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la_legion_souveraine [2019/12/19 12:40] – ↷ Links adapted because of a move operation 0.0.0.0la_legion_souveraine [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +====== La Légion Souveraine ======
 +Fouéter le DM
 +<ifauth @admin><alert type="warning">
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 +Deity image = {{:sovereign_host_4e.jpg?366|4th Edition version of the symbol of the Légion Souveraine.}}name = The Légion Souveraine aliases = alignment = [[:lawful_good|LG]] portfolio = Civilization, craft, growth, plenty, community, justice. domains = Any domain associated with the individual members weapon = Longsword
 +
 +**The Légion Souveraine** is the only confirmed 'pantheon' of Eberron. They are a marked contrast to the majority of deities in the rest of the D&D campaign worlds due to the fact that they are removed, distant, and uninvolved in the affairs of Eberron. This has lead some to speculate that the Légion Souveraine does not actually exist and the power of clerics that worship them are provided by some other force. Others say this is unlikely due to the near universal nature of Légion Souveraine worship across the Monde d'Eberron.
 +
 +Worshipers of the Légion Souveraine are called [[:vassaux|]] and they are divided across a wide variety of churches and organizations across Eberron. There is no central hierarchy to worship of the various gods of the Légion Souveraine and practices vary tremendously between sects.
 +
 +The Légion Souveraine is composed of nine gods but they formerly numbered thirteen before the casting out of four members of [[:les_sombres_six|]]. [[:channel_divinity_the_traveler|]] and [[:l_ombre|]] were not members of the Légion Souveraine. L'Ombre being the literal Ombre of [[:aureon|]] while Le Voyageur seems to have come from someplace else.
 +
 +The Légion Souveraine does not have an afterlife that promises paradise to followers. Instead, it is believed that all souls go to [[:dolurrh|]] the Plane of the Dead regardless of their virtue in life. A heresy of the Légion Souveraine suggests that the plane will eventually be touched by their presence and it will become a paradise that the dead can enjoy. Worshipers do not give offering to the Host for a pleasant afterlife but instead for material gain in this life.
 +
 +The Légion Souveraine is a great deal more tolerant of other religions than the militant followers of the [[:flamme_d_argent|]]. Worshippers of the Légion Souveraine believe that all other deities are (mis)interpretations or corruptions of members of the Host or the Sombres Six. In spite of this, certain militant sects like those of [[:dol_arrah|]] or [[:dol_dorn|]] have no problem with forced conversion.
 +
 +Another heresy of the Légion Souveraine depicts them as [[:dragons|Dragons]] rather than people. This view is widely loathed by the average Vassal of the Host, however in Argonessen there are some evidence suggesting that the Légion Souveraine were originally founded on powerful dragons at the dawn of civilization.See Faiths of Eberron and Dragons of Eberron //(citation needed)// {{:octogram.jpg?266|3rd edition version of the symbol of the Légion Souveraine.}}
 +
 +====== Major Doctrines ======
 +
 +The orthodox faith of the Légion Souveraine recognizes two major doctrines:
 +
 +  * **The Doctrine of Universal Sovereignty ** (As is the world, so are the gods. As are the gods, so is the world.) Which basically says that the gods are always present in all things.
 +  * **The Doctrine of the Divine Host**  (The Légion Souveraine is one name, and speaks with one voice. The gods are the letters of that name, and the sounds of that voice.) Which affirms the unity of the will of the Host.
 +====== Church Structure ======
 +
 +The Légion Souveraine does not have a single leader. Instead, it is organized into multiple liturgical councils which each have control of religious matters for a single region. Regions can be nations or parts of nations, or even parts of cities. About 1 in every 20 or 30 priests is a member of a liturgical council.
 +
 +Every 10 years these liturgical councils meet to discuss questions of dogma and doctrine in a Grand Conclave.
 +
 +====== Variant Sects ======
 +
 +  * [[:disciples|Disciples]]
 +  * [[:hierocrats|Hierocrats]]
 +  * [[:proxy_cults|Proxy Cults]]
 +  * [[:lesser_pantheons|Lesser Pantheons]]
 +
 +====== Histoire ======
 +
 +Worship of the Légion Souveraine is believed to have originated in eastern [[:sarlona|]], in the region of [[:riedra#provinces| Pyrine]]. [[:riedra#provinces| Pyrine]] is currently a bastion of the [[:chemin_de_l_inspiration|]] and is one of the most entirely converted regions of the Riedran Empire, but if the scholars and historians are to be believed, there are likely ruins and artifacts important to the faith still extant in [[:riedra#provinces| Pyrine]] and its surrounding regions.
 +
 +====== Relationship with the Sombres Six ======
 +
 +Officially, the Sombres Six have been expelled from the Légion Souveraine, but doctrine does not hold that they have been stripped of their divinity. As a result, many Vassaux of the Légion Souveraine still make prayers to members of the Sombres Six, though these are usually prayers of propitiation made out of fear, rather than prayers of worship.
 +
 +Even the oldest scripture makes references to "The Nine and Six and One", which seems to indicate that the division between Légion Souveraine and the Sombres Six predates the Schism. However, some contend that the original division was not the Légion Souveraine and Sombres Six, but of civilization gods and primal nature deities. This grouping is almost identical to the modern division, but has Arawai and Balinor swapping places with Le Narquois and The Furie.
 +
 +RISING È: Légion Souveraine • The Sovereigns are with us at all times. Onatar stands at every forge, and Doi Dorn is with you whenever blades are drawn. • The Sovereigns shape the world. They offer us guidance and strength, but we must learn to listen. • Honor every Sovereign in their place and time. If you hear one voice clearly, embrace their path. • As a follower of the Légion Souveraine, you believe that the hand of the Sovereigns can be seen in all things. What others take to be intuition or instinct, you see as the voice of the Sovereigns offering guidance. You don't need absolute proof; the fact of a bountiful harvest is evidence of Arawai's benevolence. The pantheon of the Légion Souveraine embodies all that is good in the world. The people of Khorvaire have followed the Sovereigns for thousands of years, and everyone knows the names of the Sovereigns and the Dark Six. Even people who aren't devout might still swear by the Sovereigns or offer a prayer in a moment of crisis. D E I T I E S O F E B E R R O N The Légion Souveraine i s wondrously diverse. Variations and subsects of the faith thrive, and temples are only loosely aligned. In a small community, a skilled smith might double as the priest because people believe he's close to Onatar. A midwife might symbolically speak for Arawai and Boldrei. Typically, the faithful are united by their shared beliefs; no central authority seeks to enforce a singular creed. As a Vassal-a follower of the Légion Souveraine-you might feel connection to a particular Sovereign, but still show reverence to each. Your background can influence your particular interpretation of the Sovereigns-the Talenta hobbits consider the Sovereigns part of a pantheon of spirits, while some Karrns honor only the Sovereigns of war-but any character can be a Vassal. SOVEREIGNS These Commun names and attributes describe the nine Sovereigns as they are worshiped in Khorvaire: Arawai is the Sovereign of Life and Love. She is the patron of fertility and of the benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall and Hearth. She guides and protects communities and families, inspiring people to work together for the Commun good. Doi Arrah is the sun that drives away the darkness. She stands for wisdom in war and for those who fight with honor, pursue justice, and make sacrifices for the greater good. Doi Dorn is the Sovereign of Strength and Steel. He is the patron of the Commun soldier, and he guides the hands of anyone who holds a weapon. He embodies courage, strength, and martial skill. Kol Korran is the Sovereign of World and Wealth. He guards travelers and guides traders. Although the Trickery domain is suggested for his clerics, Kol Korran guides fair negotiation; those driven solely by greed prefer Le Geolier of the Sombres Six. Olladra is the Sovereign of Feast and Fortune. She is the giver of joy and the granter of luck, patron to entertainers, gamblers, and anyone who takes a chance. Onatar is the Sovereign of Fire and Forge. He guides both mundane smiths and Artificiers, inspiring anyone who performs an act of creation. C HAPTER 2 I KHORVAI RE GAZETTEE R T H E PATH OF L I G H T SYMBOL The Octagram is the symbol of the Host as a whole. A Sovereign priest either carries a metal Octagram holy symbol or holds a staff tipped with the icon. Priests dedicated to a particular god also display their deity's symbol, and Vassaux carry tokens with the symbols of the Sovereigns whose favor they seek. There are eight points in the symbol for eight Sovereigns; the ninth Sovereign (Aureon) is represented by the Octagram itself. RITES Formal prayers to the Sovereigns usually involve song. Specific songs invoke each Sovereign and seek their favor, appreciate the blessings received, and recognize the presence of a Sovereign. Celebrants sing the songs of Boldrei and Aureon at weddings, and soldiers sing Doi Dorn's marching songs on the move and Doi Arrah's hymns on the dawn before a battle. TEM PLES Sovereign shrines arise where people feel the deities are close, such as a library for Aureon or a smithy for Onatar. The rites of Boldrei or Arawai typically occur in the wild, and a tavern could serve as a shrine to Olladra. The shrines can take any form, but they prominently display the symbol of the particular Sovereign. Temple of the Légion Souveraine are made of stone and have eight doors. The walls depict images of the Sovereigns, with the icon of Aureon over the altar and the Octagram engraved on the floor.
 +
 +CHAPTER ONE THE Légion Souveraine
 +
 +THE SOVEREIGN HOST
 +
 +Arguably the greatest of Eberron’s major religions, the Légion Souveraine pantheon claims the hearts and minds of an enormous proportion of Khorvaire’s population, and even in the face of newer faiths, it continues to grow. The Légion Souveraine does not boast the greatest military force, nor does it champion some driving goal to attract those seeking purpose. The Légion Souveraine simply grows as it has always grown: through its innate bonds to the world itself, and a near infi nite capacity to adapt.
 +
 +Doctrine The Légion Souveraine encompasses nine gods—or fi fteen, depending on one’s point of view—who hold sway over every aspect of mortal life. Where the Flamme d'Argent requires worshipers devoted to a specific principle, and the Blood of Vol demands loyalty to the blood within, the Sovereign Host simply is. Where mortal matters intersect the natural world, the gods are there. Where nature offers its hand to those who live off the land, either with a nurturing touch or a pounding fist, the gods are there. Worshipers need not seek out the gods of the Légion Souveraine, for they are present in every aspect of life, and in every feature of Eberron.
 +
 +THE DOCTRINE OF UNIVERSAL SOVEREIGNTY The chief dogma espoused by the followers of the Host, or “Vassals” as they call themselves, has been named the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Essentially, this means that nothing exists in this world outside the attention of the gods. While the gods are divine beings unto themselves, they are also a part of a larger reality. They are both independent and part of a greater whole, separate yet joined, in a way few mortal minds can fully comprehend. They do not simply oversee the aspects of reality over which they hold dominion; they are part of them, omnipresent. A blacksmith praying for Onatar’s blessing on an undertaking is not seeking the attention of the god of the forge. The god is already there, present in every act of manual creation, every spark of the flame, every ring of the hammer. Rather, the smith prays to show faith, honoring and acknowledging the god’s presence, hoping that Onatar will bestow his favor upon the smith’s work and aid him in turning out a weapon or tool of exceptional quality. As with Onatar and the smith, so too with the other deities and their own spheres of influence. Dol Dorn is active in every battle; Arawai’s voice is heard in the rustle of every stalk of wheat. This is what the Vassals mean by the Doctrine of Universal Sovereignty: The gods do not merely watch reality; they are present in every part of it. The Doctrine of Universal Sovereignty illustrates perfectly the nature of gods in the Monde d'Eberron. They do not walk the world or speak directly with their faithful. Aid or knowledge is given by an angel or some other outsider who represents the power of the divine. (And even these outsiders are themselves guided by nothing more than faith; an angel speaking for Aureon has no more spoken with her than the priest herself has.) The very power of faith causes cleric magic to manifest. Most clerics maintain that if the gods were not real, no amount of faith could change the world, but this is a matter of belief and theology, not verifi able fact. When asked by skeptics why the gods, if they truly exist, do not take a more direct hand in the affairs of Eberron, most Vassals reply that they do indeed. Every plant that grows, every ruler that rises to power, every sword raised in battle, every beast in the herd, every healer’s touch—these are all signs of the gods working their will on the world, through the tools of the world itself. It is possible to misinterpret the belief that gods and world are one as leaning more toward Druidique religion than clerical. Nothing could be farther from the truth. Worship of the Host has grown alongside civilization, and the two are inextricably linked. Even a cursory examination of the gods’ portfolios reveals a marked leaning toward elements of civilized life, rather than more primitive or savage aspects. Law, the hearth, artifice, honor: These are mortal constructs, not intrinsic elements of the natural world. Only Arawai and Balinor claim portfolios of a more natural bent, and even these—agriculture for one, beasts and the hunt for the other—are viewed through the lens of civilization. To Vassals, this indicates no disregard for nature but simply an acknowledgment that civilization is the intended state of the mortal races, and the inescapable way of the future. For most worshipers, civilization represents the extent of their world; it is hardly unreasonable that their gods should follow suit. Indeed, it is a measure of the Host’s civilizing bias that the banished bear a contrary aspect. Most of the Sombres Six represent forces of nature or “primitive thought,” rather than concepts intrinsically tied to civilization.
 +
 +THE DOCTRINE OF THE DIVINE HOST The bedrock notion of the gods as both separate from the world, and yet a part of it, leads to the second of the Host’s the choicest sacrifices, and utters the longest and most primary doctrines. Called the Doctrine of the Divine heartfelt prayers, to his patron. Host, it states: Similarly, while the priests of the Sovereign The Légion Souveraine is one name, and speaks with one voice. The gods are the letters of that name, and the sounds of that voice. Host revere all the deities, many devote themselves Only a minority of Vassals focus on a single to a specific deity. Such priests can perform member of the Légion Souveraine. The majority services to any in the pantheon but specialworship the pantheon in its entirety, callize in the rites and duties of their particuing upon whatever deity is most approprilar patrons. This is especially Commun in ate to their current circumstances. large communities. A metropolis might A Vassal might offer up paeans, have a temple dedicated to Boldrei, or even burnt valuables, to Kol serving as a shelter for the homeKorran when undertaking a less or a focal point for community mercantile endeavor. That same activities, and another devoted to Vassal might, the very next day, Dol Dorn, where Vassals receive participate in a consecration cerecombat training. These differences mony to Boldrei, to bless the new home on are reflected in the skills and domains whose purchase he had asked Kol Korran’s of individual priests. A cleric serving aid. The faithful see no contradiction in in the former temple would be skilled in this; they revere the Légion Souveraine entire, healing and knowledgeable about local matplacing none above the others. Ignoring any ters, while one in the latter would be versed one of the gods would be foolish, akin to acknowlin martial skills. edging the existence of trees and The Celestial Crown, or the Octogram, clouds but not mountains.
 +
 +THE SCHISM has a variety of symbolic meanings A lthough primary, the DocEveryone familiar with the scriptrine of the Divine Host is not tures of the Légion Souveraine knows absolute. That most Vassals worship the entire pantheon that they once formed a single pantheon with the Sombres Six. does not mean that they revere all the gods equally. Many The Host eventually banished the Six for their evil ways of the faithful choose a patron or two to whom they feel a and constant schemes against the other gods. This sunderspecial bond. The aforementioned blacksmith reveres ing of the Host is called the Schism, the Divine Fall, or the Dol Arrah and Kol Korran, but he likely has a special Celestial Exile. Some theorists hold that the rape of Arawai place in his heart for Onatar. This has little bearing by the Dévoreur triggered the Schism, but other legends on his everyday religious practices, except that he saves suggest that this event took place long after the split.
 +
 +The Doctrine In-Depth It is perhaps not surprising that the so-called Doctrine of Universal Sovereignty is not truly all that universal. Oh, the Vassals indisputably believe that their gods are a part of every aspect of the world, and that nothing happens without their involvement. It’s simply that the Vassals employ a rather flexible definition of what both “world ” and “involvement” actually mean. The beloved gods of the Host cannot be held responsible for horrors such as the daelkyr and the quori, for they are of other worlds, not born of Eberron. Were this the extent of the Vassals’ exceptions to the Doctrine, it might be reasonable enough. Many of them, however, extend this logic to all manner of things. Some maintain that any action taken by a follower of another deity is outside the purview of the Host, for these other gods do not acknowledge their place in the proper scheme of things. Some go farther still, claiming that those who refuse to acknowledge the Host have placed themselves “outside their place in the proper scheme of things,” and thus outside the protection—and influence—of the gods. A very select few even hold that when the Légion Souveraine expelled the Sombres Six from their ranks, they removed those gods from the world itself. Thus, anything that falls under the dominion of the Sombres Six is outside the influence of the Légion Souveraine. As convenient an explanation for why the gods allow misfortune to befall their worshipers as ever has been heard! It would be remiss of me to imply that all Vassals are this loose in their definitions. Many of them accept that not all of life will go their way, no matter how devout they are or how benevolent their gods might be. Enough of them take advantage of these liturgical loopholes, however, that one must question how heartfelt their faith can truly be.
 +
 +POLITICAL COVER? In the minds of some of those who disdain the Sovereign Host, the entire concept of the Schism is nothing other than a political ploy, played out on a priestly, or even divine, scale. The gods of the Sombres Six weren’t stripped of their divinity, these critics suggest. They were just “kicked out of the house,” a symbolic gesture if ever there was one. By an extension of this reasoning, then, the Légion Souveraine holds no true grudge against the Sombres Six, any more than a cliff holds a grudge against the seas or the winds that pound at it. Rather, the Schism was an attempt by Vassals to distance their patrons from the death and
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 +Symbolism and Symbols Nearly everyone recognizes the symbol of the Légion Souveraine. Althoughthe Octogram is well known, its true meaning has long been the subject of scholarly debate. Why should a pantheon consisting of nine deities possess an eight-pointed representation? A relatively recent theory states that the symbol represents the first eight deities—those who existed before the birth of Kol Korran, the only second-generation god outside the Dark Six. This, proponents maintain, is the source of Kol Korran’s acquisitive nature; he seeks the recognition that he feels is rightfully his but has been denied him. A much more obscure hypothesis, espoused by only the most eccentric theologians, is that the Octogram represents the eight “levels” of souls that make up the inhabitants of reality: angels, beasts, Démon, departed souls, dragons (the original Three, not those currently in existence), Fée, gods, and mortals. Completely alien races, such as the quori, do not appear on this list because they are not part of our reality. The most widely accepted thought holds that the Octogram in fact represents the original pantheon—not only the current Sovereign Host, but the Sombres Six as well. The fact that the symbol comes in two colors, with eight points, refers to sixteen actual entities. This theory is supported by ancient texts that refer to the original pantheon as “Nine and Six and One.” To what does the “One” refer? Again, many theories abound. Some maintain that it is Eberron itself. A few theorists believe this indicates the presence of some long-Perdu deity. Such a claim is patently ridiculous. The Dark Six were actively banished, yet they are hardly forgotten or impotent; to claim that a deity could have been “Perdu” from the Host is without merit. The theory held in highest regard states that the “One” is the Légion Souveraine as a whole. This is supported by the Doctrine of the Divine Host, as well as a few translations of the pantheon as “Nine and Six in One.” This suggests that the pantheon can take actions without any debate or discussion among its members. It just does what needs to be done, as a single being. This would explain how the Sombres Six could be “banished ” from the pantheon; they simply ceased to be included in the actions of the Host itself.
 +
 +THE Légion Souveraine
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 +Scholars among Vassals and various religious institutions debate what the Schism actually means. After all, the Sombres Six are no less gods now than they were before their banishment. They still hold sway over many aspects of the world, and some Vassals still pray to them under certain circumstances. Clearly, the Légion Souveraine lacked the means (or the desire) to strip the Six of their divinity. The Schism, then, is more along the lines of a familial division, one branch disowning and disavowing the other. It represents the efforts of the Host to distance themselves, and their worshipers, from their darker counterparts. While scripture describes this as punishment, some scholars believe that the Host wished to remove the Dark Six’s access to the population of Vassals, minimizing their ability to do further harm. Scripture and scholars differ on what caused the conflict between the two factions of the original Host. Even the most ancient texts, whose doctrine reportedly predates the Schism, refer to the pantheon as Nine and Six and One. So even before the official split, the two groups were at least partly independent of each other. For centuries, Vassals assumed that this division was one of good against evil, which supports the currently accepted view. Recent religious theory, however, suggests an alternative division, as well as another interpretation of the Schism itself. Of all the nine gods of the Légion Souveraine, only two— Arawai and Balinor—hold dominion over natural aspects of the world. The others hold sway, partly or in whole, over elements of civilization and culture. Similarly, of the Dark Six, only two hold dominion over concepts native to civilization: Le Narquois represents treachery and dishonor, while Le Voyageur is the lord of deception. The other four oversee aspects of the natural world or magic, completely independent of civilized practice. Some scholars and priests believe that the “Nine and Six” do not refer to the current division of the Host and the Sombres Six, but rather nine gods of civilization and six gods of the wild. Similarly, these theorists maintain, the Schism was not the result of good defeating evil, but rather the struggle between the civilized and the savage for the future of mortals. In this confl ict, they maintain, Arawai and Balinor sided with the gods of civilization for the sake of mortals, while Le Narquois and Le Voyageur sided with the gods of the wild due to their enmity with many of the civilized deities. On a symbolic level, then, the Sovereign Host will dominate the world, and hold greater power than do the Sombres Six, for so long as civilization thrives. Should the mortal races ever fall back into barbarism, however—as some feared would happen during the Last War—the Sombres Six might well rise to ascendancy.
 +
 +THE Légion Souveraine
 +
 +destruction caused by the Sombres Six and the nastier forces of nature.
 +
 +Creation Myths A question frequently heard, in my capacity as liturgical scholar, is “Where do Vassals believe the gods come from? ” This is a tricky proposition. This is a faith founded on the belief that the gods are an intrinsic part of the world. Yet the gods did not create the world; that was Eberron’s doing. (Eberron might herself be the world, depending on how literally one interprets the ancient myths.) And nothing in mythology suggests that Eberron had either the desire or the capability to create gods. How, then, did they come about? The most widely accepted theory among scholarly circles states that the gods were indeed created by Eberron when she formed the world, but as—if you’ ll forgive my referring to the divine in a somewhat unflattering manner—accidental byproducts, not as a deliberate act. The creation of the world wrought numerous changes in the shape of reality itself, gathering and combining inconceivable amounts of mystical energy. This theory holds that the gods emerged from these energies alongside the world—that they are, quite literally, the children of creation. A version of this theory pairs Eberron with Siberys. Its supporters note that Vassals of many disparate cultures have all depicted the Sovereigns as dragons. They claim that the Sovereigns were the true children of Eberron and Siberys: mighty dragons who ascended to divinity after the defeat of Khyber’s vile fiends. Another belief, widely considered heretical, states that the gods didn’ t exist until mortals did, that mortal belief in a higher power actually created the gods. I need not tell you what most Vassals think of people who espouse that concept. Several theories hold that the gods actually predate the creation of the world. One such theory, relatively unpopular and slowly dying, claims that the gods hail from realities outside our own, much as do celestials or the daelkyr. The gods came through some planar rift to Eberron, possibly during the act of creation, and settled here. Few Vassals like this theory, as it implies that their patrons are, in a sense, alien. A second pre-creation theory states that the gods existed in this reality along with the three Dragons, and that they took the world of Eberron under their care after it came into being. Some even suggest that the gods caused Eberron to create (become?) the world.
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 +VASSAL MORALITY Myth and holy scripture apply ethics and morality— alignment, in game terms—to each of the gods. In Eberron, faith alone powers the magic of clerics and adepts, and grants the faithful the strength to overcome the travails of everyday life. Still, many less devout or less well-educated individuals assume that the vast majority of a group of worshipers should match the general ethical leanings of their gods. After all, wouldn’t a person naturally be drawn to a deity with a similar outlook on the world? Certain ly this idea holds some element of accuracy in certain faiths: The Église de la Flamme d'Argent, for instance, boasts more than its allotment of corruption in the ranks, but the majority of its followers do indeed share the same general goals and moral leanings as the Flame is said to hold. Still, a worshiper need not follow a deity’s creed—the Légion Souveraine perfectly illustrates this larger truth about the nature of Eberron and the divine. Alignment has little to do with a Vassal’s choice of whom to pray to; even the more focused Disciples consider many other factors when determining if their worldview matches up with their patron’s. Arawai, god of agriculture, is considered to be a kind, benevolent power, yet evil people farm the land as well as good. Both the virtuous and the wicked alike seek Olladra’s good fortune and blessing. Again, because the gods oversee every aspect of the world, it is their specific areas of influence that attract worshipers, rather than any nebulous and ill-defi ned sense of divine alignment. A Vassal would no more ignore one of the gods over matters of morality than he would ignore the rain or the crowds in the streets of a city for the same reason. It is an open secret among Vassals across Khorvaire that a great many of them—possibly even a majority—carry this attitude to its logical conclusion. Specifically, despite the banishment of the Sombres Six from the pantheon, many Vassals offer occasional prayers to the Légion Souveraine’s wicked brethren. These are usually prayers of supplication, not reverence or veneration, attempts to turn aside the wrath of the natural (or unnatural) forces over which these gods hold sway. Few of these Vassals would consider themselves worshipers of the Sombres Six, or in any way disloyal to the Légion Souveraine. They simply acknowledge that these darker aspects are part of the world, and it is wiser not to offend them.
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 +SOULS AND THE AFTERLIFE According to Vassal belief, just as the gods are present in all aspects of the world, they are present in all living things. The soul is a tiny fragment of the divine, the animating spark that allows life to exist. Unfortunately, as the years of mortality pass, the individual spark loses what makes it divine, preventing the soul from returning to the gods, or even remaining on Eberron indefi nitely. The afterlife of Dolurrh is not a place of punishment; it is a realm devoid of divinity, the one place where the Légion Souveraine holds no sway. Why worship, then, if it offers no alternative to the gray eternity of Dolurrh? Simply put, Vassals believe in honoring and thanking the gods for the life they have, for an existence on Eberron—however short—that can be made
 +
 +Servants of THE SVassals OVEREIGN HOST are the most numerous worshipers in Khorvaire, and since they believe the gods are intrinsic to everyday life, a slightly larger proportion become priests than do members of other faiths. Only a very small percentage of those Vassals who call themselves priests are actually clerics, however. The majority of priests are simple men and women—possibly experts or nobles by class—who have devoted their lives to serving their religion and aiding others in leading a life of piety and reverence. Only the most devout of the devout have faith enough to work magic, and most of them do so only weakly. These are represented through the adept class. True clerics (or other divine casters, such as paladins or favored souls) embody the Olympe of devotion, and are rare indeed. The term priest conjures up images of a devout Vassal leading a congregation in prayer, or advising members of a community how best to deal with a crisis, or performing similar duties. This concept does not, however, reflect a universal truth. In fact, while the majority of priests of the Légion Souveraine are leaders of the community or at least of the church, a substantial minority accept no such duties. These unusual priests are often itinerant, refusing to stay long in any one place. Some seek to do their gods’ bidding by spreading their worship, healing and tending to the flock, or—in the case of more adventuresome priests—hunting down and destroying enemies of the Légion Souveraine and the natural world. Others seek only to be left alone to contemplate their faith, holy scripture, or the mysteries of the gods’ interaction with nature. These wanderers have come to be known as evangelists, friars, and priests errant, the latter two terms borrowed from the Église de la Flamme d'Argent. Vassal reaction to these itinerant priests depends on circumstances and the proclivities of the evangelist in question. Towns that lack much religious guidance of their own, or that are besieged by criminals, monsters, or misfortune, welcome a priest errant with joy and thanksgiving. On the other hand, those wanderers who seek to escape the duties of their station, who care little for helping others but only for meditating on their own beliefs, are viewed with scorn. A few Vassals respect their deeply held faith, but most see itinerant priests as having turned their backs on the people they are intended to guide. An unusually high percentage (though still a minority) of wandering priests are true clerics. Whether this is a sign of divine favor, or simply a matter of survival—only clerics are capable of bringing miracles to those who
 +
 +need them or of battling any great evils they might come across—is unclear. In any event, this has led some Vassals in distant communities to believe that only wandering priests have such powers, and thus they turn away from their local clergy.
 +
 +COMING TO THE FAITH In a religion that sees the gods’ presence everywhere, is there any need to be a priest? Simply living is service to the gods, is it not? So what sort of person chooses to become a priest? The answers to that question are as varied as the priests themselves, but Vassals generally become priests of the Légion Souveraine for one (or more) of five reasons. Faith: It is self-evident, but worth mentioning nonetheless. Some Vassals feel so strongly about their religion that living an ordinary life is not sufficient. They must serve the gods as directly as possible, and they must share their faith with others. This is the most Commun motivation for becoming a priest of the Légion Souveraine among citizens of large communities, such as cities and big villages. Duty: Others step into the role of priest because someone has to do it. Perhaps they feel that people in their community are spiritually adrift or need someone to speak for them to the local government. These priests are often community leaders as much as religious ones.
 +
 +THE Légion Souveraine
 +
 +better. By honoring the Host, Vassals hope the gods will in turn grant them happiness in this life, if not the next. Additionally, though it is rarely spoken of, many Vassals cling to a faint hope Inspiré by a few ancient myths and scriptures. According to this belief, mortals’ worship enables the gods to spread to other realms, even as missionaries spread their word to other lands. These Vassals believe that in some distant future, the Sovereign Host might fi nally extend its presence to Dolurrh, and the afterlife will change from a place of dull emptiness to a world of divine light.
 +
 +Chosen of the Gods A small movement is spreading through the priesthood, one that many experts either don’ t know about or dismiss. These people believe that priests who stumble into their role should not only be automatically recognized, but that they are actually superior to other priests. If someone fits the role so perfectly as to be pushed into it by the community, isn’ t that the best way to cement the people’s faith in their priests? Isn’ t that a sign that the gods want that individual to speak for them? This isn’ t the most popular idea among the more orthodox priesthood. Even priests who aren’ t power-hungry don’ t necessarily like sharing what they have with people who haven’ t “earned ” their positions. Others are hesitant simply because the process has no safeguards to keep an evil but deceptive or charming individual from rising to an influential post. So far, the movement hasn’ t gotten very far, but it’s only a matter of time before the higher-ups of the faith have to deal with it.
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 +blacksmith has bonded with Onatar through her craft; or a potent warrior has somehow joined his strikes and steps with Dol Dorn. People come to such individuals for advice, or ask them to lead a prayer, and before they know it, they have stepped (or been pushed) into the role of priest. The formal priesthood of the Host doesn’t automatically recognize such “accidental” priests, but will do so after a bit of examination. Even without such official recognition, communities in which this occurs are generally distant from the larger cities and centers of political and religious power. Why should they care whether their priest is recognized by some distant bureaucrat who knows nothing about the person or the community?
 +
 +BECOMING A PRIEST
 +
 +Sometimes the people themselves decide who is worthy of the title “priest”
 +
 +HL
 +
 +Security: Although it is less Commun now than it once was, a number of people still join the priesthood for financial security. Younger children, who stand to inherit little or nothing from their families, and people who seem unable to make a living at other pursuits, sometimes attempt to join the priesthood purely as a vocation. Power: The priesthood of the Légion Souveraine does not have as rigid a hierarchy as, say, the Church of the Silver Flame, but an internal power structure does exist. As the most widespread of the major religions, the Vassals have significant influence over a great many of Khorvaire’s nations, and even more over individual communities. It’s an unfortunate truth that certain priests of the Légion Souveraine—just as with other religions—see not the gods’ glory burning like a beacon before them, but their own. Some honestly believe they can do more good in a position of power; others are interested only in their own advancement. Accident: It seems odd, but many priests of the Légion Souveraine obtain their position entirely by accident. The Host’s priesthood does not use intense training and ritual to identify the truly faithful as some faiths do. Becoming a priest requires little in the way of knowledge unavailable to the average layperson. Particularly in small communities, but occasionally in larger ones, certain individuals slowly gain a reputation for wisdom, or even holiness. Perhaps a person is a well-loved and devout community leader, or particularly faithful, or abnormally good at something, such as crafting or performing, so that it seems a blessing from the gods themselves. Vassals might decide that an abnormally skilled farmer has formed a bond with Arawai through his labors; a skilled
 +
 +It is possible to become a priest of the Légion Souveraine with only a modicum of religious knowledge, and sometimes without even trying to do so. That said, anyone who seeks to rise within the priesthood, to gain the respect of his peers, or to truly able to guide and protect his congregation, requires formal training and education in ecclesiastical—and possibly mystical—matters. A would-be priest in the earliest stages of training is called an acolyte, and she must place herself completely under the tutelage and care of a more experienced priest. This is done in one of three ways. The preferred method is to attend a Sovereign Host seminary. Such seminaries can be found in almost every major city across Khorvaire (excluding such obvious exceptions as Fort-de-la-Flamme—the heart of the Silver Flame—and cities in nations that frown on the Host, such as Droaam). The Heirs of the Host Seminary in Wroat, Breland, and the Gods’ Grace Academy in Tanar Rath, Karrnath, are the most prestigious. Competition to enroll in these schools is fierce, despite the steep tuition and difficult courses. Priests who emerge from these seminaries are widely respected by most Vassals, although some faithful consider them aloof and superior. Priests who take the cloth through a seminary are far more likely to be granted their own congregation in a major city than others, and few of them spend much time traveling among border communities and small towns. For those who cannot reach (or afford) a seminary, apprenticeship in an active temple is the next best thing. Although the Légion Souveraine does not boast grand cathedrals on the scale of those built by the Flamme d'Argent, or winding catacombs such as those in Aérénal, many of its temples and shrines are large and elaborate. Priests appoint acolytes to perform duties such as maintaining the altars, arranging appointments, and doing research. The best ensure that their acolytes gain substantial liturgical knowledge, as well as experience in conducting ceremonies; the worst treat their acolytes as bonded servants. An acolyte who has served in such a capacity for several years, who can prove knowledge of the liturgy, and who obtains a positive recommendation is ready to lead a congregation. The fi nal option, and the one given least credence by the more tradition-bound members of the priesthood, is to become an apprentice to a priest outside of a temple environment. The mentor might be a village preacher, a wandering evangelist, or some other priest who does not have a congregation of his own. Such priests are fully capable of teaching the basics of faith and scripture, but the acolyte does not gain experience in managing a
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 +HIERARCHY The priesthood of the Légion Souveraine does not have a single leader or group of leaders. It has no Voice of the Flame or Diet of Cardinals, as does the Flamme d'Argent; it has no individual higher beings at its head, as do the Le Sang Divin or the Radiant Cults. Instead, the priesthood is guided by a number of separate liturgical councils. The precise means by which each council chooses its membership varies from region to region. In some,
 +
 +priests can petition for entry, and if a seat is available and a majority of the standing membership approves, they are accepted. Elsewhere, a member in good standing must nominate an individual for inclusion. In other places, a priest must meet certain requirements—number of years of service, accomplishment of certain tasks, or passing much more stringent tests than those given to graduating seminary students—before being considered. Whatever the case, each of these councils represents the greatest and most faithful priests in a given area. The regions overseen by the councils vary in size: the Host of Khorvaire oversees Passage and a large portion of Aundair; the Devout of the Celestial Crown manages only a large portion of the city of Sharn. Councils wield substantial political and social power, which they use to enforce decisions and edicts that might otherwise go unheeded. They can threaten delinquent priests with ostracism, removal of their congregation, loss of status, and the like. On the other hand, they offer mediation of disputes, spiritual and even fi nancial aid, further training and education, hand-picked acolytes, and political connections to secular government. This matters little in border towns, but in the major cities of Khorvaire, a priest of the Légion Souveraine benefits greatly from maintaining good standing with the local council. The kingdoms of Aundair, Breland, Karrnath, and Thrane boast multiple councils dedicated to the Légion Souveraine. (Thrane, however, has only a few, since the nation is largely devoted to the Flamme d'Argent.) Vassals dwell in other nations, of course, and some kingdoms worship combined pantheons comprising members of both the Légion Souveraine and the Sombres Six. These areas
 +
 +THE Légion Souveraine
 +
 +temple or a regular congregation. Furthermore, itinerant priests are held in suspicion by certain other members of the clergy, who assume—accurately or not—that they must be deficient in some way not to merit their own temples. Thus, acolytes who receive such outside training warrant close scrutiny if they ever attempt to settle in a Host-dominated area, and are often heavily tested, or even required to undergo additional training, before they are permitted to lead their own congregations. The more organized among the priesthood subject candidates to various tests to determine their capabilities. These are tests in the truest sense of the word: written and oral questions that determine the individual’s knowledge and ability. The trials includes intense questioning on religious doctrine and history, as well as dealing with social and moral crises. The testing can take weeks, with many days devoted to hypothetical scenarios that adjudge reaction to a given danger or disaster. This constitutes the final period of seminary training, so all priests trained in those establishments must pass these tests. Individually trained priests, however, might take office without ever being exposed to them.
 +
 +Good Enough for the Backwoods Those who worship the Légion Souveraine do not form a monolithic entity in the way the faithful of the Church of the Flamme d'Argent do. The Host priesthood includes large and politically powerful organizations, such as the Vassal Assembly or the Host of Khorvaire, but it does not operate exclusively under their mandate. Thus, pronunciations by the various ecclesiastic councils are considered strong suggestions rather than actual edicts. Such dictates are in force only so far as the more powerful priests and factions have the ability to enforce them. The Host’s largest organizations ensure that the acolyte of a wandering priest is not permitted to take up management of a temple in Sharn or Passage, Aundair. These are important congregations, where tradition and religious law demand a fully trained priest. That small border town over there, though? Where the same building serves triple duty as town hall, a shrine to the Légion Souveraine, and hospital? The church hierarchy graciously allows any local priest to shepherd the congregation, regardless of training or experience. This is hypocrisy of the worst order, of course. The power of the assemblies is social and political. It keeps the citizens of the more important cities happy, and shows that the priesthood values them highly. It also ensures that the leaders of such congregations hold attitudes and religious interpretations that mirror the leanings of the priesthood’s current leaders. It would be poor scholarship on my part to claim that this attitude is Commun to all members of the priesthood’s governing bodies. Nevertheless, the prevailing attitude is shaped heavily by the priesthood’s desire to keep itself politically powerful.
 +
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 +
 +THE Légion Souveraine
 +
 +are not considered part of the church proper, however, and the liturgical councils have little contact, and no clout, with them. In the wake of the La Dernière Guerre, the surviving priests of the councils of Cyre have largely been assimilated into the hierarchies of neighboring realms, though a few have formed independent sects—often following unorthodox beliefs. Any priest in good standing with the local council can attend a conclave and be heard; in this sense, a great many priests might be considered “members.” By a more strict interpretation, however, most councils average one sitting member for every twenty or thirty priests in their region. These councilors set policy, determine the content of lessons and tests at seminary, debate theology, and hand down new interpretations of religious text. Additionally, and perhaps most importantly, they meet with their counterparts from other councils in a Grand Conclave once every ten years. These gatherings are often fi lled with heated liturgical debate as the members set the general course for the priesthood, and overall interpretations of holy texts, for the next decade. Beyond these general distinctions—councilor, general member, or priest with little involvement in the council—the priesthood of the Légion Souveraine acknowledges no innate difference in status. A priest is a priest, and no one holds authority over any other, unless in charge of a specific temple, seminary, or other establishment of the church. In this case, the governing individual is granted the honorary title of high priest, to whom the others of that temple must answer. This power is not absolute, however, and high priests who abuse their authority, or give underlings inappropriate orders, might have to answer to the local council. Otherwise, the priesthood is like any other gathering. Its members establish a pecking order, even if informal. Graduates of seminary generally garner greater respect than those who learned their craft in temples, who in turn have higher status than students of itinerant priests. The word of an elder priest usually carries more weight than that of a younger, and priests from larger cities command more respect than those from smaller towns. None of this is official, and in fact it is discouraged by many councilors; nevertheless, such divisions continue to exist across much of Khorvaire.
 +
 +DUTIES OF THE CLERGY For the most part, priests are beholden only to the Vassals they shepherd, rather than to the church itself. (Obviously, members of the various councils are an exception to this rule.) The general attitude is that a priest has fulfilled the obligations of office by properly leading a congregation in prayer and ceremony, competently handling the problems of parishioners, and engaging in the expected rites and offerings. Specifics vary from community to community, but priests of the Sovereign Host generally perform a set list of duties. Life Event Rituals: These include naming ceremonies, weddings, and funerals. Such rituals also encompass more faith-specific events, such as commemorating a Vassal’s devotion to a single goal or career (this can be anything from taking the cloth to graduating from apprenticeship and opening a shop). Holy Day Rites: Worship of the Légion Souveraine includes a number of specific holidays and regular rituals, all of which priests are expected to lead. These are listed in The Calendrier on page 21. Prayer Services: Every day of the week is devoted to at least one aspect of the Légion Souveraine, and temples offer services every morning and evening for those who wish to attend. Counseling the Faithful: Many Vassals turn to their priests in times of need or trouble, and those priests are expected to offer comfort and advice to the best of their ability. This is not limited to religious advice, though that is certainly the area in which they excel. Priests must be prepared to offer aid on such mundane issues as faltering relationships, fi nancial matters, and anything else that might come up in day-to-day living. Charitable Works and Community Improvement: As the gods work to aid the worthy among their followers, so too must their priests strive to improve the quality of life for their congregation, and to a lesser extent, all people in their community. This includes offering alms and food to the poor, helping maintain the cleanliness and safety of the neighborhood, and assisting with repairs to damage caused by disasters such as fi re, flood, and invasion. Some priests pay only lip service to this duty, placing a shallow poor box in a temple or perhaps tossing a copper coin to a beggar now and then. Others
 +
 +CLERICS AND PRIESTS No formal distinction of rank exists between clerics, adepts, and priests of the Host. They might have different duties—a cleric is much more likely to pursue the church’s enemies or perform exorcisms—but all are equal in the hierarchy of the priesthood. This doesn’t suit some Vassals, however. Many believe that the ability to work miracles is a clear indication of divine favor, or at least of deeper faith. Surely those to whom the gods have granted powers should lead? Even more contentious are people who develop divine magics spontaneously and without training (such as the so-called favored souls) and those who gain reverence in extraordinary circumstances—the rare “saints.” A perfect example is
 +
 +Saint Daca of Sharn, a gnome who has done little but sit atop a pillar and discuss matters of theology with passersby for over a century. She has advised so many Vassals and priests that, should she choose to step down from her pillar, she could take her pick of positions in the local clergy. No clear distinction exists between people who feel that clerics should dominate the priesthood and people who don’t. Many clerics themselves argue that they should not be treated any differently, while a great many mundane priests and Vassals argue that they should. In fact, the numbers of clerics, adepts, priests, and Vassals on both sides of the issue are roughly equal.
 +
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 +
 +throw themselves into the work with the same devotion they show other religious obligations, sharing their own income, offering the temple itself as shelter, or even living in poverty so they might give all to others. Spreading the Word: The priesthood has rarely spread worship of the Légion Souveraine through violence, but Vassals do proselytize. Because they believe their gods are present in every aspect of the world, they use almost any occasion—from a beautiful sunrise to a laughing child to a flock of birds—to enumerate the glories of the Légion Souveraine. In fact, this has become something of a joke among non–Vassals of the western kingdoms. “Better to face the swords of an Griffe Émeraude soldier,” they say, “than the exhortations of a Vassal. At least you won’t get thrown in the stocks for stabbing the soldier.” For the most part, this is an unfair stereotype. Many priests of the Host are happy to speak of the scriptures, to point out the wonder of the gods in every detail of the natural world, but only if invited. Others, however, do fulfi ll the cliché. They expound and pontificate at length, long past the point at which their audience has ceased to care (and have begun to cast their gods-granted eyes across the gods-blessed ground in search of a godssculpted heavy rock or other blunt instrument). The wisest and most devout priests use opportunities created by their other duties to engage in this one. A pauper who receives her fi rst meal of the week from the temple of Arawai is more likely to listen to what her priests have to say than is some fellow walking the street, minding his own business. When a priest rolls up his sleeves and works alongside the townsfolk to extinguish a blazing house, the citizenry is more kindly disposed to his sermons than if he simply berates them from the pulpit. Protecting the Faithful: Priests are expected to stand between their parishioners and harm. True clerics can do this most effectively, but even nonspellcasters should be willing to endanger themselves to protect others. This intervention might be physical (such as stepping in front of a criminal or invading soldier) or spiritual (such as exorcising spirits, Démon, or quori). Of all their duties, this last is most frequently disregarded. Finally, though not a strict duty, priests of the Légion Souveraine are expected to dress appropriately and recognizably. This renders them more readily available to their communities. Unlike some other faiths, the Légion Souveraine does not have a specific cleric uniform. Rather, priests are required to dress in clean and formal attire, and to prominently display the Octogram. The Host’s symbol traditionally takes the form of a medallion or amulet worn on a chain around the neck, but could just as easily be a symbol on a tabard or a large bracelet. In order to tell the difference between priests and other Vassals who wish to display their faith, custom dictates that priests and temples display the Celestial Crown in its traditional orientation—single bar horizontal, with three smaller bars vertical—while other Vassals wear it with the single bar vertical, and the three intersecting bars horizontal. When actually conducting rites or leading ceremonies, many priests don a robe, cloak, or shawl of office. These cloaks are traditionally gold with dark blue lining, or the reverse. A Commun practice in larger cities, this is rarely seen in small towns where the priests are much Priests of the Légion Souveraine have few duties as important as protecting the faithful
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 +
 +THE Légion Souveraine
 +
 +less able to afford such an item (and everyone knows who they are, anyway).
 +
 +FALLEN PRIESTS Escaping the Past Notice the discussion of ecclesiastical punishment fails to address the situation of malfeasance by a high priest. Imagine the position of one who wishes to bring such a powerful personage to justice. Imagine the council of “peers” willing to sit in judgment of that person. Finally, imagine the faithful brave enough to carry out any punishment dictated. Faith might inspire some or all of those to persevere, but that’s truly a rare event. Even when it is practical, this system of defrocking is only truly effective at the local level. What of those priests who move to a new city or even nation, who find some way to remove the mark of shame upon them? What if they realize they are about to be charged, and flee town beforehand? The liturgical councils do not speak to each other frequently, and even when they do, they have far larger matters than exchanging “wanted ” posters. Even if a council has the time to do so, how does it locate a lawbreaker in its territory—especially one hiding out in a small town with little church presence? Clerics might employ divinations to find truly heinous lawbreakers, but for the most part, the notion of an ex-priest going fugitive is met with a simple “Good riddance.” Dozens of stories exist of priests defrocked in one community who have gone on to preach in another, successfully hiding their past. In some tales, the priest resumes whatever criminal ways landed him in trouble the first time. In others, he uses his second chance to atone for his sins, and is well loved and revered until the day he dies. Some defrocked priests are eventually discovered and expelled from their new posts. Others are so loved by their people that the priesthood cannot get rid of them. Many are never discovered at all. I also know of a few ex-priests of the Host who have gone on to become leaders in other faiths. This is an exceptionally rare occurrence, but simply off the top of my head, I can name two priests of the Sombres Six, one of the Flamme d'Argent, and one servant of Vol who were all former priests of the Légion Souveraine.
 +
 +Due to the lack of a single controlling hierarchy, a priest must commit a severe infraction before others take formal steps against him. The four principal causes of expulsion from the priesthood are as follows. Major Violation of Religious Precepts or Failure to Perform One’s Duties: Committing one of these violations even a single time might be grounds for defrocking. • Offering devotion to powers the Légion Souveraine considers evil (such as the Dragon d'En-dessous). • Extorting money or favors from worshipers in exchange for aiding them. • Deliberately misleading worshipers in proper practices or the meaning of scripture. • Using ecclesiastical position to influence policies of the secular government. Repeated Minor Violations of Religious Precepts or Failures to Perform One’s Duties: Committing one of these likely draws only a reprimand, assuming the local council hears of it at all. Repeated violation, however, could result in expulsion. Minor violations include the following. • Refusing to perform duties (such as failing to give to charity or lead appropriate rites). • Disrespecting fellow priests. • Taking unfair advantage of the services of acolytes. • Inappropriate displays or mockery of Légion Souveraine holy symbols. Major Civil Crimes: Serious crimes against the state or the citizenry might result in expulsion. These include murder, treason, rape, grand thefts, and the like. Repeated Minor Civil Crimes: Minor offenses against civil authority are actions such as fraud, petty theft, inappropriate speech (in nations where that’s a crime), and so on. In most cases, committing an act of this sort once won’t get a priest defrocked, but repeated violations will. What separates a minor crime from a major one often has less to do with the law, and more to do with how important the victim of the crime is in local circles. Procedures for defrocking a priest are simple enough on the surface, but surprisingly difficult to carry out. First, someone must bring a complaint to the liturgical council, or if the priest is part of a local hierarchy (such as the staff at a temple), to the high priest. Such complaints usually originate with other priests, but they can come from anyone. Priests are supposed to give equal weight to complaints no matter who lodged them, but in some communities, priority is given to complaints based on their source. Priority in descending order of importance: elder priests, government officials, important Vassals, younger priests, other Vassals, anyone else. Once someone registers a complaint, the councilors or other priests must investigate its merit. This can range from questioning those involved, to a detailed investigation that resembles police work more than religious practice. If the suspect priest is found guilty of the charges, punishment depends largely on the nature of the violation and what resources are available.
 +
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 +
 +QUESTS Only the most devout worshipers embark on quests in the name of their deity or pantheon. For the average Vassal, quests are adventures to read about, or to listen to during sermons, not to pursue. A very select few, however—mostly itinerant clerics, paladins, and the like—do indeed wander the world, seeking out deeds to perform for the glory of the Host and the betterment of their followers. Unlike many other faiths, worship of the Sovereign Host has no driving goal behind it, and thus no specific purpose to shape its quests. Because the Légion Souveraine is part and parcel of the world, quests in its name almost always revolve around worldly circumstances. A Vassal might quest for a magic item or powerful spellcaster to control the weather, and thus end a drought affl icting a Host-devoted town. She might seek out and thwart the schemes of priests of the Sombres Six. She might set about finding land and constructing a shrine to the Host in an unenlightened area. On a more subtle level, she might seek out those who have Perdu faith in the Host, and attempt to show them the error of their ways and return them to the fold.
 +
 +Rites and Rituals of THE Légion Souveraine Vassals perform rituals to celebrate almost every aspect of life. From life and community events, such as weddings and coronations, to natural occurrences, such as changing seasons or the harvest, every feature of the world contains an element of the divine and is worthy of reverence. Obviously, not all these ceremonies are long or complex—nobody would have time for anything else. Furthermore, Vassals do not practice all or even most of these rituals; even the most pious feel no obligation to observe all of them every day. For the most part, Host rituals are options, available for those who wish to give thanks for a particular event. Only the most holy festivals are sacred enough that Vassals frown on those who do not
 +
 +participate, and even then, their disapproval is as much social as it is spiritual.
 +
 +PRAYERS The most minor form of ritual, prayer is a means to show appreciation for something important, wondrous, or beautiful. Specific instances of good fortune, successful endeavors, and similar benefits demand more appropriate acknowledgement, through minor rites. Prayers are offered in gratitude for agreeable weather, a beautiful vista, a pleasant visit with friends, and similar positive but mundane experiences. They also offer reverence and glory to the Host without focusing on any one aspect of the world. Many paeans and hymns fall into this category. Prayers are purely verbal. Anything that involves gestures, accoutrements, or sacrifices is a minor rite. Host tradition states that prayers should be uttered in a normal tone of voice, or in song; whispering or mumbling is disrespectful. Most prayers, even those intended to thank a specific deity, begin by honoring the pantheon as a whole. Commun openings include “Oh, generous Host, we thank you . . .” or “Sovereigns of Eberron, Kings and Queens of life, receive the gratitude of your humblest servants.” Only after addressing the pantheon as a whole does the Vassal go on to name a specific deity. For instance, a prayer regarding the beauty of the sunset might be addressed to Arawai. As usual, Disciples form an exception to this rule; they address all their worship to a chosen god. Priests often lead their congregations in prayer, and some Vassals seek them out for aid in offering private prayers, but the participation of a priest is not necessary. According to doctrine, the Host will hear heartfelt prayers uttered by any Vassal, accompanied by a priest or not, inside a temple or out.
 +
 +THE Légion Souveraine
 +
 +In the case of a civil crime, the priesthood simply declares publicly that the guilty member has been defrocked, and leaves it to local authorities to handle charges and punishments. If the crime is religious, however, the situation becomes more difficult. The priesthood has neither the legal right nor the ability to imprison, exile, or execute its members. The church might attempt to impose fi nes, or use social pressure to drive a violator from the community, but this doesn’t always work. Instead, the priesthood conducts a formal and very public rite, listing the individual’s crimes, stripping badges of office, and marking the offender. This mark can be a literal brand, a tattoo, or even a mystical sigil such as a mark of justice. (This last is most effective, but also most unCommun.) For extremely serious violations, the ceremony might also involve flogging, though this is of questionable legality and occurs only rarely. The mark, and the very public knowledge of the violator’s crimes and loss of status, are usually sufficient to prevent him or her from ever again functioning as, or claiming to be, a legitimate priest of the Host.
 +
 +MINOR RITES Minor rites are more involved than simple prayers but still not particularly complex. Although many Vassals seek out priests for aid, minor rituals do not require oversight. Rites involve prayer, but they are not limited to speaking or chanting. The most simple include hand gestures, often meant to emulate the Celestial Crown or the holy symbol of a specific deity. More elaborate minor rites use holy symbols, candles on an altar, specific garb or colors (whites, blacks, golds, and blues being the most Commun), and burnt sacrifices. Sacrifices to the Host almost never require blood, Humain or animal. Rather, the petitioner offers something of meaning to herself and to the gods she is petitioning. For instance, a Vassal seeking wealth might melt a few coins in honor of Kol Korran, in hope that the gift of valuables will earn her greater rewards in her next endeavor. A hunter might burn a freshly made arrow, offering up something valuable to both himself and Balinor. A warrior petitioning Dol Dorn’s aid in battle might infl ict a small wound on himself, shedding a few drops of his own blood, to show that he is unafraid of pain and injury, and that he will honor the war god with his actions. Minor rites are appropriate when a Vassal seeks the favor of the gods. Before embarking on a journey, setting plow to field, entering battle, or making a wagon, the faithful petition the Host for success. These rites
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 +MAJOR RITES
 +
 +A farmer sets aside a few stalks of wheat for sacrifice to Arawai, in hope of a greater harvest to come also serve more general requests, such as good fortune or success in fi nding love, and prayers for aid, such as petitioning for the health of a sick relative. Minor rites also give thanks for prior luck or success. In this regard they are much like prayers, but rites commemorate specific and personal events, rather than the more general aspects of life to which prayers are devoted. For instance, a Vassal might conduct a minor rite to Kol Korran after a successful day of sales, or to Olladra after surviving an assassination attempt, or to Boldrei when a beloved accepts a proposal of marriage. Communly, minor rites show gratitude for specific yet Communplace events such as meals. For instance, a Vassal might pour a libation of wine onto the ground before partaking of food, in thanks to the gods—Arawai and Olladra in particular—for their sustenance. What is a Vassal to do if he needs help, but is not in a position to offer sacrifice or conduct a ritual? When menaced by thugs, or trapped in the bottom of a well, neither time nor materials for a rite exist, but such situations are when help is most needed. In these instances, it is acceptable to offer a simple prayer, but tradition demands the appropriate ritual at the fi rst available opportunity, both to express gratitude and to make up for failing to properly frame the initial request. The spells of clerics, adepts, and paladins are considered to be minor rites, albeit rites that only a select few individuals can properly perform. Even spells with nothing more than a verbal component are considered rites, not prayers, because of the advanced theological knowledge required to conduct them.
 +
 +The greatest ceremonies of the Légion Souveraine commemorate both holy days and particular events. They involve paeans and prayers, specifi c designs and gestures, proper garb (or at least colors), candles, and sacrifices of the same style offered in minor rites, but on a larger scale, involving numerous people. Major rites technically require the participation of a recognized priest. Some particularly religious Vassals know enough of the liturgy to conduct the rites on their own—this happens most frequently in small communities that have no priest of their own, or in areas where worship of the Légion Souveraine is discouraged or persecuted—but the larger councils often refuses to recognize the validity of such ceremonies. Festiva ls are major rites that sanctify occasions and changes in the lives of the Vassals. A very brief description of the traditional ceremonies follows. Birth: When celebrating a birth, the priest and the child’s parents ceremonially march to the nearest altar (usually within a shrine or temple, but a personal altar will do). They travel through a crowd made up of friends, relatives, and other well-wishers, all of whom offer prayers and small items for sacrifice. At the altar, the priest beseeches the gods, individually and as a pantheon, to allow the child to grow up happy and healthy, and to pave for the child a path that will bring blessings on the community. The parents burn offerings as the priest prays. The ceremony as a whole, from the beginning of the march to the end of the prayers, lasts roughly an hour. Finally, the priest mixes the ashes of the burnt offerings with wine or holy water, and uses the mixture to draw the Octogram on the child’s forehead or stomach. Marriage: Marriage is one of the holiest sacraments of the Légion Souveraine, though Vassals place no stigma on romantic relationships outside of marriage. Once two people are wed, however, they have committed to each other in the eyes of the world and the gods; as the Host are both nine and one, so have the couple become both two and one. Physical relations before marriage are no big deal, but adultery is an offense against the gods themselves, worthy of both scorn and ostracism from the community. The wedding ceremony incorporates local traditions as well as religious mandates and thus varies widely from community to community. Some are somber affairs with much chanting; others are joyous, accompanied by dance and song. A ll Vassal weddings, however, contain certain activities. They require a priest to pray and conduct offerings for the couple’s future happiness, for their health and the health of their children to come, and for the gods to make their family a beacon among Vassals. The couple must exchange tokens during these blessings. Rings are traditional, but some couples prefer bracelets, necklaces, or other items. The only requirement is that the tokens be worn or carried at all times. During the ceremony, the guests burn offerings in small ceramic vessels etched with the Celestial Crown or the symbol of a specific god on the bottom. Death: Because Vassals do not believe in any afterlife other than eternity in Dolurrh, Légion Souveraine funerals are truly somber. A funeral involves a procession, similar
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 +THE Calendrier Worship of the Légion Souveraine predates the formation of the great Royaume de Galifar. Thus, while all Vassals use the standard Galifar Calendrier in day-to-day life, they measure days of religious significance on the far older Livre des Saisons de la Légion Souveraine (or simply the Sovereign Calendrier). The original Vassals divided the year into three seasons, rather than four. Yearbirth, the first season, was devoted to planting crops and growing things, and was associated by some people with the dragon Siberys. Yeargrowth, the second season, was devoted to the raising and reaping of crops and the fullest bloom of the world,
 +
 +and was sometimes associated with Eberron. Finally, Yeardeath was the period when the world was cold and few things grow; its association was with Khyber. In terms of modern seasons, Yearbirth roughly corresponds to spring and a portion of summer; Yeargrowth to portions of summer and autumn; and Yeardeath to portions of autumn and winter. Each season was divided into seven “weeks” (the original term is Perdu) of sixteen days each. The Sovereign Calendrier does not recognize the concept of months, treating the phases of the Lunes as separate from the timekeeping of the world itself. Each day of the week was devoted to one of the fi fteen gods of the original Légion Souveraine, with an additional day at the end of the week devoted to the pantheon as a single unit. In the modern era, the names of the days formerly devoted to the Sombres Six now commemorate no deity at all. They have been renamed after the Five Kingdoms and Galifar itself, to show solidarity between the Légion Souveraine and the sovereigns of Humainity. The new year on the Sovereign Calendrier corresponds with the first day of the month of Therendor on the Galifar Calendrier. The weeks do not carry any names of their own. To indicate a specific day, someone using the Sovereign Calendrier adds a numeric value to the day in question. For instance, saying “Yearbirth Thranday the fourth” or “fourth Thranday of Yearbirth” indicates Thranday during the fourth week of the Yearbirth season.
 +
 +THE Légion Souveraine
 +
 +to that of the birth ritual. In this instance, however, the priest walks in the fore, followed by bearers carrying the deceased on a plank or in a coffi n, depending on local custom. Prayers and rites offer thanks for the life of the deceased, the lives he touched, and the good he did. They only request that the survivors’ suffering be eased swiftly and that the deceased escape the clutches of Le Geolier. It is traditional to bury a sacrifice with the deceased, in hope that the item will distract the greedy Keeper and allow the soul to slip past to Dolurrh. For a peasant this might be a single copper coin, but the wealthy are buried with fi ne jewels or other treasures—a possible lure for grave robbers or even adventurers, seeking the treasures of an ancient king. Coronations: A lthough the practice is not as Commun as it once was, some rulers seek the blessings of the Légion Souveraine when ascending the throne. Traditionally, a high priest or other luminary of the church conducts such rites as a matter of respect, but any recognized priest can officiate. As with weddings, the details of a coronation ceremony vary from culture to culture. However, all such rites have two features in Commun. First, they require sacrifi ces by both nobles and Communers; only the combined goodwill of the rulers and the ruled inspires the gods to look favorably upon a new liege. Second, the priest places the crown (or other symbol of office) upon the new titleholder and then briefl y holds the Octogram above the crown. This indicates that while the new ruler stands above mortals, the gods stand yet higher. Custom demands that the Celestial Crown used in this ceremony be an actual icon, but a few priests have used drawings of the holy symbol when no other course was open to them.
 +
 +Day of the Associated Favored Celestial Week Deity Season Aureday Aureon Yeargrowth Karrnday (Formerly the Furie) Yeargrowth Kolday Kol Korran Yearbirth Baliday Balinor Yeargrowth Thranday (Formerly Le Narquois) Yeardeath Olladay Ol ladra Yearbirth Galday (Formerly L'Ombre) Yeardeath Bolday Boldrei Yeargrowth Brelday (Formerly Le Geolier) Yeardeath Onaday Onatar Yearbirth Araday Arawai Yearbirth D’arrday Dol Arrah Yeargrowth Aunday (Formerly Le Voyageur) Yearbirth Dornday Dol Dorn Yeardeath Cyrday (Formerly the Dévoreur) Yeardeath Hostday The Légion Souveraine Yearbirth
 +
 +OPTIONAL RULE: THE HOLIEST OF DAYS It requires a bit more bookkeeping, but Dungeon Masters might wish to consider adding a bit of extra meaning to these holidays. Specifi cally, on a god’s holy day during his or her favored season, any adept, cleric, or paladin of that god gains a +1 bonus to effective caster level on spells cast. Thus, a cleric of Dol Arrah gains this bonus on all seven D’arrdays during the Yeargrowth season. Clerics of the Légion Souveraine as a whole gain this bonus on the Hostdays of Yearbirth.
 +
 +Of course, this requires not only keeping track of dates on the Galifar Calendrier, but also on the Sovereign Calendrier. A simpler, albeit less accurate, method is to determine the day randomly at the start of each adventure, and keep track only for the duration of that particular tale. This benefi t applies only to followers of the gods who still make up the Légion Souveraine. The Sombres Six have their own holy days (see page 43).
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 +THE Légion Souveraine
 +
 +Each day of the week is devoted to one of the gods, who is honored by a festival. All priests of the Sovereign Host perform a minor rite to that god in either the morning or the evening, taking only a few moments. Priests specifically devoted to that deity, however, must perform a longer ritual on the appropriate day, requiring roughly an hour of time. They sacrifi ce items of meaning to that god, just as when petitioning for a favor. On the day devoted to the entire Host, all priests must perform an hour-long rite. They often conduct this rite in the temple, leading a congregation in prayer and worship. The days do not merely honor the god in question, but also all aspects of the world over which he or she watches. For instance, every Araday honors not only Arawai, but also farmers and growing things, while the celebration of great victories is always held on the Dornday nearest its anniversary, rather than the true anniversary itself. Particularly religious Vassals dress appropriately for the god in question on any given festival day. For instance, they might dress in green and bronze on Araday, or in shades of red with metal accoutrements and jewelry on Onaday. Additionally, each god has a special season during which their festivals are particularly important. They require roughly twice as long to perform; that is, 2 hours for those devoted to the god whose day it is, and perhaps 10 minutes for other supplicants. In addition, deities of the Host have specific festival days, briefl y described here, which use the Galifar Calendrier for Commun reference (Sharn: Cité des Tours 30). Sun’s Blessing (15 Therendor): This festival to Dol Arrah is a day of peace when enemies set aside their differences. Aureon’s Crown (26 Dravago): A celebration of knowledge, this holiday features lectures and sermons. It has also become the secular date for graduation and commencement ceremonies. Brightblade (12 Nymm): Dedicated to Dol Dorn, this festival is marked by gladiatorial and athletic contests. The Hunt (4 Barrakas): This holiday in honor of Balinor features communal hunts of dangerous creatures. Boldrei’s Feast (9 Rhaan): This feast of community is an occasion for extravagant parties, and is also the traditional day for elections.
 +
 +The Légion Souveraine IN EVERYDAY LIFE As might be expected of a faith that proclaims the gods’ presence in all aspects of the world, Vassals practice their religion throughout the day, regardless of activity. The precise degree of observance depends on the devotion of the individual: The average practitioner prays many times per day, and even conducts minor rites more than once. For instance, on a typical morning, a Vassal might offer a brief prayer on awakening, simply to give thanks for the new day. If she has an important endeavor ahead of her, if it is the holy day of one of her patron gods, or if she happens to be unusually devout, the
 +
 +morning observance might take the form of a minor rite. Prayers to start each meal are Commun, as are prayers or minor rites upon fi rst embarking on the day’s work. Particularly devoted Vassals might perform individual rites throughout the day when beginning specific tasks, but for most, a general request for good fortune at work suffices. Come evening, Vassals give thanks for the events of the day; even if the day has gone poorly, tradition demands that they fi nd something positive in it, as a reminder that nothing the gods have created is entirely bad. If this is a holy day, a Vassal traditionally performs longer rites in the evening (though she might have done so earlier in the day, if circumstances warranted). At bedtime, she might undertake a final minor rite requesting a peaceful sleep and the opportunity for a new day tomorrow. This summary makes it seem as though Vassals spend an enormous portion of each day in prayer and ritual. This is not so. Each such activity rarely takes longer than a few minutes. Only truly important festivals, such as the evening rite on a god’s holy day, last for even an hour. The average prayer of thanks might involve nothing more than a few sentences, reverently uttered, and even most minor rites take no longer than the time necessary to light the appropriate fl ames and burn the appropriate sacrifices. While zealous Vassals might indeed engage in hours of prayer, most spend less than half an hour per day in total doing so, excepting holidays. Despite their brief duration, because the observances are spread throughout the day, they remind the faithful of their daily interactions with the divine all around them and keep the gods in their thoughts.
 +
 +THE PEOPLE OF THE Légion Souveraine Because Vassals consider their faith to be a universal religion, equally applicable to all who wish to embrace it, they do not seek out a specific type of person for proselytizing or conversion. All are welcome, so long as they acknowledge the divine in the world around them and accept the Légion Souveraine as the highest gods (and even the latter is somewhat flexible). Worship of the Légion Souveraine appeals most to people who live relatively standard lives. This doesn’t mean Communers only—a ruler’s life can be average as easily as a farmer’s. It’s simply that the daily tasks are different. Rather, the Légion Souveraine attracts individuals whose lives do not point them in a specifi c direction. Those who believe, or want to believe, that the world has a fi xed purpose, that someone is in control (even if they do not always understand the will or the actions of this guiding power) are particularly drawn to the Légion Souveraine. The Host holds dominion over most aspects of civilized life, so anyone who lives in such a state is likely to at least acknowledge the faith. Matters such as alignment and even profession have only minimal bearing on this worship. A farmer reveres Arawai, whether he’s neutral good or chaotic evil in his heart, because she provides his crops. Even if they do not worship her specifically, everyone benefits from Arawai’s grace—who doesn’t eat bread or potatoes, after
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 +
 +THE Légion Souveraine AND GOVERNMENT The priesthood of the Légion Souveraine makes no overt attempts to control governments, but they are not without inf luence. At least three of the Cinq Nations are Host-dominant, leaving little doubt that their leaders too worship the Légion Souveraine. Thus, even if the priesthood does not try to sway a ruler’s decisions, her actions are unlikely to threaten the dominance of the faith and its priests. On a local level, influence is far more overt. Mayors, town councils, governors, barons, even dukes might well belong to a congregation of Vassals and see the high priest as an authority fi gure. Most nobles have a religious advisor on staff to aid them in matters of faith and history. Inf luential religious officials can easily manipulate their advice and information for the benefit of the priesthood—or themselves. In many small communities, religious leaders are community leaders as well. The best do not take advantage of one to advance their position in the other, but more than a few ambitious priests see the title of reeve or mayor as just another stepping stone to power. It is rare, but in some communities the priesthood of the Légion Souveraine works in opposition to the secular government. This situation occurs most often in Thrane, where a minority beholden to the Host dwell in the midst of a theocracy of the Flamme d'Argent. Vassals are sometimes persecuted in these areas, not necessarily by violent or overt means but through more subtle techniques such as price-gouging, shoddy goods, and poor service. Here as elsewhere, the Host’s priesthood does not oppose local governments directly. Instead priests encourage Vassals to support one another, to convert others, to attain positions of authority so they can improve their companions’ lives, and to protest mistreatment so that the government acts to quell it (if only to save face). In some nations, worship of the Host—or certain members of the pantheon—is actively restricted. The monsters of Droaam do not hate the Host with the same passion they reserve for the Flamme d'Argent, but they do react with hostility to overt displays of the faith within the small Humain and Féral populations. Although the Gobelinoids of Darguun have recently been introduced to the Host, the faith is taking hold very slowly. Some communities revere Balinor, Dol Arrah, and Dol Dorn but are still suspicious of the rest; others still worship L'Ombre or Le Narquois exclusively. In such areas, overt worship of the Légion Souveraine, or “inappropriate” members of it, might result in persecution, imprisonment, conversion by the sword, or even execution. In areas of oppression, the priesthood conducts Host ceremonies in secret, their shrines hidden in
 +
 +the wild or inside unassuming structures. They preach active resistance against the government, but through subtle techniques rather than visible uprisings that would surely be crushed. Leaders and officers who persecute Vassals might wind up short on supplies, for instance, or the victims of “accidents” such as unexplained fi res. Meanwhile, the Vassals carefully feel out those in power for any sympathetic to their cause, or possible candidates for conversion.
 +
 +THE Légion Souveraine AND OTHER FAITHS In terms of overall influence, the Légion Souveraine has little to fear from other faiths. Even with the modern growth of the Flamme d'Argent and the schism that ejected the Sombres Six, Vassals still make up a majority of the civilized population. The faith has even spread, albeit slowly and piecemeal, to the Gobelins of Darguun and the rural communities of the Confins d'Eldeen. It maintains dominance, not through violence or intimidation, nor through promises of rewards in this world or the next, but through a much simpler process: integration.
 +
 +THE Légion Souveraine
 +
 +all?—and so the vast majority of people offer her at least some thanks. In sum, the Légion Souveraine is the religion of choice for most people of western Khorvaire who do not have active reason to select a different religion. Longstanding tradition and the ubiquitous and accepting nature of the faith make it easy to slip into, and simple to practice.
 +
 +The Vassals integrate the practices of other faiths into their own, believing that all are simply reflections of the Légion Souveraine
 +
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 +THE Légion Souveraine
 +
 +Repeated ly throughout history, Vassals have come to a region, observed local religious practice—perhaps honoring spirits, now-unknown gods, or ancestors—and immediately set about incorporating that worship into the local practices of the Légion Souveraine. For instance, Vassals’ current funerary rites were adopted thousands of years ago from a culture that worshiped its ancestors, not unlike the elves of Aérénal. The intent of the original rite was to introduce the newly deceased to the spirits of the dead, who were said to linger in crowds. Adding sacrifices of thanks made the ritual fit into preexisting Vassal practices. By assimilating local traditions and adjusting their meaning to match the precepts of the Légion Souveraine, Vassals make conversion easier. Few religions explain everything about the world. The gods’ presence in all things provides a perfect opening to proselytize. An isolated tribe might believe in its own gods or spirits, while inhabitants of another valley are governed by an entirely different set of divinities. Vassals take this opportunity to explain that the Légion Souveraine encompasses all and that the spirits the tribesfolk venerate are real and worthy aspects of that Host. Even members of major religions, such as the Silver Flame, have been swayed by this argument. After all, the Flamme d'Argent does not claim to be the world’s creator, or
 +
 +Part of the Family A few Vassals go so far as to believe that every other religion in existence is simply a different view of the Légion Souveraine and the Dark Six. Vol? A corruption of Le Geolier. The Flamme d'Argent? A particularly stringent and unforgiving conglomeration of Dol Arrah and Dol Dorn. The druid sects? They draw their power from gods such as Arawai, Balinor, and the Dévoreur. You might expect these Vassals, called Sovereigners, to be the most fervent proselytizers, eager to bring everyone into the fold of the Host, but in fact the opposite is true. According to their doctrine, the Vassals don’ t need to convert others, because ultimately, everyone already worships the Host. Members of other faiths find this attitude offensive in the extreme, and hold the faction up as the worst kind of Vassal arrogance. It takes real hubris to tell someone, “Your god is actually just a misconception of my god.” Hubris in a priesthood! Shocking, isn’ t it?
 +
 +even as old as creation. Therefore, it cannot be the only god, even if it is the most worthy of worship. A small but notable percentage of followers of the Flamme d'Argent, Vol, and other religions worship the Légion Souveraine in addition to their main patron, seeing the latter as simply a part (albeit an important or even dominant one) of the former. Within several generations, those who practice the rites and rituals adopted by the Vassals become Vassals themselves, having Perdu track of the initial differences between the faiths. It should be noted that the process of assimilation does not represent any dishonesty on the part of the Vassals. (A few less scrupulous followers of the Host have taken advantage of this process for personal or political gain, but this is the exception, not the rule.) They use this method of proselytizing and conversion in the belief that they are welcoming Perdu cousins, and educating them on the true nature of the divine in the world. They do not see it as denigrating an existing faith, but incorporating and recognizing a new aspect to the omnipresence of the Légion Souveraine.
 +
 +Specific Attitudes Given the wide range of Vassals across the many nations, communities, and social strata, it’s difficult to summarize their attitudes toward members of other religions. The attitudes presented below are simply the most Commun, stereotypical ideas of the average Vassal. As many disagree with these notions as share them. The Sombres Six: Vile gods, worshiped by vile people. Of course, I might utter a prayer to the Dévoreur now and then, but that’s just to keep his wrath far from me. I most certainly don’t revere him the way these villains do! The Flamme d'Argent: They mean well, for certain. But their rigid worldview and intolerance leave them open to corruption, and make even the best of them difficult to deal with. If they would just acknowledge that the Silver Flame is a pale reflection of Dol Arrah, they would be happier and better off. Druid Sects: They’re so close, but they fail to grasp the essence of the world. Worship of the natural world is worship of the Légion Souveraine—they simply haven’t yet come to that realization. The Le Sang Divin: Delusional zealots who have placed their faith in false promises of immortality and vile perversions of the natural order. Some are truly evil, most merely misled, but all should be shown the error of their ways. Other Sects: It’s astounding to me that anyone could place their faith in lesser beings, such as fallen angels or demon lords or dragons, when the gods so clearly stand above them. I am comforted only by the fact that the Légion Souveraine brought most of these entities into being, so such worship still honors them, if only indirectly.
 +
 +THE Légion Souveraine IN THE La Dernière Guerre The priesthood of the Légion Souveraine took no unified stance during the La Dernière Guerre. For the most part, Vassals and even priests fought alongside their compatriots against enemies among the Cinq Nations. Whether one’s foes were fellow Vassals or not was meaningless; only their nationality mattered.
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 +Temples and Shrines OF THE Légion Souveraine Temples to the Légion Souveraine are traditionally made of stone, although wood suffices in poor or forested communities. They normally stand near other buildings or areas of significance, both to symbolize their importance and to make them easily accessible. Most have sloped roofs, but they rarely match the magnifi cent sweeps of Silver Church cathedrals. Relig ious doctrine does not mandate the number of floors, but each must have nine doors or windows to the outside. (In large buildings, multiples of nine on each floor are acceptable.) At least one door or window must face in each cardinal direction. Host temples are often adorned in shades of gold and deep blue; black is frowned on for normal use, though it can appear on specific somber occasions. The main chapel includes pews or individual chairs for congregants. The front of the room is a raised platform, with nine steps leading from the floor. The precise height of the platform, and the depth of the steps, is irrelevant. Atop this platform is an area for the priest to stand—often, but not always, behind a podium of some sort—and an altar to display holy or ceremonial items, and on which to make sacrifices. Some form of the Octogram hangs on the wall behind the priest facing the assembly. The priesthood especially favors areas that produced Eberron Fragments de Dragon. It does not matter if the land contains any more shards; their prior presence alone creates a religious resonance with the Vassals. Because they believe the gods are present in all aspects of the world, and legend states that Eberron created (or became) the world, Vassals hold that Eberron has a closer link to the Host than the other two great Dragons. Although very few temples to the Host actually stand on sites of dragonshard discoveries, the priesthood makes every effort to erect new temples in or near such places. Shrines honoring individual members of the Légion Souveraine, rather than the pantheon as a whole, follow different rules. They are usually small structures, made of wood as often as stone. They generally lack a raised
 +
 +platform, and might display the god’s holy symbols. The altar is usually decorated with objects symbolizing the god’s area of influence, such as grains for Arawai or tools for Onatar.
 +
 +ORDERS AND MONASTERIES The Légion Souveraine does not have many knightly orders, or groups of priests who band together for a specific purpose. Those orders that do exist are based on geography and politics. Many such groups sprang up during the Last War to battle alongside their nation’s military, but most have since faded away. The only sizable exception to that rule is the Brotherhood of the Wall. This order is based primarily in Aundair, but has several fortresses in the Talenta Plains and Thrane, as well. Founded during the Last War to counter the Mort-vivant armies of Karrnath, the order still holds vigil in case that nation should ever again try to field armies of the walking dead against its neighbors. The majority of Vassal monasteries are not martial orders but traditional friaries. These are small collections of buildings, fenced off from the local communities or built atop nearby hills. The priests and friars who dwell in these places tend gardens, herd sheep, and minister to the spiritual well-being of the nearby townsfolk. They believe that more effective worship can be found by removing the distractions of the everyday world, and thus choose to dwell slightly apart from society. Most are not spellcasters, though an occasional adept or cleric might join a monastery. A typical monastery consists of a central building that doubles as both temple and meeting hall, and a number of outbuildings. These include living quarters (usually spartan cells) and kitchen and dining rooms. The storage areas and workrooms normally include herbalist stores, carpentry, and blacksmithing, although some monasteries instead rely on the local towns for such services.
 +
 +THE Légion Souveraine
 +
 +For most of the war, the liturgical councils continued to meet. They avoided issues of the war, for they knew that bringing up such matters could only cause dissension. Instead, they continued to focus on issues of the faith, interpreting scripture, determining the effect of the war on religious practice, and similar concerns. As far as the war itself was concerned, all agreed to go back and tell their congregations to avoid damaging temples or shrines to the Légion Souveraine, even in the midst of enemy territory. The effects of the La Dernière Guerre still linger among the followers of the Légion Souveraine. Given the loss of friendly contact between nations during the war, the customs of individual communities became ever more insular. Weddings and birth rituals differ far more now from area to area than they did in the past. At present, only the most basic similarities exist. A Commun theme of Host services in the modern day is forgiveness and the reforging of bonds to counter national and regional hatred that still lingers.
 +
 +Variant Sects The priesthood rarely concerns itself about variant sects within the ranks of the Vassals. Given the widespread nature of the faith, and the many cultural and national differences in practice, one could say that the entire religion is little more than variant sects. Severa l movements do qualify as “variants,” espousing far more than interpretive differences. Disciples: A minority of Vassals select a single deity as the focus of their faith, devoting little if any worship to the rest of the pantheon. Such people often refer to themselves as Disciples, though other Vassals use less complimentary labels. They do not disdain the other gods; they simply feel their own lives and activities fall within the purview of one deity. Other Vassals consider them misguided, but the Disciples see themselves as the most devout of all. They direct all their prayers to their patron, assuming that even if they must ask for something normally outside that god’s area of influence, their faith and fealty will earn them divine favor.
 +
 +dedication. Some subtly persecute Disciples as corruptors of the faith, but most simply try to open their eyes to the larger truth. Hierocrats: Some subsects believe that one deity of the Host is predominant over the others. Unlike Vassals who worship all the gods, or Disciples who select individual patrons of greater personal importance, these “hierocrats” believe that not all gods of the Sovereign Host are equal. For example, Les Lames of Dol Dorn is a warrior cult that maintains that civilization grows only through conquest and battle. The group known as the Scions of the Forge consists entirely of Guerrier de Fer who believe in Onatar as their creator, with the other gods his servants: He created them to create the mortal races who, with Onatar’s inspiration, eventually created the Guerrier de Fer. The orthodox priesthood considers the hierocrat sects more dangerous than the Disciples. The latter simply ignore some of the pantheon—insulting, perhaps, but not dangerous. Hierocrats, however, have a blatantly different view and seek to spread it to others. Through dedication, personal sacrifice, and focused action, their heresy continues to grow. Prox y Cults: A s previously discussed, Vassals believe that many people who follow nondivine beings, such as members of Radiant Cults, are worshiping proxies of the Légion Souveraine. Oddly enough, a very small number of those cultists believe the same thing. Some individuals who worship fallen angels, or the great Dragons, believe that they are venerating emissaries of the Légion Souveraine. They maintain
 +
 +THE Légion Souveraine
 +
 +Most Disciples pursue careers that focus heavily on one aspect of life, to the exclusion of almost all else. A career soldier might take Dol Dorn as her sole patron if she truly believes life is nothing but brutal combat. A young farmer who has never once left the family homestead might see no reason to revere any god but Arawai. Disciples rarely feel comfortable worshiping at a temple devoted to the Légion Souveraine in its entirety, but they might do so on holy days if no other option presents itself. They feel as though they must choose between remaining silent during much of the ceremony, and possibly offending one of the gods (or, more likely, their servants), or participating even in those portions devoted to other gods, and thus possibly offending their patron. Thus, where possible, Disciples prefer to pray and celebrate in shrines specially consecrated to individual deities. Such shrines exist across most of the nations of Khorvaire, although they are less Commun than more general temples. Many of these were not originally built by Disciples, but by other Vassals who wished to honor a lone god under specifi c circumstances. For instance, if a famine suddenly ended, local farmers might build a shrine to Arawai out of gratitude. Still, such shrines suffi ce for the needs of Disciples. Most Vassals believe it foolish to worship a single member of the pantheon to the exclusion of all others. By living in the world, one must acknowledge the various aspects of that world. Vassals look with either pity or derision on Disciples, even while secretly admiring their
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 +THE Légion Souveraine
 +
 +that mortal minds can never comprehend, or rightfully Each god’s entry lists two separate holy symbols. honor, true divinity, so instead they worship lesser beings The first is a symbol unique to that god, while the who speak for the gods. Most Vassals try to convince second is a variant of the Octogram that replaces the these proxy cultists of the error of their ways, but they traditional deep blue and gold with colors associated do not view them as dangerous or heretical—simply with that deity. misguided.
 +
 +[[f<toc]]
 +The Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. Most followers worship the Host as a whole, offering prayers to different deities in different situations. Clerics are often devoted to the entire pantheon instead of a specific patron deity. The pantheon as a whole is neutral good. The Host's favored weapon is the longsword.
 ++++ Gods of The Sovereign Host
 +    * [[[Arawai]]], God of Agriculture**
 +Arawai is the neutral good deity of fertility, plant life and abundance. She is the sister of Balinor and the Devourer, and the mother of the Fury. Her domains are Good, Life, Plant and Weather, and her favored weapon is the morningstar.
 +
 +    * [[[Aureon]]], God of Law and Knowledge**
 +Aureon is the lawful neutral deity of lore and magic. He is the brother of Onatar, the husband of Boldrei and the origin of the Shadow. His domains are Knowledge, Law and Magic, and his favored weapon is the quarterstaff.
 +
 +    * [[[Balinor]]], God of Beasts and the Hunt**
 +Balinor is the neutral deity of hunting and animal life. He is the brother of Arawai and the Devourer. His domains are Air, Animal and Earth, and his favored weapon is the battleaxe.
 +
 +    * [[[Boldrei]]], God of Community and Hearth**
 +Boldrei is the lawful good deity of community. She is the wife of Aureon. Her domains are Community, Good, Law and Protection, and her favored weapon is the spear.
 +
 +    * [[[Dol|Arrah]]], God of Honor and Sacrifice**
 +Dol Arrah is the lawful good deity of honorable combat, self-sacrifice and sunlight. She is the sister of Dol Dorn and the Mockery. Her domains are Good, Law, Sun and War, and her favored weapon is the halberd.
 +
 +    * [[[Dol|Dorn]]], God of Strength at Arms**
 +Dol Dorn is the chaotic good deity of bodily strength and martial training. He is the brother of Dol Arrah and the Mockery. His domains are Chaos, Good, Strength and War, and his favored weapon is the longsword.
 +
 +    * [[[Kol|Korran]]], God of Trade and Wealth**
 +Kol Korran is the neutral deity of trade and money. He is the son of Olladra and Onatar, and the twin brother of the Keeper. His domains are Charm, Commerce and Travel, and his favored weapon is the mace.
 +
 +    * [[[Olladra]]], God of Feast and Good Fortune**
 +Olladra is the neutral good deity of luck and plenty. She is the wife of Onatar and the mother of Kol Korran and the Keeper. Her domains are Feast, Good, Healing and Luck, and her favored weapon is the sickle.
 +
 +    * [[[Onatar]]], God of Artifice and the Forge**
 +Onatar is the neutral good deity of crafts, industry and fire. He is the brother of Aureon, the husband of Olladra and the father of Kol Korran and the Keeper. His domains are Artifice, Fire and Good, and his favored weapon is the warhammer.
 +
 ++++ Doctrine and Beliefs
 +[[f>image|flickr:2704231691]]
 +The Sovereign Host encompasses nine gods—or fifteen, depending on one’s point of view—who hold sway over every aspect of mortal life. Where the Silver Flame requires worshipers devoted to a specific principle, and the Blood of Vol demands loyalty to the blood within, the Sovereign Host simply is. Where mortal matters intersect the natural world, the gods are there. Where nature offers its hand to those who live off the land, either with a nurturing touch or a pounding fist, the gods are there. Worshipers need not seek out the gods of the Sovereign Host, for they are present in every aspect of life, and in every feature of Eberron.
 +
 ++++++ THE DOCTRINE OF UNIVERSAL SOVEREIGNTY
 +The chief dogma espoused by the followers of the Host, or “Vassals” as they call themselves, has been named the Doctrine of Universal Sovereignty.
 +//As is the world, so are the gods. As are the gods, so is the world.//
 +Essentially, this means that nothing exists in this world outside the attention of the gods. While the gods are divine beings unto themselves, they are also a part of a larger reality. They are both independent and part of a greater whole, separate yet joined, in a way few mortal minds can fully comprehend. They do not simply oversee the aspects of reality over which they hold dominion; they are part of them, omnipresent. A blacksmith praying for Onatar’s blessing on an undertaking is not seeking the attention of the god of the forge. The god is already there, present in every act of manual creation, every spark of the flame, every ring of the hammer. Rather, the smith prays to show faith, honoring and acknowledging the god’s presence, hoping that [[[Onatar]]] will bestow his favor upon the smith’s work and aid him in turning out a weapon or tool of exceptional quality.
 +As with [[[Onatar]]] and the smith, so too with the other deities and their own spheres of influence. [[[Dol|Dorn]]] is active in every battle; [[[Arawai| Arawai’s]]] voice is heard in the rustle of ever stalk of wheat. This is what the Vassals mean by the Doctrine of Universal Sovereignty: The gods do not merely watch reality; they are present in every part of it.
 +The Doctrine of Universal Sovereignty illustrates perfectly the nature of gods in the world of Eberron. They do not walk the world or speak directly with their faithful. Aid or knowledge is given by an angel or some other outsider who represents the power of the divine. (And even these outsiders are themselves guided by nothing more than faith; an angel speaking for [[[Aureon]]] has no more spoken with her than the priest herself has.)
 +The very power of faith causes cleric magic to manifest. Most clerics maintain that if the gods were not real, no amount of faith could change the world, but this is a matter of belief and theology, not verifiable fact. When asked by skeptics why the gods, if they truly exist, do not take a more direct hand in the affairs of Eberron, most Vassals reply that they do indeed. Every plant that grows, every ruler that rises to power, every sword raised in battle, every beast in the herd, every healer’s touch—these are all signs of the gods working their will on the world, through the tools of the world itself.
 +It is possible to misinterpret the belief that gods and world are one as leaning more toward druidic religion than clerical. Nothing could be farther from the truth. Worship of the Host has grown alongside civilization, and the two are inextricably linked. Even a cursory examination of the gods’ portfolios reveals a marked leaning toward elements of civilized life, rather than more primitive or savage aspects. Law, the hearth, artifice, honor: These are mortal constructs, not intrinsic elements of the natural world. Only [[[Arawai]]] and [[[Balinor]]] claim portfolios of a more natural bent, and even these—agriculture for one, beasts and the hunt for the other—are viewed through the lens of civilization. To Vassals, this indicates no disregard for nature but simply an acknowledgment that civilization is the intended state of the mortal races, and the inescapable way of the future. For most worshipers, civilization represents the extent of their world; it is hardly unreasonable that their gods should follow suit. Indeed, it is a measure of the Host’s civilizing bias that the banished bear a contrary aspect. Most of the Dark Six represent forces of nature or “primitive thought,” rather than concepts intrinsically tied to civilization.
 +
 +    * The Doctrine In-Depth**
 +It is perhaps not surprising that the so-called Doctrine of Universal Sovereignty is not truly all that universal. Oh,
 +the Vassals indisputably believe that their gods are a part of every aspect of the world, and that nothing happens without their involvement. It’s simply that the Vassals employ a rather flexible definition of what both “world ” and “involvement” actually mean.
 +The beloved gods of the Host cannot be held responsible for horrors such as the daelkyr and the quori, for they are of other worlds, not born of Eberron.
 +Were this the extent of the Vassals’ exceptions to the Doctrine, it might be reasonable enough. Many of them, however, extend this logic to all manner of things. Some maintain that any action taken by a follower of another deity is outside the purview of the Host, for these other gods do not acknowledge their place in the proper scheme of things. Some go farther still, claiming that those who refuse to acknowledge the Host have placed themselves “outside their place in the proper scheme of things,” and thus outside the protection—and influence—of the gods. A very select few even hold that when the Sovereign Host expelled the Dark Six from their ranks, they removed those gods from the world itself. Thus, anything that falls under the dominion of the Dark Six is outside the influence of the Sovereign Host. As convenient an explanation for why the gods allow misfortune to befall their worshipers as ever has been heard!
 +It would be remiss of me to imply that all Vassals are this loose in their definitions. Many of them accept that not all of life will go their way, no matter how devout they are or how benevolent their gods might be. Enough of them take advantage of these liturgical loopholes, however, that one must question how heartfelt their faith can truly be.
 +
 +++++++ THE DOCTRINE OF THE DIVINE HOST
 +The bedrock notion of the gods as both separate from the world, and yet a part of it, leads to the second of the Host’s primary doctrines. Called the Doctrine of the Divine Host, it states:
 +//The Sovereign Host is one name, and speaks with one voice. The gods are the letters of that name, and the sounds of that voice.//
 +Only a minority of Vassals focus on a single member of the Sovereign Host. The majority worship the pantheon in its entirety, calling upon whatever deity is most appropriate to their current circumstances. A Vassal might offer up paeans, or even burnt valuables, to [[[Kol|Korran]]] when undertaking a mercantile endeavor. That same Vassal might, the very next day, participate in a consecration ceremony to [[[Boldrei]]], to bless the new home on whose purchase he had asked Kol Korran’s aid. The faithful see no contradiction in this; they revere the Sovereign Host entire, placing none above the others. Ignoring any one of the gods would be foolish, akin to acknowledging the existence of trees and clouds but not mountains.
 +Although primary, the Doctrine of the Divine Host is not absolute. That most Vassals worship the entire pantheon does not mean that they revere all the gods equally. Many of the faithful choose a patron or two to whom they feel a special bond. The aforementioned blacksmith reveres Dol Arrah and Kol Korran, but he likely has a special place in his heart for Onatar. This has little bearing on his everyday religious practices, except that he saves the choicest sacrifices, and utters the longest and most heartfelt prayers, to his patron.
 +Similarly, while the priests of the Sovereign Host revere all the deities, many devote themselves to a specific deity. Such priests can perform services to any in the pantheon but specialize in the rites and duties of their particular patrons. This is especially common in large communities. A metropolis might have a temple dedicated to [[[Boldrei]]], serving as a shelter for the homeless or a focal point for community activities, and another devoted to Dol Dorn, where Vassals receive combat training. These differences are reflected in the skills and domains of individual priests. A cleric serving in the former temple would be skilled in healing and knowledgeable about local matters, while one in the latter would be versed in martial skills.
 +
 +++++++ THE SCHISM
 +Everyone familiar with the scriptures of the Sovereign Host knows that they once formed a single pantheon with [[[the|Dark Six]]]. The Host eventually banished the Six for their evil ways and constant schemes against the other gods. This sundering of the Host is called the Schism, the Divine Fall, or the Celestial Exile. Some theorists hold that the rape of [[[Arawai]]] by [[[the|Devourer]]] triggered the Schism, but other legends suggest that this event took place long after the split.
 +Scholars among Vassals and various religious institutions debate what the Schism actually means. After all, the Dark Six are no less gods now than they were before their banishment. They still hold sway over many aspects of the world, and some Vassals still pray to them under certain circumstances. Clearly, the Sovereign Host lacked the means (or the desire) to strip the Six of their divinity.
 +The Schism, then, is more along the lines of a familial division, one branch disowning and disavowing the other. It represents the efforts of the Host to distance themselves, and their worshipers, from their darker counterparts. While scripture describes this as punishment, some scholars believe that the Host wished to remove the Dark Six’s access to the population of Vassals, minimizing their ability to do further harm.
 +Scripture and scholars differ on what caused the conflict between the two factions of the original Host. Even the most ancient texts, whose doctrine reportedly predates the Schism, refer to the pantheon as Nine and Six and One. So even before the official split, the two groups were at least partly independent of each other. For centuries, Vassals assumed that this division was one of good against evil, which supports the currently accepted view.
 +Recent religious theory, however, suggests an alternative division, as well as another interpretation of the Schism itself. Of all the nine gods of the Sovereign Host, only two— [[[Arawai]]] and [[[Balinor]]]—hold dominion over natural aspects of the world. The others hold sway, partly or in whole, over elements of civilization and culture. Similarly, of [[[the|Dark Six]]], only two hold dominion over concepts native to civilization: [[[The|Mockery]]] represents treachery and dishonor, while [[[the|Traveler]]] is the lord of deception. The other four oversee aspects of the natural world or magic, completely independent of civilized practice. Some scholars and priests believe that the “Nine and Six” do not refer to the current division of the Host and the Dark Six, but rather nine gods of civilization and six gods of the wild.
 +Similarly, these theorists maintain, the Schism was not the result of good defeating evil, but rather the struggle between the civilized and the savage for the future of mortals. In this conflict, they maintain, [[[Arawai]]] and [[[Balinor]]] sided with the gods of civilization for the sake of mortals, while [[[the|Mockery]]] and [[[the|Traveler]]] sided with the gods of the wild due to their enmity with many of the civilized deities. On a symbolic level, then, the Sovereign Host will dominate the world, and hold greater power than do the Dark Six, for so long as civilization thrives. Should the mortal races ever fall back into barbarism, however—as some feared would happen during the Last War—the Dark Six might well rise to ascendancy.
 +
 +    * Symbolism and Symbols**
 +Nearly everyone recognizes the symbol of the Sovereign Host.
 +Although the Octogram is well known, its true meaning has long been the subject of scholarly debate. Why should a pantheon consisting of nine deities possess an eight-pointed representation?
 +A relatively recent theory states that the symbol represents the first eight deities—those who existed before the birth of Kol Korran, the only second-generation god outside the Dark Six. This, proponents maintain, is the source
 +of Kol Korran’s acquisitive nature; he seeks the recognition that he feels is rightfully his but has been denied him.
 +A much more obscure hypothesis, espoused by only the most eccentric theologians, is that the Octogram represents the eight “levels” of souls that make up the inhabitants of reality: angels, beasts, demons, departed souls, dragons (the original Three, not those currently in existence), fey, gods, and mortals. Completely alien races, such as the quori, do not appear on this list because they are not part of our reality.
 +The most widely accepted thought holds that the Octogram in fact represents the original pantheon—not only the current Sovereign Host, but the Dark Six as well. The fact that the symbol comes in two colors, with eight points, refers to sixteen actual entities. This theory is supported by ancient texts that refer to the original pantheon as “Nine and Six and One.”
 +To what does the “One” refer? Again, many theories abound. Some maintain that it is Eberron itself. A few theorists believe this indicates the presence of some long-lost deity. Such a claim is patently ridiculous. The Dark Six were actively banished, yet they are hardly forgotten or impotent; to claim that a deity could have been “lost” from the Host is without merit. (Note: In the book [[[novel:Storm|Dragon]]] the possibility of a lost deity, the //first of 16//, is revealed.)
 +The theory held in highest regard states that the “One” is the Sovereign Host as a whole. This is supported by the Doctrine of the Divine Host, as well as a few translations of the pantheon as “Nine and Six in One.” This suggests that the pantheon can take actions without any debate or discussion among its members. It just does what needs to be done, as a single being. This would explain how the Dark Six could be “banished ” from the pantheon; they simply ceased to be included in the actions of the Host itself.
 +
 +++++++ POLITICAL COVER?
 +
 +In the minds of some of those who disdain the Sovereign Host, the entire concept of the Schism is nothing other than a political ploy, played out on a priestly, or even divine, scale. The gods of the Dark Six weren’t stripped of their divinity, these critics suggest. They were just “kicked out of the house,” a symbolic gesture if ever there
 +was one.
 +By an extension of this reasoning, then, the Sovereign Host holds no true grudge against the Dark Six, any more than a cliff holds a grudge against the seas or the winds that pound at it. Rather, the Schism was an attempt by Vassals to distance their patrons from the death and destruction caused by the Dark Six and the nastier forces
 +of nature.
 +
 +++++++ Creation Myths
 +A question frequently heard, in my capacity as liturgical scholar, is “Where do Vassals believe the gods come from? ”
 +This is a tricky proposition. This is a faith founded on the belief that the gods are an intrinsic part of the world. Yet the gods did not create the world; that was Eberron’s doing. (Eberron might herself be the world, depending on how literally one interprets the ancient myths.) And nothing in mythology suggests that Eberron had either the desire or the capability to create gods. How, then, did they come about?
 +The most widely accepted theory among scholarly circles states that the gods were indeed created by Eberron when she formed the world, but as—if you’ ll forgive my referring to the divine in a somewhat unflattering manner—accidental byproducts, not as a deliberate act. The creation of the world wrought numerous changes in the shape of reality itself, gathering and combining inconceivable amounts of mystical energy. This theory holds that the gods emerged from these energies alongside the world—that they are, quite literally, the children of creation.
 +A version of this theory pairs Eberron with Siberys. Its supporters note that Vassals of many disparate cultures have all depicted the Sovereigns as dragons. They claim that the Sovereigns were the true children of Eberron
 +and Siberys: mighty dragons who ascended to divinity after the defeat of Khyber’s vile fiends. Another belief, widely considered heretical, states that the gods didn’t exist until mortals did, that mortal belief in a higher power actually created the gods. I need not tell you what most Vassals think of people who espouse that concept. Several theories hold that the gods actually predate the creation of the world. One such theory, relatively unpopular and slowly dying, claims that the gods hail from realities outside our own, much as do celestials or the [[[daelkyr]]]. The gods came through some planar rift to Eberron, possibly during the act of creation, and settled
 +here. Few Vassals like this theory, as it implies that their patrons are, in a sense, alien.
 +A second pre-creation theory states that the gods existed in this reality along with the three Dragons, and that they took the world of Eberron under their care after it came into being. Some even suggest that the gods caused Eberron to create (become?) the world.
 +
 +++++++ VASSAL MORALITY
 +Myth and holy scripture apply ethics and morality— alignment, in game terms—to each of the gods. In Eberron, faith alone powers the magic of clerics and adepts, and grants the faithful the strength to overcome the travails of everyday life. Still, many less devout or less well-educated individuals assume that the vast majority of a group of worshipers should match the general ethical leanings of their gods. After all, wouldn’t a person naturally be drawn to a deity with a similar outlook on the world? Certainly this idea holds some element of accuracy in certain faiths: The [[[Church|of the Silver Flame]]], for instance, boasts more than its allotment of corruption in the ranks, but the majority of its followers do indeed share the same general goals and moral leanings as the Flame is said to hold. Still, a worshiper need not follow a deity’s creed—the Sovereign Host perfectly illustrates
 +this larger truth about the nature of Eberron and the divine. Alignment has little to do with a Vassal’s choice of whom to pray to; even the more focused Disciples consider many other factors when determining if their world view matches up with their patron’s. [[[Arawai]]], god of agriculture, is considered to be a kind, benevolent power, yet evil people farm the land as well as good. Both the virtuous and the wicked alike seek [[[Olladra| Olladra’s]]] good fortune and blessing. Again, because the gods oversee every aspect of the world, it is their specific areas of influence that attract worshipers, rather than any nebulous and ill-defined sense of divine alignment. A Vassal would no more ignore one of the gods over matters of morality than he would ignore the rain or the crowds in the streets of a city for the same reason.
 +It is an open secret among Vassals across [[[Khorvaire]]] that a great many of them—possibly even a majority—carry this attitude to its logical conclusion. Specifically, despite the banishment of the Dark Six from the pantheon, many Vassals offer occasional prayers to the Sovereign Host’s wicked brethren. These are usually prayers of supplication, not reverence or veneration, attempts to turn aside the wrath of the natural (or unnatural) forces over which these gods hold sway. Few of these Vassals would consider themselves worshipers of [[[the|Dark Six]]], or in any way disloyal to the Sovereign Host. They simply acknowledge that these darker aspects are part of the world, and it is wiser not to offend them.
 +
 +++++++ SOULS AND THE AFTERLIFE
 +
 +According to Vassal belief, just as the gods are present in all aspects of the world, they are present in all living things. The soul is a tiny fragment of the divine, the animating spark that allows life to exist. Unfortunately, as the years of mortality pass, the individual spark loses what makes it divine, preventing the soul from returning to the gods, or even remaining on Eberron indefinitely. The afterlife of Dolurrh is not a place of punishment; it is a realm devoid of divinity, the one place where the Sovereign Host holds no sway.
 +Why worship, then, if it offers no alternative to the gray eternity of Dolurrh? Simply put, Vassals believe in honoring and thanking the gods for the life they have, for an existence on Eberron—however short—that can be made better. By honoring the Host, Vassals hope the gods will in turn grant them happiness in this life, if not the next.
 +Additionally, though it is rarely spoken of, many Vassals cling to a faint hope inspired by a few ancient myths and scriptures. According to this belief, mortals’ worship enables the gods to spread to other realms, even as missionaries spread their word to other lands. These Vassals believe that in some distant future, the Sovereign Host might finally extend its presence to Dolurrh, and the afterlife will change from a place of dull emptiness to a world of divine light.
 +
 +------
 +++++ SERVANTS OF THE SOVEREIGN HOST
 +Vassals are the most numerous worshipers in Khorvaire, and since they believe the gods are intrinsic to everyday life, a slightly larger proportion become priests than do members of other faiths. Only a very small percentage of those Vassals who call themselves priests are actually clerics, however. The majority of priests are simple men and women—possibly experts or nobles by class—who have devoted their lives to serving their religion and aiding others in leading a life of piety and reverence. Only the most devout of the devout have faith enough to work magic, and most of them do so only weakly. These are represented through the adept class. True clerics (or other divine casters, such as paladins or favored souls) embody the pinnacle of devotion, and are rare indeed.
 +The term priest conjures up images of a devout Vassal leading a congregation in prayer, or advising members of a community how best to deal with a crisis, or performing similar duties. This concept does not, however, reflect a universal truth. In fact, while the majority of priests of the Sovereign Host are leaders of the community or at least of the church, a substantial minority accept no such duties.
 +These unusual priests are often itinerant, refusing to stay long in any one place. Some seek to do their gods’ bidding by spreading their worship, healing and tending to the flock, or—in the case of more adventuresome priests—hunting down and destroying enemies of the Sovereign Host and the natural world. Others seek only to be left alone to contemplate their faith, holy scripture, or the mysteries of the gods’ interaction with nature. These wanderers have come to be known as evangelists, friars, and priests errant, the latter two terms borrowed from the [[[Church|of the Silver Flame]]]. Vassal reaction to these itinerant priests depends on circumstances and the proclivities of the evangelist in question. Towns that lack much religious guidance of their own, or that are besieged by criminals, monsters, or misfortune, welcome a priest errant with joy and thanksgiving. On the other hand, those wanderers who seek to escape the duties of their station, who care little for helping others but only for meditating on their own beliefs, are viewed with scorn. A few Vassals respect their deeply held faith, but most see itinerant priests as having turned their backs on the people they are intended to guide.
 +An unusually high percentage (though still a minority) of wandering priests are true clerics. Whether this is a sign of divine favor, or simply a matter of survival—only clerics are capable of bringing miracles to those who need them or of battling any great evils they might come across—is unclear. In any event, this has led some Vassals
 +in distant communities to believe that only wandering priests have such powers, and thus they turn away from their local clergy.
 +++++++ COMING TO THE FAITH
 +In a religion that sees the gods’ presence everywhere, is there any need to be a priest? Simply living is service to the gods, is it not? So what sort of person chooses to become a priest? The answers to that question are as varied as the priests themselves, but Vassals generally become priests of the Sovereign Host for one (or more) of five reasons.
 +    * Faith:** It is self-evident, but worth mentioning nonetheless. Some Vassals feel so strongly about their religion that living an ordinary life is not sufficient. They must serve the gods as directly as possible, and they must share their faith with others. This is the most common motivation for becoming a priest of the Sovereign Host among citizens of large communities, such as cities and big villages.
 +    * Duty:** Others step into the role of priest because someone has to do it. Perhaps they feel that people in their community are spiritually adrift or need someone to speak for them to the local government. These priests are often community leaders as much as religious ones.
 +    * Security:** Although it is less common now than it once was, a number of people still join the priesthood for
 +financial security. Younger children, who stand to inherit little or nothing from their families, and people who seem unable to make a living at other pursuits, sometimes attempt to join the priesthood purely as a vocation.
 +    * Power:** The priesthood of the Sovereign Host does not have as rigid a hierarchy as, say, the Church of the Silver Flame, but an internal power structure does exist. As the most widespread of the major religions, the Vassals have significant influence over a great many of Khorvaire’s nations, and even more over individual communities. It’s an unfortunate truth that certain priests of the Sovereign Host—just as with other religions—see not the gods’ glory burning like a beacon before them, but their own. Some honestly believe they can do more good in a position of power; others are interested only in their own advancement.
 +    * Accident:** It seems odd, but many priests of the Sovereign Host obtain their position entirely by accident. The Host’s priesthood does not use intense training and ritual to identify the truly faithful as some faiths do. Becoming a priest requires little in the way of knowledge unavailable to the average layperson. Particularly in small communities, but occasionally in larger ones, certain individuals slowly gain a reputation for wisdom, or even holiness. Perhaps a person is a well-loved and devout community leader, or particularly faithful, or abnormally good at something, such as crafting or performing, so that it seems a blessing from the gods themselves. Vassals might decide that an abnormally skilled farmer has formed a bond with [[[Arawai]]] through his labors; a skilled blacksmith has bonded with [[[Onatar]]] through her craft; or a potent warrior has somehow joined his strikes and steps with [[[Dol|Dorn]]]. People come to such individuals for advice, or ask them to lead a prayer, and before they know it, they have stepped (or been pushed) into the role of priest. The formal priesthood of the Host doesn’t automatically recognize such “accidental” priests, but will do so after a bit of examination. Even without such official recognition, communities in which this occurs are generally distant from the larger cities and centers of political and religious power. Why should they care whether their priest is recognized by some distant bureaucrat who knows nothing about the person or the community?
 +    * Chosen of the Gods**
 +A small movement is spreading through the priesthood, one that many experts either don’t know about or dismiss. These people believe that priests who stumble into their role should not only be automatically recognized, but that they are actually superior to other priests. If someone fits the role so perfectly as to be pushed into it by the community, isn’t that the best way to cement the people’s faith in their priests? Isn’t that a sign that the gods want that individual to speak for them?
 +This isn’t the most popular idea among the more orthodox priesthood. Even priests who aren’t power-hungry don’t necessarily like sharing what they have with people who haven’ t “earned ” their positions. Others are hesitant simply because the process has no safeguards to keep an evil but deceptive or charming individual from rising to an influential post. So far, the movement hasn’t gotten very far, but it’s only a matter of time before the higher-ups of the faith have to deal with it.
 ++++++ BECOMING A PRIEST
 +It is possible to become a priest of the Sovereign Host with only a modicum of religious knowledge, and sometimes without even trying to do so. That said, anyone who seeks to rise within the priesthood, to gain the respect of his peers, or to truly able to guide and protect his congregation, requires formal training and education in ecclesiastical—and possibly mystical—matters. A would-be priest in the earliest stages of training is called an acolyte, and she must place herself completely under the tutelage and care of a more experienced priest.
 +This is done in one of three ways.
 +The preferred method is to attend a Sovereign Host seminary. Such seminaries can be found in almost every major city across [[[Khorvaire]]] (excluding such obvious exceptions as [[[Flamekeep]]]—the heart of the Silver Flame—and cities in nations that frown on the Host, such as [[[Droaam]]]). [[[Wroat:The|Heirs of the Host Seminary]]] in [[[Wroat]]], [[[Breland]]], and the Gods’ Grace Academy in [[[Tanar|Rath]]], [[[Karrnath]]], are the most prestigious. Competition to enroll in these schools is fierce, despite the steep tuition and difficult courses. Priests who emerge from these seminaries are widely respected by most Vassals, although some faithful consider them aloof and superior. Priests who take the cloth through a seminary are far more likely to be granted their own congregation in a major city than others, and few of them spend much time traveling among border communities and small towns.
 +For those who cannot reach (or afford) a seminary, apprenticeship in an active temple is the next best thing. Although the Sovereign Host does not boast grand cathedrals on the scale of those built by the Silver Flame, or winding catacombs such as those in Aerenal, many of its temples and shrines are large and elaborate. Priests appoint acolytes to perform duties such as maintaining the altars, arranging appointments, and doing research. The best ensure that their acolytes gain substantial liturgical knowledge, as well as experience in conducting ceremonies; the worst treat their acolytes as bonded servants. An acolyte who has served in such a capacity for several years, who can prove knowledge of the liturgy, and who obtains a positive recommendation is ready to lead a congregation.
 +The final option, and the one given least credence by the more tradition-bound members of the priesthood, is to become an apprentice to a priest outside of a temple environment. The mentor might be a village preacher, a wandering evangelist, or some other priest who does not have a congregation of his own. Such priests are fully capable of teaching the basics of faith and scripture, but the acolyte does not gain experience in managing a temple or a regular congregation. Furthermore, itinerant priests are held in suspicion by certain other members of the clergy, who assume—accurately or not—that they must be deficient in some way not to merit their own temples. Thus, acolytes who receive such outside training warrant close scrutiny if they ever attempt to settle in a Host-dominated area, and are often heavily tested, or even required to undergo additional training, before they are permitted to lead their own congregations.
 +The more organized among the priesthood subject candidates to various tests to determine their capabilities. These are tests in the truest sense of the word: written and oral questions that determine the individual’s knowledge and ability. The trials includes intense questioning on religious doctrine and history, as well as dealing with social and moral crises. The testing can take weeks, with many days devoted to hypothetical scenarios that adjudge reaction to a given danger or disaster. This constitutes the final period of seminary training, so all priests trained in those establishments must pass these tests. Individually trained priests, however, might take office without ever being exposed to them.
 +
 +Sovereigns and Six:
 +Shaping the World
 +The Sovereigns and Six are all around us, their hands shaping
 +the world. Onatar stands by the smith at the forge, ready to guide
 +their hands. Dol Dorn is on the battlefield with every soldier. Give
 +thanks to Arawai for the gentle rain that helps the harvest—and
 +curse the Devourer for the storms that devastate your fields. The
 +Dark Six are also with us, urging us to stray from the righteous
 +path and give way to cruelty and greed, but we must let the
 +Sovereigns guide our actions and thank them for their blessings.
 +The Sovereign Host isn’t a demanding religion, and there are
 +many cultural variations and unique sects across Khorvaire.
 +As a follower of this faith, you could feel an especially strong
 +connection to a single deity, or you could have a general
 +reverence for the pantheon as a whole. Do you believe that
 +there is a particular Sovereign who guides your actions? Was
 +there a key moment in your life where you felt the hand of one
 +of the Sovereigns or Six?
 +Foundations of the Faith
 +Followers of the Sovereign Host are generally called Vassals,
 +but despite the shared name, they are anything but monolithic.
 +Variations of the Sovereign Host can be found across Eberron
 +in many different cultures—the Pyrinean Creed of humanity, the
 +Rushemé faith of the giants of Xen’drik, the Cazhaak traditions
 +of Droaam. Precise names and groupings change, but the
 +faith’s basic principles remain the same.
 +
 +Distant yet Omnipresent
 +The Sovereigns don’t walk the world. No one expects to meet
 +Dol Dorn in the flesh. To do so would, in fact, be unnecessary
 +and limiting. You don’t expect to meet Dol Dorn because you
 +know he is with you every time a blade is drawn, ready to guide
 +your hand. Aureon watches over the wizard studying magic and
 +the judge presiding in court. The Devourer is present in every
 +storm, and you can’t fight him any more than you can defeat an
 +earthquake with a sword. A true Vassal doesn’t need proof of
 +the Sovereigns’ existence for the world itself is the proof.
 +With that said, many myths depict the Sovereigns in the
 +flesh, performing heroic acts and setting particular elements
 +of creation in motion. These myths are set during the Age of
 +Demons, and Vassal doctrine maintains that the Sovereigns
 +defeated and bound the fiendish overlords. As the overlords
 +previously ruled reality, once they were defeated, the Sovereigns
 +ascended to fill that role. So there are stories of Dol Dorn
 +performing tremendous feats of strength, and you might find
 +an artifact said to be Onatar’s hammer; but these date back to a
 +mythic age when they were champions, not yet true Sovereigns.
 +Every culture depicts the Sovereigns in different ways. The
 +giants depict them as giants while the Pyrinean Creed (discussed
 +in a later section) depicts them as humans. Many cultures use
 +draconic imagery to represent the Sovereigns. But since the
 +Sovereigns don’t manifest physically, any representation of
 +them is purely symbolic. Dol Dorn is the Warrior, Onatar is the
 +Smith—any image that clearly depicts these concepts will do.
 +A Personal Experience
 +The Sovereigns are everywhere, offering guidance to anyone
 +who will listen. Due to the personal nature of this faith, it
 +doesn’t have the same degree of organization and hierarchy as
 +the Silver Flame. A large community generally has an eightsided
 +temple to the Sovereign Host, staffed by full-time priests.
 +In smaller villages and towns, there might be an untended
 +shrine or a local person who is considered to be especially
 +close to a Sovereign and performs ceremonies. In the town of
 +Riverford, the innkeeper Dara is said to speak with Boldrei’s
 +voice; she’s the pillar of the community, and people come to her
 +with their problems and disputes.
 +A Sovereign priest’s role isn’t simply as an intermediary to
 +the divine; anyone can talk to the Sovereigns. Instead, priests
 +offer guidance and clarity, helping you understand the path
 +you’re on. A temple or priest often serves another function
 +beyond their religious duties; the Great Hall of Aureon in Sharn
 +is a library as well as a temple, while you might find a shrine to
 +Kol Korran at the center of the public market. Priests serve as
 +teachers, mediators, and guides, but they are often also subject
 +matter experts in the path tied to the Sovereign they serve.
 +In creating a Vassal character, think about your personal
 +relationship to the Sovereigns. Who do you feel particularly
 +close to? Do you feel you are blessed or directly guided by a
 +Sovereign? Is there a point in your life where you believe one of
 +the Sovereigns intervened on your behalf?
 +The Founding Faith
 +When human settlers came from Sarlona, they brought the
 +Sovereign Host with them. While some traditions have evolved
 +over the course of centuries and civilizations, the Pyrinean
 +interpretation of the Sovereigns is part of the very foundation
 +of the Five Nations, and its creed is reflected in their values.
 +You should follow the laws (Aureon) and value the traditions
 +of your community (Boldrei). Industry (Onatar) and commerce
 +(Kol Korran) are encouraged, though greed (the Keeper) is not.
 +On the battlefield, you should fight with courage (Dol Dorn) and
 +honor (Dol Arrah), while not engaging in needless cruelty (the
 +Mockery). You should trust in Aureon’s
 +laws and not take vengeance into your
 +own hands (the Fury).
 +Beyond these basic values,
 +the Sovereigns are ubiquitous
 +in the Five Nations. When
 +you go into a courtroom,
 +you stand on an Eye
 +of Aureon. Standard
 +marriage ceremonies
 +invoke Boldrei. Many people
 +aren’t devoted Vassals and don’t
 +actually believe the Sovereigns are
 +guiding their every action. But even
 +such pragmatists recall the names of each
 +Sovereign, know many of their songs, and
 +will celebrate Wildnight or Boldrei’s
 +Feast. By and large, if you live in the
 +Five Nations, it’s assumed you’re a
 +Vassal unless you specifically say
 +you’re not.
 +Endless Diversity
 +The giants of Xen’drik raised temples
 +to Ourelon Lawbringer long before
 +humanity embraced Aureon, the
 +Sovereign of Law and Lore. Hunters
 +in Aundair give thanks to Balinor, but
 +orcs in the Shadow Marches invoke
 +Baalkan the Beastlord, while the Talenta
 +halflings tell stories of clever Bally-Nur.
 +Some of this is a natural process
 +of syncretism. The Marcher orcs
 +blended their original beliefs with
 +the traditions of human settlers.
 +But the Talenta were telling their
 +stories before they ever encountered
 +humanity. Though scholars debate the
 +reason why, most agree that the more
 +similar a tradition is to an archetypal
 +Sovereign, the easier it is to draw
 +divine power from that faith. A culture
 +that invokes a deity of the hunt is more
 +likely to produce clerics and paladins than
 +a culture that worships a giant salmon of the
 +same name—and if the deity’s name is similar
 +to “Balinor,” the connection to divine magic will be
 +easier still. Vassals sages assert that this proves the
 +existence of the Sovereigns, while skeptics say it could simply
 +be a numbers game—it’s easier to draw power from a shared
 +belief, and belief in the Sovereigns has reached critical mass.
 +Because of this diversity, Vassal priests are rarely concerned
 +with heresy. Those who follow the Pyrinean Creed may attempt
 +to correct what they see as flawed beliefs, but ultimately, most
 +just smile at the ignorance of the Marcher orc, content in the
 +knowledge that they know the proper names of the Sovereigns.
 +Likewise, while player characters and NPCs may choose
 +to follow one of the paths described below, you can always
 +develop a unique twist on tradition or introduce a new cult that
 +worships a specific grouping of Sovereigns. This openness
 +is also reflected in Vassal interactions with the Church of the
 +Silver Flame. The Pyrinean Creed asserts that the Sovereigns
 +defeated the overlords at the dawn of time; if the Silver Flame
 +is what keeps the overlords bound, presumably the Sovereigns
 +created it. So there’s no inherent conflict; rather, a Vassal will
 +simply shrug and say, “But why do you worship a cage?”
 +
 +Paths of the Faith
 +The Sovereigns are worshiped in many different configurations
 +and forms. A particular community could be devoted to a single
 +Sovereign, or it could present a Sovereign and member of
 +the Dark Six as being allied forces (as seen with the Restful
 +Watch). A few of the best-known variants are described below.
 +The Pyrinean Creed
 +The standard names and attributes of the Sovereigns and Six
 +as presented in Eberron: Rising from the Last War—Aureon,
 +Balinor, the Shadow—are drawn from the Pyrinean Creed, the
 +dominant tradition within the Five Nations. This is the source of
 +the Octogram symbol, the division of Nine and Six, and holy days
 +like Boldrei’s Feast. If you follow the Pyrinean Creed, you believe
 +in the faith as it’s presented in the core Eberron sourcebooks.
 +You recognize all of the Sovereigns and Six, even if you may feel
 +that one in particular is especially influential in your life.
 +While the common faithful know the term “Pyrinean Creed,”
 +its history is largely only of interest to scholars and priests.
 +A typical Vassal might know that they believe in the Pyrinean
 +Creed, but if you asked five of them what Pyrine was, you’d get
 +five different answers—“He was a legendary missionary!” “It
 +was an old town in Daskara where there was a council!” In
 +reality, these beliefs were codified thousands of years ago in the
 +Sarlonan nation of Pyrine, then carried to Khorvaire by human
 +settlers. While Pyrine was assimilated by the Empire of Riedra
 +over a thousand years ago and its people no longer worship
 +the Sovereign Host, their legacy lives on in Khorvaire.
 +Eberron: Rising from the Last War assigns domains to
 +individual Sovereigns, but Pyrinean priests can often perform
 +the rites of any Sovereign, invoking the deity most appropriate
 +to the current situation. In creating a Sovereign cleric, you can
 +assert that you have a close tie to a particular Sovereign and
 +primarily speak on their behalf; in this case, use the domain
 +associated with that Sovereign. For example, the Life domain
 +is a good option for a cleric who speaks for all Sovereigns
 +equally, as it provides a general ability to protect your allies
 +and community; and the Knowledge domain makes sense for a
 +priest who’s more scholar than warrior.
 +The Church of the Wyrm Ascendant
 +The Church of the Wyrm Ascendant worships the Sovereigns
 +in the same groupings and names as the Pyrinean Creed.
 +However, the church asserts that the champions who fought the
 +overlords were dragons, depicting them as such. The church
 +is very focused on wealth and economic power; members
 +are expected to contribute to the hoard of their local temple,
 +and the priests often engage in behavior that outsiders might
 +consider to be corrupt. They hold the unorthodox belief that
 +mortals can ascend to become Sovereigns themselves—that
 +by emulating a particular Sovereign, a mortal can eventually
 +take their place. Popular rumor holds that the founder of the
 +Library of Korranberg, Dorius Alyre ir’Korran, built the library
 +as part of a quest to assume the mantle of Aureon. While this
 +Sovereign ascension is believed to occur after death, some
 +priests teach that devoted members—especially those who
 +donate great sums to the temple hoard—can actually become
 +dragons in life. While this seems unlikely, it could be an
 +interesting background for a Draconic Bloodline sorcerer;
 +it’s not that you have draconic ancestry, but rather, due to
 +your devotion, you appear to be evolving into a dragon.
 +Wyrm Ascendant Vassals believe the dragons themselves are
 +divine tools and emissaries of the Sovereigns and Six, though
 +few dragons have ever acknowledged the church in any way.
 +It’s thought that the dragons themselves follow a form of this
 +faith known as Thir—Draconic for “three”—but the traditions of
 +Argonnessen are rarely revealed to people of Khorvaire.
 +The Wyrm Ascendant is strongest in Aundair and Zilargo,
 +though it remains an obscure sect, and has noteworthy temples
 +in Stormreach, Korranberg, and Fairhaven.
 +The Restful Watch
 +Priests of the Restful Watch specialize in embalming, funerals,
 +and cemetery maintenance. They can be found in every major
 +city in the Five Nations, and even smaller towns may have a
 +devotee of the Watch tending the boneyard. The Restful Watch
 +maintains that the souls of the dead pass through Dolurrh into
 +the realm of the Sovereigns—unless they are snatched by the
 +Keeper’s greedy talons. One of a priest’s most important duties
 +is helping bereaved choose appropriate grave goods or sacrifices
 +sufficient to distract the Keeper and ensure the deceased’s soul
 +reaches Dolurrh. For a simple person with few achievements,
 +a single coin might suffice. But the more remarkable the
 +deceased, the greater interest the Keeper will have in their
 +soul—requiring a more significant sacrifice to distract him.
 +Faithful of the Watch rarely discuss another aspect of their
 +faith with outsiders—that once a soul rises to the realm of the
 +Sovereigns, it can never return. The Restful Watch believes that
 +if Aureon knows that a dead hero will be needed in the future,
 +he has the Keeper snatch the soul before it reaches Dolurrh, so
 +it can be restored when the time is right. Thus, while the Restful
 +Watch primarily reveres Aureon, they also understand and
 +respect the Keeper, and believe that he serves a vital purpose.
 +Members of the Watch often serve as mediums and exorcists,
 +considering it a sacred duty to lay restless spirits to rest.
 +Clerics associated with the Restful Watch usually take the
 +Grave Domain (from Xanathar’s Guide to Everything), though
 +the Knowledge and Death domains are also options. Paladins
 +of the Watch typically take Oaths of Devotion or Redemption,
 +but those with an especially deep understanding of the Keeper
 +might be represented by the Oathbreaker.
 +Two other roles within the Restful Watch could be interesting
 +options for a player character. The Restful Watch believes that
 +Aureon is preserving the souls of heroes in preparation for an
 +apocalyptic conflict that lies ahead. It’s said that this will involve
 +the collapse of the Silver Flame and the subsequent unleashing
 +of the dreadful overlords. You may have been sent out in the
 +world to watch for signs that this conflict is coming to pass;
 +this could require you to investigate the Mournland or clash
 +with the Lords of Dust.
 +The Restful Watch also occasionally identifies people they believe Aureon has marked as a hero whose soul will be preserved. This could be one of your fellow adventurers—and as an acolyte or sage of the Restful Watch, you’ve been assigned to follow this person around, chronicling their life and making sure to perform the appropriate rituals when they die. “Don’t mind me, I’m just going to follow you around until your heroic death. Trust me, you’re going to accomplish amazing things!”
 +The Three Faces
 +Followers of the Pyrinean Creed honor the Sovereigns and are encouraged to shun the Dark Six. The Six embody dark forces that have no place in a virtuous society. However, over the course of centuries, there have always been cults to challenge this view. The Three Faces cults serve two purposes. On the one hand, they honor particular groupings of the Sovereigns and Six, asserting that there are members of the Six with something valuable to offer worshippers. Beyond this, the cults are also secret societies—a form of fraternal order that binds people together even if they aren’t truly invested in the religious aspects of the cult. For example, the Three Faces of War can be found in all of the armies of the Five Nations.
 +The Three Faces of Coin honors Kol Korran, Onatar, and Kol Turrant (the Keeper). This cult operates in major cities, usually recruiting merchants, smugglers, and captains of industry. It is based on the idea that while honest trade and industry form the core of commerce, there should always be a way for people to get what they desire; thus, it is a neutral ground where criminals and guild artisans can work together. The Aurum often recruits members from the Three Faces of Coin.
 +The Three Faces of Love honors Boldrei, Arawai, and Szorwai (the Fury)—the Love that Binds, the Love that Brings Life, and the Love that Burns. This cult embraces all who believe in and wield the power of love, from actors to poets to paid companions. Members gather to share stories and change lives; the cult excels at matchmaking and at disrupting important relationships they consider to be doomed.
 +The Three Faces of War honors Dol Arrah, Dol Dorn, and Dol Azur (the Mockery). It was part of the united armies of Galifar, and cult chapters can be found in all of the armies of the Five Nations. Sect meetings provide a place for soldiers and veterans to interact as friends and equals, regardless of rank or nationality. The cult asserts that honor and courage are to be valued, but there is also a time and place for cunning and cruelty, even if it is never to be desired.
 +The Three Faces of the Wild honors Arawai, Balinor, and Shargon (the Devourer). Sects are usually found in rural communities, and include farmers, hunters, and all manner of wanderers. The Three Faces of the Wild supports agriculture and hunting, but recognizes that the wild cannot be fully tamed. Members sometimes engage in ritual sacrifices or the burning of fields or other acts of destruction. They believe that the Devourer must have his due—and by making their chosen offerings, they keep him from striking elsewhere.
 +
 +Celestials and the Sovereign Host
 +When priests of the Sovereign Host cast spells such as commune or planar ally, they usually interact with celestials from the planes. Typically, this is a celestial that embodies the same concept as the Sovereign in question; when a Vassal priest casts conjure celestial in Dol Arrah’s name, a warlike angel may come from Shavarath. When a celestial speaks the name of a Sovereign, listeners will hear the name they are most familiar with, whether that’s Balinor, Baalkan, or Bally-Nur. As such, some scholars assert that it’s slightly unclear if a summoned angel serves “Dol Arrah,” or if it instead serves “Honor in War” and it’s just being translated as Dol Arrah. If asked such a pedantic question, both the angel and a devout Vassal might simply respond with, “What’s the difference? Dol Arrah is honor in war.”
 +
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