furie se livrent à des réjouissances sauvages. Les cultes du Dévoreur se rassemblent autour d' | ||
| + | TEMP PLE S | ||
| + | Les temples et sanctuaires des Sombres Six se cachent derrière des déguisements. Un culte de Le Narquois pourrait se rassembler dans un abattoir, tandis qu'un sanctuaire de L' | ||
| + | |||
| + | ====== Dieux des Dark Six ====== | ||
| + | |||
| + | Chacun des dieux des Dark Six est présenté ci-dessous, ainsi que des informations concernant spécifiquement cette divinité. Comme pour l' | ||
| + | |||
| + | [[the-devourer|The Devourer]]. [[the-fury|The Fury]]. [[the-mockery|The Mockery]]. The names alone strike fear into the hearts of the civilized peoples of Eberron. These deities, along with their mysterious fellows [[the-keeper|the Keeper]], [[the-shadow|the Shadow]], and [[the-traveler|the Traveler]], make up a pantheon known as the Dark Six—the secondmost powerful and widespread faith on Khorvaire. Yet the Dark Six are still truly a part of the pantheon that is known today as the Sovereign Host, despite being exiled from the body of that faith ages ago. | ||
| + | |||
| + | ====== Gods of The Dark Six ====== | ||
| + | |||
| + | Each of the gods of the Dark Six is presented below, along with information pertaining specifically to that deity. As with the Host, this information represents traditional understanding of scripture, not divine truth as handed down by the gods themselves. Many Vassals hold interpretations that differ slightly from those presented here. | ||
| + | |||
| + | ====== Doctrine ====== | ||
| + | |||
| + | Like their brothers, sisters, and parents in the Host, the gods of the Six hold sway over broad aspects of mortal life. The difference between the two pantheons, however—and part of the reason for the Schism that separates them to this day—is that the Six hold dominion over the more base, sinister, or violent aspects of creation. Where [[arawai|Arawai]] is a nature goddess who brings fertility and good harvests, her brother [[the-devourer|the Devourer]] represents the awesome power of nature unleashed, bringing storm and flood to those who displease or disrespect him or his charge. Likewise [[dol-arrah|Dol Arrah]] is a god of honorable combat whose brother, [[the-mockery|the Mockery]], represents all that is treacherous and dishonorable in conflicts.\\ | ||
| + | As creation is itself a balance, so too the one pantheon cannot exist without the other. Indeed, the chief dogma espoused by followers of the Six is identical to that of the so-called Sovereign Host, though they do not much care for the term “Doctrine of Universal Sovereignty”: | ||
| + | Most of those who stand with the Six direct the bulk of their worship to a single god rather than to the pantheon as a whole. This separates them from their fellow Vassals in an important way, since worshipers of the Host are strongly encouraged to keep all the gods in their hearts. (Indeed, Host congregations find religious focus so unusual that they view narrowminded Vassals as schismatic to the faith, referring to them as “Disciples” rather than Vassals.) By this reckoning, a great many followers of the Dark Six would be considered Disciples for their devotion to but one or, in some cases, two gods of the pantheon. | ||
| + | |||
| + | ===== THE NAMES OF FAITH ===== | ||
| + | |||
| + | It is common knowledge that the gods of the Dark Six are known by titles, most of which elicit fear if not revulsion at their mere mention, rather than proper names. A great deal more rare, especially since the end of the Last War, is the truth about these exiled deities … and their names.\\ | ||
| + | Before the Schism, all the gods were as one single family. Those who would become the Dark Six held dominion over the angrier, more primal aspects of creation, but were no less important or powerful than their kin. The Devourer did not change his personality or portfolio upon being exiled; he merely changed his name, or to be more precise, had it stripped from him. One of the greatest successes of the Sovereign church was the complete erasure over the course of time of records pertaining to the names of the Six, and the gradual replacement of those names with titles chosen to instill fear. In this manner, early Vassals could better distance their gods (and thus,\\ | ||
| + | themselves) from those whom their deities had cast out. By the close of the Last War, very few individuals recalled the names that once passed through the lips of so many who walked the face of Eberron.\\ | ||
| + | Until it was stripped from him, in part by his own brother and sister, the entity now known as [[the-devourer|the Devourer]] had a name, and that name was Shurkaan. His daughter, too, had a name, given to her by her mother [[arawai|Arawai]] (if legend holds true), before losing all sense of identity to the power of her new moniker, [[the-fury|the Fury]]. For a brief time, she was called Szorawai. Even the lord of death once had a name, back when he walked beside his brother, Kol Korran. In those days long gone, [[the-keeper|the Keeper]] was called Kol Turrant. And last but not least, before he was flayed for his betrayal, [[the-mockery|the Mockery]]—one of a trio of divine brothers in arms—was known as Dol Azur.\\ | ||
| + | These are the only established names found in references stretching back to antiquity. Being once a part of Aureon, [[the-shadow|the Shadow]] has never known nor needed any other name, and [[the-traveler|the Traveler]] has had so many names and faces over the millennia that if it ever had a true name, that name has been lost to time. Knowing anything of these ancient names requires access to ancient scriptural texts or encyclopedic religious knowledge. Each name requires a separate DC 25 Knowledge (religion) check or a DC 30 Knowledge (history) check. | ||
| + | |||
| + | ====== doctrine ====== | ||
| + | |||
| + | Comme leurs frères, sœurs et parents dans l' | ||
| + | Comme la création est elle-même un équilibre, un panthéon ne peut pas non plus exister sans l' | ||
| + | La plupart de ceux qui se tiennent avec les Six dirigent l' | ||
| + | |||
| + | ===== LES NOMS DE LA FOI ===== | ||
| + | |||
| + | Il est de notoriété publique que les dieux des Dark Six sont connus par des titres, dont la plupart suscitent la peur, voire la répulsion à leur simple mention, plutôt que par des noms propres. Beaucoup plus rare, surtout depuis la fin de la Dernière Guerre, est la vérité sur ces divinités exilées… et leurs noms.\\ | ||
| + | Avant le Schisme, tous les dieux étaient comme une seule famille. Ceux qui deviendraient les Dark Six dominaient les aspects les plus en colère et les plus primitifs de la création, mais n' | ||
| + | eux-mêmes) de ceux que leurs divinités avaient chassés. À la fin de la dernière guerre, très peu d' | ||
| + | Jusqu' | ||
| + | Ce sont les seuls noms établis trouvés dans des références remontant à l' | ||
| + | |||
| + | ===== SOULS AND THE AFTERLIFE ===== | ||
| + | |||
| + | According to Vassal dogma, the soul is the fragment of the divine that allows sentient life to exist, and this tenet holds true across the breadth of the followers of the Nine-and-Six. Unlike those who place the bulk of their faith in the Sovereign Host, however, vassals of the Dark Six (in whole or part) generally do not believe that the mortal soul—any soul—loses what small divinity it has over the course of time. They hold that it is not the weight of mortality that prevents a soul from finding paradise, or returning to the gods, or even remaining on Eberron upon bodily death. Rather, such determinations are made exclusively at the whim of the gods, and thus, it is their will alone that decides which souls will be shown paradise, which souls will be returned to Eberron, and which souls will be sent to the [[dolurrh|Realm of the Dead]], to eke out eternity in bleakness. On this point, the true depth of the schism between Vassals comes to light: Those who place their faith in the Dark Six believe that the afterlife of [[dolurrh|Dolurrh]] is absolutely a place of punishment, rather than a plane simply devoid of divinity.\\ | ||
| + | Most Vassals know of [[the-keeper|the Keeper]], and of his purported role in the cosmos. Among the god’s faithful, however, he is also known as the Opener or, more commonly, as the Guardian of Gates. Sovereign doctrine tells that he snatches souls at random, and that they are annihilated utterly, without even the hope for everlasting “life” in Dolurrh. Believers in the Dark Six know differently. The Keeper’s true mandate is ferrying souls to their proper afterlife, as determined by the collected gods of the pantheon. If it is shown to be sufficiently godsfearing, | ||
| + | |||
| + | ===== Eternity ===== | ||
| + | |||
| + | Vassals of the Dark Six are convinced that only by obeisance to the gods can a soul hope to escape an empty eternity. They believe that, contrary to what they consider Sovereign Host propaganda, there is an alternative to Dolurrh—it simply comes at a price, one that Sovereign Vassals have proven themselves too cowardly or ignorant to pay. So, those individuals have comforted themselves with a lie: There is no escaping Dolurrh; happiness is found only in life, not after; and—most important—happiness\\ | ||
| + | is ensured by honoring the Host.\\ | ||
| + | The power of such teachings is significant. For a priesthood that interprets and speaks for the gods, an overwhelming doctrine of obeisance helps to keep worshipers\\ | ||
| + | in line. Vassals of the Dark Six caution that one must always remember that doctrine is a tool. Viewed in that light, its rationale is often easy to discern. | ||
| + | |||
| + | ===== Servants of the Dark Six ===== | ||
| + | |||
| + | As with most faiths, the average priest of the Dark Six, or of any god therein, isn’t a cleric per se. Among the Six, service comes in many forms, and most worshipers are content to do the work of the divine, without training for an adventuring class. Of those who choose to become spellcasting priests, the majority end up with levels in the [[adept|adept]] class, which hosts a broad selection of the abilities and skills most often required by a congregation. The most devout go on to take one or more [[cleric|cleric]] levels. | ||
| + | |||
| + | ===== LES ÂMES ET L' | ||
| + | |||
| + | Selon le dogme vassal, l'âme est le fragment du divin qui permet à la vie sensible d' | ||
| + | La plupart des Vassaux connaissent [[le-gardien|le Gardien]] et son prétendu rôle dans le cosmos. Parmi les fidèles du dieu, cependant, il est également connu sous le nom d' | ||
| + | |||
| + | ===== L' | ||
| + | |||
| + | Les vassaux des Dark Six sont convaincus que ce n'est qu'en obéissant aux dieux qu'une âme peut espérer échapper à une éternité vide. Ils croient que, contrairement à ce qu'ils considèrent comme la propagande de l' | ||
| + | est assuré en honorant l' | ||
| + | La puissance de tels enseignements est considérable. Pour un sacerdoce qui interprète et parle pour les dieux, une doctrine écrasante d' | ||
| + | en ligne. Les vassaux des Dark Six avertissent qu'il faut toujours se rappeler que la doctrine est un outil. Vue sous cet angle, sa raison d' | ||
| + | |||
| + | ===== Serviteurs des Dark Six ===== | ||
| + | |||
| + | Comme pour la plupart des religions, le prêtre moyen des Dark Six, ou de n' | ||
| + | |||
| + | ==== BECOMING A PRIEST ==== | ||
| + | |||
| + | While the roles and duties fulfilled are similar enough between the two pantheons, priests of the Six come to their calling in a more primal, less academic fashion than those of the Host. Acolytes of the faith rarely attend formal seminaries, as do their Sovereign counterparts. Instead, acolytes find their own way to the priesthood, at least in the early years. This process usually involves one of two approaches.\\ | ||
| + | A fair number of those who join the priesthood of the Dark Six begin their lives dedicated to other vocations. All who come to the priesthood in this manner share a common thread: A single formative event (or series of events) shakes an individual’s soul to the core, forcing him to reevaluate his life, particularly on the subject of his own piety. Each such incident is unique, but more often than not, it involves the mortal soul awakening to the majesty and divine power of one or more of the Dark Six. A sailor who felt no desire to serve, for example, might come to the priesthood of the Devourer following a particularly harrowing episode at sea. When spiritual epiphanies of this sort lead souls into a priesthood of the Dark Six, they are known as callings. This calling is an important part of a given priest’s experience under the cloth, and stories of the callings of some of the more well-known priests have passed into the realm of folklore.\\ | ||
| + | The alternative to the priest who is called to serve is the one who is raised in the priesthood of a given deity. This is a far more frequent occurrence in communities that worship only one among the Six. Such communities are commonplace on Eberron, so priests of this sort are similarly common. The [[sahuagin|sahuagin]], | ||
| + | Proof of being worthy to serve varies from church to church, and often from region to region, but a handful of practices have become standard across the faith. For example, almost every priesthood of the Dark Six, no matter how small, requires that any would-be priest show her faith before being accepted into the ranks. A temple to the Mockery might ask an acolyte to mortify her own or another’s flesh in a certain way, to demonstrate her understanding of pain, or even to take a life in her god’s name before being welcomed as a priest. Some temples require similar tests of established priests, but if an applicant’s reputation proceeds her (or if she receives a strong recommendation from a high priest of another temple), such rites are usually formalities at best, when they occur at all. | ||
| + | |||
| + | ==== HIERARCHY ==== | ||
| + | |||
| + | Given the varied nature of the collected priesthoods of the Six, no rigorous hierarchy could possibly govern the entire faith. Instead, such hierarchies, | ||
| + | a more resourceful one). The most powerful leader in a given area is the de facto high priest, who sets policy and directs the spiritual progress of the congregation.\\ | ||
| + | Priests do not interfere in the affairs of other Dark Six congregations, | ||
| + | In areas where worship of a particular god is especially strong, the priesthood breaks into liturgical councils, similar to those found among worshipers of the Sovereign Host. Typically, these councils fall under the auspices of a single high priest, but they offer an efficient compromise in areas that need a bit more structure. Only rarely does voting of any sort occur, even in the most liberal of priesthoods. The high priest sits atop the organization—by divine mandate, according to dogma—and has sole discretion to appoint council members. In some cases, the council has the power to outvote or even depose the high priest, and so even the most iron-fisted temple head must treat appointees with a modicum of political aplomb, or at least take care in whom she selects.\\ | ||
| + | The nations of [[darguun|Darguun]] and [[droaam|Droaam]] both maintain multiple liturgical councils dedicated to the various gods of the Dark Six. Unlike those of the Host, which claim to represent their entire pantheon, each council of the Six is almost always devoted to a single god. This can lead to strained relations and conflicting annunciations\\ | ||
| + | of doctrine in areas where worship of more than one is strong. As with most matters, these disputes are settled in time by the mightier of the combatants. | ||
| + | |||
| + | ==== DUTIES OF THE CLERGY ==== | ||
| + | |||
| + | A priest of the Dark Six is similar to one of other faiths. Duties include not only those described for priests of the Host—conducting holy day rites, counseling the faithful, leading prayer services, and spreading the word—but also the following.\\ | ||
| + | **Mediation: | ||
| + | **Protecting the Faith:** This is a subtle but important aspect of being a priest of the Dark Six. Worship of the Six is discouraged in some places, shunned in others, and flat-out under attack in a select few. As deities, the Dark Six inspire fear and obedience, and their mortal representatives are expected to encourage those qualities in worshipers. While priests of the Six see little to be gained in forcing worship among the masses, they are honor-bound to stand in defense of their god and its portfolio. A priest of the Mockery who catches someone maligning her deity’s power and influence, for example, is obliged to prove by her own deeds the true power and influence of the god. This is not to say that every priest of the Six whose faith is slighted must immediately attack the slighter, but spreading fear of the Dark Six strengthens the faith as a whole.\\ | ||
| + | Unlike their counterparts in [[the-sovereign-host|the Sovereign Host]], priests of the Dark Six rarely make their office visibly apparent at all times. Especially in areas where worship of their gods is not dominant, priests of the Six are free to wear any attire they choose and bear no outward sign of their devotion. Clerics cannot cast some divine spells without the presence of a holy symbol, however, so these priests usually opt to carry one with them at all times, even if it is concealed. When inside their own temples, of course, priests wear whatever costume is appropriate to their worship. In emulation of their patron, priests of the Traveler adopt whatever attire they like, even within their temples—indeed, | ||
| + | |||
| + | ==== Fallen Priests ==== | ||
| + | |||
| + | The informality and deadly competition inherent in Dark Six worship means fewer situations that merit formal defrocking. Only the most egregious violations of a priest’s duties earn this punishment. More often, a wayward priest of the Six forfeits her life, not just her office.\\ | ||
| + | The usual situation is an individual deciding that her current office and practices do not properly honor her god. She is still a faithful worshiper but is now outside the faith as an organization, | ||
| + | her cleric abilities. Indeed, other followers of the Six do not view her as an apostate. Some might even adopt her new ideas.\\ | ||
| + | Only one thing is guaranteed to bring the wrath of the church and of the gods. A priest of any or all of the Six who turns away or stands idle as her patron is mocked displays a despicable weakness of faith. Even if it entails great risk, the faithful must demonstrate and defend the gods’ power. A priest who behaves so shamefully is likely to die at the hands of her own flock. Unless she has a greater end that justifies temporary retreat, such behavior usually results in the loss of cleric abilities (assuming the priest survives). | ||
| + | |||
| + | ==== Quests ==== | ||
| + | |||
| + | Formal questing is unusual among priests of the Dark Six. Rather, the faithful are expected to demonstrate the gods’ power through their actions. Individual gods require specific forms of respect, but rarely do they assign adventuring quests of the sort that favored by the [[church-of-the-silver-flame|Church of the Silver Flame]], for example. | ||
| + | |||
| + | ===== Rites and Rituals of the Dark Six ===== | ||
| + | |||
| + | Like the Vassals of [[the-sovereign-host|the Sovereign Host]], worshipers of the Six believe that every feature of the natural world bears at least a shadow of the divine, and is therefore worthy of reverence. The difference, however, comes in the manner, application, | ||
| + | |||
| + | ==== Prayers ==== | ||
| + | |||
| + | Prayer is the most common form of ritual, since it can be done anywhere, at any time. Most worshipers of the Dark Six offer prayers after having escaped misfortune of one sort or other. For example, spotting an assassin just before he attacks, thereby denying him the benefit of surprise, would be an appropriate situation for a prayer to [[the-mockery|the Mockery]]. Such prayers aren’t invoked to avoid impending misfortune, however. If there is enough time to consult the Six beforehand, the worshiper should\\ | ||
| + | make the proper offering that characterizes a minor or major rite.\\ | ||
| + | Prayers to the Dark Six are vocalized, as are those to the Host. Unlike those to the Sovereign Host, though, these can include gestures and the like. The line that separates prayer from rite is offering. Someone who offers or sacrifices something to the Dark Six is performing a ritual, not speaking a prayer. Traditionally, | ||
| + | names on the lips of believers, but especially by adherence to ritual even in such a small form. Many faithful followers grow competent with extemporaneous rhyme,\\ | ||
| + | though actual singing is viewed with suspicion and is reserved for specific occasions. | ||
| + | |||
| + | ==== Minor Rites ==== | ||
| + | |||
| + | Among followers of the Dark Six, a minor rite is defined as anything that involves an offering but does not require a priest. Beyond this, what characterizes a minor rite is the occasion that demands it in the first place. Making a request of one of the Dark Six is, almost by definition, a rite. A word of thanks for a pleasing happenstance does not require offering anything in return. On the other hand, asking favors of the gods requires a commensurate sacrifice that shows good faith and humility.\\ | ||
| + | Most such rites involve a material offering of one sort or other—whatever is appropriate to the god and situation in question. The sacrifice must have meaning, but need not necessarily be something of great worth; the circumstances are the ultimate arbiter. An athlete seeking victory in an upcoming contest might run himself ragged the day before in deference to the Fury, in the hope that she will grant him the strength to emerge victorious.\\ | ||
| + | An assassin hoping to ensure the eternal suffering of her target’s soul might trap a cat in burlap sack and then set both on fire as an offering to the Keeper. A political advisor might burn a spell scroll in the Shadow’s name to see that a rival advisor missteps in court. | ||
| + | |||
| + | ==== Major Rites ==== | ||
| + | |||
| + | Given the disparate multitudes that follow the Dark Six, only the broadest overview of the more important ceremonies can be presented. Most of them involve sacrifice of some variety, as the Six find offerings of this sort the most pleasing. While prayers and minor rites can usually be performed in any place, and often by just\\ | ||
| + | a single worshiper, major rites typically require more in the way of space, participants, | ||
| + | **Birth:** While it is not a common occurrence, worshipers of the Dark Six do celebrate births from time to time; when they do, the event is signifi cant. Every Vassal has the right to celebrate any addition to the household, but all are expected to keep such celebrations private. The exception is when a priest of the Dark Six foretells a great future for a newborn child and brings news of the child’s fate to the parents. The birth of such a special child is celebrated by the entire community, particularly those who pray to the same god as the parents, and is often a drawn-out, extravagant affair. The priest begins by spreading word of the child’s blessing (often by a particular god of the Six) and organizing the rite. All who know and worship with the parents are expected to attend and bring an offering. The infant is wrapped in ceremonial garb appropriate to the favoring deity, then placed on the altar for all to see. The priest burns the collected offerings while praying over the child, until all that remains are cooling ashes. At this time, the parents of the child each step forward and mix six drops of their blood into the ashes. With the resulting paste, the priest draws the symbol of the patron god (or the Six as a whole) on the child’s back, that he might walk with the power of the divine behind him all his days.\\ | ||
| + | **Coronations: | ||
| + | In some cases, worth is instead demonstrated by a test; single combat (often with a deadly beast) is common, especially among the more savage peoples (goblinoids, | ||
| + | The second aspect common to Dark Six coronations is the ritual humbling of the new ruler. Once he has proven his worth, the aspirant kneels before the priest conducting the rite, offers up his weapon, and bares his throat. Most of the time, this gesture is symbolic, but in some particularly religious areas, the priest actually has the right to end the new ruler’s life, should the subject be deemed unworthy.\\ | ||
| + | **Death:** With a handful of notable exceptions, deaths are celebrated like nothing else. Whereas funerals are somber affairs among Vassals of the Sovereign Host, they are festive occasions among the faithful of the Dark Six. Because they believe that their faith ultimately saves them from an eternity in Dolurrh, they do not view death with despair. Funerals often draw the congregation’s members closest to one another. All rejoice and lift their voices, hoping that the Keeper will hear their appreciation for their fallen brother or sister. That does not mean the faithful should deny their sadness at a loved one’s passing, but they should try to remember that the soul served the gods well and has gone on to its final reward.\\ | ||
| + | **War:** Among worshipers of the Dark Six, combat is a common and important part of life. Almost every congregation devoted to one of the Six has at least one major ritual to commemorate the inauguration or culmination of important military campaigns. The occasion can vary in scope from the largest of confl icts, involving the entire nation, to local feuds, even between a mere two rivals.\\ | ||
| + | Smaller conflicts do not merit grand war ceremonies unless one or both of the combatants is a priest, noble, or other important public figure. In many areas, particularly where worship of [[the-fury|the Fury]] or [[the-shadow|the Shadow]] is strong, rulership changes as a result of mortal combat. The war rite precedes the combat, with the rite of coronation to follow, should the challenger emerge victorious. | ||
| + | |||
| + | ===== The Calendar ===== | ||
| + | |||
| + | Like the Vassals of the Sovereign Host, the faithful of the Dark Six use the standard Galifar calendar in day-to-day life. Unlike their counterparts, | ||
| + | to conceal the nature of their rites and activities, should they feel inclined to do so.\\ | ||
| + | There is one difference, however, and one to which Dark Six Vassals religiously adhere. Like the Sovereign calendar, the Dark Six calendar differs in the\\ | ||
| + | number of seasons recognized. Rather than three, it recognizes six different seasons: one for each deity of the pantheon. These seasons are known by differing names, depending upon the regional language, but each term translates roughly to the concept for which the god in question is known.\\ | ||
| + | The first season, called Devouring, corresponds to the months of Zarantyr and Olarune (mid- to late winter) on the standard calendar. The second season, called Keeping, occupies the months of Therendor and Eyre (early to mid-spring). Traveling, which falls in the months of Dravago and Nymm (late spring to early summer), is followed by Mockery, a season occupying the months of Lharvion and Barrakas (mid- to late summer). The fifth season, named Fury, encompasses the months of Rhaan\\ | ||
| + | and Sypheros (early to mid-autumn). The final season, Shadowing, claims the months of Aryth and Vult (late autumn to early winter). Each season is eight weeks long, and the religious new year, like the secular, corresponds with the first day of the month of Zarantyr.\\ | ||
| + | When naming a specif c day, someone using the religious calendar of the Dark Six would also indicate\\ | ||
| + | the season. For example, saying Zolday the fifth Devouring indicates the Zolday that falls during the fifth week of the season of Devouring. The faithful rarely use this terminology around nonbelievers.\\ | ||
| + | In addition to this seasonal division, a less widespread alteration of the liturgical calendar— seen mostly in areas where worship of the Dark Six is strongest— associates each of the standard days of the week with one of the gods, with the final day of the week representing all six. This is a holdover from the days before the Schism, when the Six held dominion over their own days of the\\ | ||
| + | |||
| + | |||
| + | **Sovereign calendar.** | ||
| + | Galifar Week | ||
| + | Day of the Associated Deity | ||
| + | Sulday | ||
| + | [[the-devourer|The Devourer]] | ||
| + | Molday | ||
| + | [[the-fury|The Fury]] | ||
| + | Zolday | ||
| + | [[the-keeper|The Keeper]] | ||
| + | Wirday | ||
| + | [[the-shadow|The Shadow]] | ||
| + | Zorday | ||
| + | [[the-mockery|The Mockery]] | ||
| + | Farday | ||
| + | [[the-traveler|The Traveler]] | ||
| + | Sarday | ||
| + | [[the-dark-six|The Dark Six]] | ||
| + | As with the Sovereign Host, some gods of the Dark Six have their own holy days, observed according to the Galifar Calendar.\\ | ||
| + | **Wildnight (18–19 Sypheros): | ||
| + | **Long Shadows (26–28 Vult):** Dark magic dominates this three-day period that honors the Shadow. | ||
| + | |||
| + | ===== The Dark Six In Everyday Life ===== | ||
| + | |||
| + | While [[the-sovereign-host|the Sovereign Host]] is still the dominant religion on Khorvaire, the political and military strife of the Last War was a crucible for the power of the Dark Six, who emerged stronger and more influential than they ever had been before. Today, worship of the Six is dominant in more places than the Host worshipers would care to admit, including [[darguun|Darguun]], | ||
| + | |||
| + | ==== The People of the Dark Six ==== | ||
| + | |||
| + | While they accept the existence of the Nine, and even pay homage to specific gods thereof on occasion, the general feeling among followers of the Six is that the gods of the Sovereign Host simply are not as important to daily life as are the Dark Six. [[kol-korran|Kol Korran]] might have some influenceover whether a given business venture prospers or dies on the vine, but the Keeper decides just what will become of the souls of the people involved. Without the Keeper’s blessing, they believe, every venture is doomed to failure in the long run.\\ | ||
| + | Worship of the Dark Six appeals to beings who live existences of savagery, poverty, or violence, but that fact has little bearing on the portfolios of the gods themselves. Even the most educated and wealthy soul can benefit from showing reverence to the Six, and a great many do—in secret. Still, the need to worship in secrecy makes the faith no less genuine.\\ | ||
| + | Many of those who worship the Six revere but a single god. This holds most true in barbaric cultures and among the monstrous races, many of whom do not know or care about the difference between one god and the pantheon as a whole. Among the dragonmarked races, worship of the Six is a matter of simple pragmatism. If the gods of the Host do not govern the angrier forces of existence, then logically those who wish to avoid misfortune would do well to appeal to those gods who do claim such dominion. Even Sovereign Host dogma acknowledges the purview of the Six. | ||
| + | |||
| + | ==== The Dark Six and Government ==== | ||
| + | |||
| + | A priest of the Six, asked about the influence of faith in government, might respond, “At least we are honest about the way the world works.” The priests of the Sovereign Host claim to have no designs on civil or political control, but the falsehood of this is apparent everywhere on Khorvaire. The beholden of the Dark Six hold that everything is connected, and thus, everything is permissible so long as the gods approve. If the gods do not want direct influence on political affairs, they will most assuredly put an end to the practice. After all, the Dark Six have never been shy about expressing their displeasure.\\ | ||
| + | The influence of the Dark Six priesthoods is strongest where social bonds are tightest. A given priesthood can run the entire political structure of a small community. More insidiously, | ||
| + | This attitude is turned upside down in regions where worship of the Dark Six is the norm. Gnolls and goblinoids in [[droaam|Droaam]], | ||
| + | |||
| + | ==== The Dark Six and Other Faiths ==== | ||
| + | |||
| + | At the dawn of the Last War, priests of three of the Six—[[the-fury|the Fury]], [[the-mockery|the Mockery]], and [[the-shadow|the Shadow]]—met in secret for the first time. They had maintained little to no contact with one another before the war (even those of the same deity), but now convened with one aim: to increase the power of their gods through the war of five nations. Each priest pledged a congregation to serve this goal as best befit its capabilities. What began as a wartime practice developed into a bold new campaign to advance the hegemony of the Six and their priesthoods.\\ | ||
| + | This movement translated to a two-tiered approach; both tiers, as might be expected, involved deception to a greater or lesser degree. The first step was to insinuate devout members of each priesthood into every corner of the conflict, from the front lines to the war rooms. The priests found plenty of volunteers among their congregations.\\ | ||
| + | Since all of the Five Nations were hungry for new blood, such volunteers integrated with little scrutiny. Most had only one assignment: spreading fear and worship of their gods. (Reporting the activities of the infiltrated groups would surely have resulted in discovery before long.) Soldiers prayed to the Fury in combat, and those who survived thanked her for heeding their call; assassins and spies called on [[the-mockery|the Mockery]] before dangerous missions, and then credited any subsequent success to their faith. Likewise, spellcasters invoked [[the-shadow|the Shadow]] to aid them in their time of arcane need. It wasn’t long before people associating with these agents began to follow suit, if for no other reason than “better safe than sorry”—a popular sentiment in desperate times.\\ | ||
| + | The second step involved the priests themselves, who were in the best position to administer the effort from the safety of their homes and temples. They took responsibility for seeing to the needs of the families of war dead, and not just those of their own congregations. For the first time, temple funds and resources went to assisting those outside the congregation, | ||
| + | Thanks to these efforts, the names of the Dark Six were on the lips of just about everyone in those grim days, even trusted figures such as ship captains and battalion commanders. This greatly reduced the social stress of letting slip a forbidden name, thereby spreading the one thing the priests desired above all else: acceptance. By the time the war ended, the cabal of priests had managed to make offering prayers to [[the-fury|the Fury]], [[the-mockery|the Mockery]], and [[the-shadow|the Shadow]] a common practice.\\ | ||
| + | This brief sense of unity and cooperation began to fade even before the war had ended. By the time of Cyre’s destruction in 994 AR, most of the priests who had attended the original conclave were either dead or defrocked, often at the hands of subordinates who saw betrayal in such diversion of precious resources. Today, that liturgical league—never very numerous to begin with—has all but disintegrated. A few priests yet strive to maintain relations with the few similarly minded scions who remain in other temples across Khorvaire. | ||
| + | |||
| + | === Specific Attitudes === | ||
| + | |||
| + | The worshipers of the Dark Six are as varied as those of any other faith. The following points summarize the archetypal views of the faith as a whole toward Eberron’s other religions. Just remember that these are stereotypical attitudes, not rigid dictates.\\ | ||
| + | **[[the-sovereign-host|The Sovereign Host]]:** Despite what some of my fellow faithful might say, the Nine are equally as important to the balance of the world as are the Six—just not as important to me.\\ | ||
| + | **[[church-of-the-silver-flame|Church of The Silver Flame]]:** You cannot be serious. A cult that asks its adherents to accept as law the mortal interpretation of a “divine voice” none can hear? And to think they call us deceivers!\\ | ||
| + | **[[druidic-sects|Druidic Sects]]:** I once heard tell of a peasant boy whose sole dream in life was to become a squire to a great knight. When asked why he didn’t dream of becoming a knight himself, the boy replied, “How could one such as I hope for such things?” The boy would have made a fine druid.\\ | ||
| + | **[[the-blood-of-vol|The Blood of Vol]]:** Children who will never know the error of their ways until they stand face to face with the Keeper—by which time it will be far too late.\\ | ||
| + | **Other Sects:** When beings of such power and magnitude as the gods exist, why would one waste time giving one’s faith and obeisance to a mere idol or to a beast, even one as mighty as a dragon? As powerful as they are, such beings can still be felled by blade and bow—the last time I checked, one could not say the same of a god. | ||
| + | |||
| + | ==== The Dark Six in the Last War ==== | ||
| + | |||
| + | The disparate priesthoods of the Dark Six spoke with equally disparate voices during the war. Though issues of nationality and territory overtook those of religion, worshipers of the Six did not let their prayers and obligations slide. The war reinvigorated their faith, particularly in the Fury, the Mockery, and the Shadow, whose congregations expanded greatly during and as a result of the Last War.\\ | ||
| + | The influence of the remaining three dark deities also increased. One sage observed, “War is the preferred environment for the exiled gods, and who among us believes they would not choose to make it the preferred state of ourselves as well?” Regardless of which side’s ranks swelled the fastest during the war, the influence of the Devourer, the Keeper, and the Traveler continued to grow. Desperation and suspicion are the children of war, and wherever they appear, hushed prayers to these gods are sure to follow. Sailors increased their prayers to the Devourer tenfold, to insure calm waters and victorious battles at sea; soldiers whispered pleas to the Keeper to spare them painful death or empty afterlife (or both), as priests of the Keeper walked the sidelines of every major battle; and all those who journeyed to meet strangers in battle many leagues from home kept the Traveler in their hearts in the hope of safety until they could return. By the time of the [[treaty-of-thronehold|Treaty of Fort-du-Trône]], | ||
| + | |||
| + | ===== Temples and Shrines Of the Dark Six ===== | ||
| + | |||
| + | Temples to the Dark Six are as varied as are the worshipers themselves. Most are built of stone, to better safeguard them and their inhabitants from would-be aggressors, but some use wood (particularly those devoted to the Devourer) or are carved from the very earth. A given temple’s visibility depends on the community’s attitude toward the god in question. Few temples to any of the Six (with the exception of the Traveler, in some areas) exist openly in good-aligned communities. The local shrine operates in secret, often underground or in a seemingly innocuous warehouse or private home. Most are blocky, even fortresslike, | ||
| + | Given this need for secrecy, temples of the Dark Six are not required to have any specific layout or number of floors. All the same, the number six is an oft-repeated theme, and congregations with substantial resources build temples with six floors, six wings (often one hall of worship and five adjoining sections), six rooms per floor, or in rare cases, some or all of the above.\\ | ||
| + | Each god has an associated color, as shown below, which dominates the look of any temple. The exception to this rule is the Traveler, whose priesthood claims no single color for its deity. Indeed, Traveler priests alter their temples on a regular basis, including their colors.\\ | ||
| + | |||
| + | |||
| + | ^Deity | ||
| + | |[[the-devourer|The Devourer]]|Green | ||
| + | |[[the-fury|The Fury]] | ||
| + | |[[the-keeper|The Keeper]] | ||
| + | |[[the-mockery|The Mockery]] | ||
| + | |[[the-shadow|The Shadow]] | ||
| + | |[[the-traveler|The Traveler]]|None | ||
| + | |||
| + | The only two colors that almost never appear in temples to the Dark Six are blue and gold—the traditional colors of the Sovereign Host.\\ | ||
| + | Dark Six temples are practical and efficient. Most contain a hall of worship, an open area that serves as general-purpose chapel, sacrificial chamber, and common rectory. Beyond the hall of worship are the temple’s ancillary chambers. In larger temples, these occupy separate wings and contain many rooms. In smaller structures, the hall of worship is the centerpiece of a single building and connects directly to the other rooms and halls.\\ | ||
| + | Like those who worship the Host, the priesthoods of the Six actively seek out temple sites in areas that have yielded dragonshards. Unlike the priests of the Nine, however, they are interested in Khyber dragonshards as well. They see as a sign of great favor a location that bears Eberron dragonshards on the surface and Khyber shards beneath. Even monstrous worshipers who cannot benefit from dragonmarks keep this tradition, if only for the obvious monetary benefits of such discoveries. Though most Dark Six temples are not on sites of dragonshard discoveries, | ||
| + | Shrines to the Dark Six are often personal affairs, honoring whatever deity or deities are most important to the builders. Most are small, usually built into or around existing structures, and might not be obvious places of worship. Even the smallest shrine has an altar, but some are retractable or can be otherwise concealed to prevent\\ | ||
| + | unwanted discovery. | ||
| + | |||
| + | ==== Orders and Monasteries ==== | ||
| + | |||
| + | The individualistic nature of Dark Six worship means that no formal orders exist, and monastic discipline is rare. One order of monks, the [[flayed-hand|Main Écorchée]], | ||
| + | The order’s members ritually mutilate themselves (and others), and work to spread fear and treachery among the Vassals of the Host. Most are so consumed with their ideology that they truly believe the Mockery to stand above all other deities, and even those who also pray to other gods do so only rarely. The sect is infamous for performing assassinations with cold efficiency.\\ | ||
| + | Two examples are the [[forge-of-the-sacred-spark|FORGE OF THE SACRED SPARK]] and a [[sahuagin-temple-of-the-devourer|SAHUAGIN TEMPLE OF THE DEVOURER]] from the Faiths of Eberron supplement. | ||
| + | |||
| + | |||
| + | |||
| + | The Dark Six in the World | ||
| + | The Sovereigns embody pillars of civilization: | ||
| + | The Pyrinean Creed exhorts that the Dark Six should be shunned, teaching their names and aspects so that people | ||
| + | can recognize their works and understand how to resist them. When Pyrinean Vassals do make offerings to the Dark Six, it’s usually as an act of desperation: | ||
| + | |||
| + | |||
| + | |||
| + | How can this be? Deities don’t physically manifest in Eberron. The Devourer is the storm and the raging sea, not an angry giant who’s going to personally knock your house down. The answer is that the myths are tales of their deeds //before they became the Sovereigns. //Reality was created by the struggle between the Progenitors. Khyber’s children rose from the darkness and seized control of the world. A band of heroes rose in this time to battle the fiends and establish the foundation for civilization. The myths are the stories of these champions… heroic deeds, vile betrayals, and more. Ultimately these champions defeated the Overlords. This left the world in need of guiding hands: and so these first heroes and villains **// | ||
| + | |||
| + | There’s no canon list of these myths, in part because there are many different interpretations across different cultures. The common vassal traditions of the Five Nations are based on the Pyrinean Creed, developed in Sarlona before Lhazaar’s journey. But the Talentans say Bally-Nur was a clever halfling hunter, and if you go to Khazaak Draal you’ll hear stories about the Shadow never told in a human temple. **The Église de l' | ||
| + | |||
| + | The point is that while the Sovereigns and Six don’t manifest in the world and can’t be proven to exist, you CAN have artifacts, locations, or deeds that are attributed to them. You can visit the Lair of the Keeper, or find //Dol Arrah’s Sunblade //or a cloak said to be made from the flayed skin of the Mockery. That doesn’t mean these things are actually what people say they are—but the idea of finding Dol Arrah’s sword isn’t at odds with her never manifesting today, because this was her sword //before// her ascension. | ||
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