Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| les_gardiens [2020/05/05 19:42] – external edit 127.0.0.1 | les_gardiens [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Les Gardiens ====== | ||
| + | **The Gardiens** are the oldest of the many [[Sectes Druidiques]] of [[Khorvaire]], | ||
| + | |||
| + | The first of the Gardiens, [[Orc]]s, were taught their magic by the dragon [[Vvaraak]]. | ||
| + | |||
| + | GATEKEEPERS | ||
| + | The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of ancient evils. | ||
| + | The Gatekeepers maintain the oldest druidic tradition on Khorvaire. Over fifteen thousand years ago, the green dragon Vvaraak came to the Shadow Marches and gathered a following from among the ores of the region. In her studies of the Prophecy, Vvaraak had foreseen a great threat that could be stopped only by the younger races. So she taught the ores the secret language of the natural world and showed them how to work with stone and soil, and how to read the future in the movement of the Ring of Siberys. She charged her students to remain ever vigilant against the threat that was to come, and to protect nature from those that would corrupt it. | ||
| + | Thousands of years later, the daelkyr (see chapter 6) opened gates from the plane of Xoriat and unleashed hordes of mind flayers, beholders, and other foul creatures into the world. The conflict that followed destroyed the goblin empire of Dhakaan, and the daelkyr' | ||
| + | In the millennia since that struggle ended, the Gatekeepers have shared Vvaraak' | ||
| + | THE GATEKEEPERS I N THE WAR | ||
| + | The Last War had only minimal impact on the Gatekeepers, | ||
| + | GATEKEEPER SEAL | ||
| + | The seals forged by the Gatekeepers have a variety o f purposes and forms. Some are tied t o specific daelkyr, keeping those individuals bound in Khyber and stripping them of some of their powers. Others ward against aberrations in general, or suppress the influence of the plane of Xoriat. Some seals are amulets, objects that can be carried and stolen. It's said that one of the seals is a druidic bloodline, and it will last until the last member of the line is slain. | ||
| + | The most common form of Gatekeeper seal is a great stone slab set into the ground or a cavern wall. It is carved with mystical symbols that hedge out the influence of Xoriat and maintain the barrier. The map depicts one such seal, along with the druidic trappings and dwellings surrounding it. | ||
| + | GATEKEEPER SEAL FEATURES | ||
| + | Map 4.4 shows what a Gatekeeper seal might look like. A seal is a protected site, usually attended at all times by Gatekeepers who live at or near the seal. The one depicted in the map lies on the edge of a swamp, but it could be located in any kind of terrain. A circle of standing stones serves to focus the magic of the area toward the seal itself, and the stones also serve as a place of worship for the druids' | ||
| + | GATEKEEPER SEAL ADVENTURES | ||
| + | The location of a Gatekeeper seal might be the site of an adventure' | ||
| + | possibilities. | ||
| + | G AT E K E E P E R S EA L ADVE N T U R E S | ||
| + | d4 Adventure Coal | ||
| + | Deliver a specially treated Khyber dragonshard to the | ||
| + | Gatekeepers to repair a widening crack in the seal. | ||
| + | 2 Petition the keepers of a seal for information on an | ||
| + | aberration that has been terrorizing the cou ntryside. | ||
| + | 3 Assist the Gatekeepers in an annual ritual that will reenergize | ||
| + | the seal and keep it shut fo r another year. | ||
| + | 4 Escort a new Gatekeeper guardian safely to the seal | ||
| + | after its previous guardians were corrupted. | ||
| + | GATEKEEPER NPC s | ||
| + | Gatekeepers are sworn to protect the world, and thus | ||
| + | are more likely to be encountered as allies than as enemies. | ||
| + | It's always possible, though, for even noble Gatekeepers | ||
| + | to fall prey to madness and corruption, thus | ||
| + | becoming the very evils they are sworn to fight. | ||
| + | GAT E K E E P E R N PCs | ||
| + | d4 N PC | ||
| + | The spirit of a long-dead Gatekeeper l ives on in the | ||
| + | body of an ancient toad. It speaks in a deep, croaking | ||
| + | voice. | ||
| + | 2 A half-ore Gatekeeper works in H o u se Tharashk | ||
| + | as an investigator, | ||
| + | d i sturbances. | ||
| + | 4 | ||
| + | A h u m a n Gatekeeper is on a pi lgrimage, carrying a n | ||
| + | a m u let that serves as a s e a l on a jou rney t o a n u m ber | ||
| + | of sacred sites to restore its power. | ||
| + | An old ore ranger is m u rdering people in Sharn, | ||
| + | clai m i ng that they' | ||
| + | |||
| + | GATEKEEPER CAMPAIGN THEMES | ||
| + | The Gatekeepers are the remnants o f a n ancient order. Once they saved the world. Now they are all but forgotten, and the world needs saving again. The surviving Gatekeepers might not have the strength to win the fight alone, and that's where adventurers come in. Gatekeepers can serve as patrons or advisors, providing crucial information or setting the adventurers on the proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. | ||
| + | At certain points in a campaign, the Gatekeepers might seem to be villains. The druids' | ||
| + | GATEKEEPER ADVENTURE HOOKS | ||
| + | Gatekeepers can be a t the center o f any number of potential stories. The Gatekeeper Adventure Hooks table | ||
| + | offers some options. | ||
| + | G AT E K E E P E R ADV E N T U R E H O O K S | ||
| + | d 8 Adventure Hook | ||
| + | W h i l e pursuing ru mors of lycanthrope activity, the | ||
| + | characters d iscover a good-aligned werebear that i s | ||
| + | working with t h e Gatekeepers t o stop an incursion | ||
| + | from Khyber. | ||
| + | 2 A Gatekeeper seal in the form of a stone tablet fal l s | ||
| + | into the characters' | ||
| + | to the Gatekeepers before its magic fades. | ||
| + | 3 A logging operation is moving close to the area protected | ||
| + | by a sea l , and the party must convince the | ||
| + | loggers to relocate before their work touches off a | ||
| + | conflict with the Gatekeepers. | ||
| + | 4 Working with an agent of the Cham ber, the G atekeepers | ||
| + | a re convinced the actions of the characters will | ||
| + | bring a daelkyr one step closer to freedom. | ||
| + | 5 The characters d iscover evidence suggesting that the | ||
| + | rituals performed by the local Gatekeepers are weakening | ||
| + | their seal, not empowering it. | ||
| + | 6 Pilgrims trave l i ng through a forest draw the attention | ||
| + | of Gatekeepers, | ||
| + | the nearby seal. | ||
| + | 7 One of the kidnapped victims who was rescued from | ||
| + | a marauding band of aberrations turns out to be a | ||
| + | Gatekeeper i n itiate. | ||
| + | 8 The adventurers are sent to the M ror Holds to investigate | ||
| + | the activity of Dyrrn the Corruptor and u n cover a | ||
| + | daelkyr cult among the dwarves. | ||
| + | |||
| + | |||
| + | ====== See also ====== | ||
| + | * [[Gatekeeper Activities]] | ||
| + | {{tag> | ||
| + | {{tag> | ||