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| imre [2020/08/12 15:14] – created maitregob | imre [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
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| + | Imre Levalle, | ||
| + | Wayfinder Trustee | ||
| + | {{imre_levalle.jpg}} | ||
| + | Imre is a trustee of the Fondation du Routard, and | ||
| + | the foundation’s Curator of Acquisitions. A vocal | ||
| + | advocate for exploration and research, he works to | ||
| + | obtain items and knowledge for the foundation. He | ||
| + | then catalogs and stores items, and he circulates what | ||
| + | he learns. | ||
| + | Unfortunately, | ||
| + | infamous Aurum as part of its Gold Concord. He | ||
| + | works inside the foundation to exploit it for Aurum | ||
| + | gain and to make sure he has influence, preferably | ||
| + | ultimate influence, when Lord Boroman ir’Dayne | ||
| + | dies. That’s an eventuality Imre is also working hard | ||
| + | to ensure, and he has a number of other trustees on | ||
| + | his side | ||
| + | Customizing Imre | ||
| + | Imre has a lot of influence and a lot of keys to rich | ||
| + | storage vaults. He could become the target of other | ||
| + | unscrupulous individuals or even unscrupulous PCs. | ||
| + | Rather than being evil, he could be an unaligned | ||
| + | unwitting pawn of L' | ||
| + | opportunities. An evil Imre might try to dupe the PCs | ||
| + | into thinking they’ve fingered the wrong guy, and he | ||
| + | might even try this bluffing tactic during a battle. | ||
| + | The encounter below is just one possibility. Inside | ||
| + | the foundation headquarters, | ||
| + | to do some fast-talking while a battle rages. Outside | ||
| + | the headquarters, | ||
| + | allies. You can use any that make sense to you, from | ||
| + | Nain agents of L' | ||
| + | Imre embezzles, steals relics and replaces them | ||
| + | with copies, and covertly obstructs L' | ||
| + | expeditions that benefit L' | ||
| + | foundation memberships for his agents. He also takes | ||
| + | bribes to arrangel memberships, | ||
| + | work through intermediaries in that racke | ||
| + | Improving Imre | ||
| + | with Treasure | ||
| + | Consider giving Imre a +1 throwing hammer and other | ||
| + | items, such as a healing potion, if your treasure distribution allows it. Having a magic throwing hammer | ||
| + | allows Imre to throw at a distant foe without losing | ||
| + | his advantage in melee, since the magic hammer | ||
| + | returns to him. Counting the hammer as worth only | ||
| + | its residuum value (72 gp) in your treasure allotment is | ||
| + | probably the best bet even if the PCs end up keeping | ||
| + | it. A little extra money in the PCs’ pockets won’t hurt | ||
| + | the game. And if Imre uses his potion, he can have | ||
| + | another in storage or a hidden stash of gold for the | ||
| + | PCs to find after a fight to make up the difference. | ||
| + | Imre in Combat | ||
| + | If driven to fight, Imre throws himself at his foes, | ||
| + | standing among them and dealing death with his | ||
| + | weapons. Although he appears lightly armored, he | ||
| + | is an expert at parrying incoming attacks. He is also | ||
| + | adept at forcing his enemies into poor tactical positions while maneuvering himself into better ones, | ||
| + | to which ends he uses Nain tempest footwork and | ||
| + | Nain pursuit. | ||
| + | Imre’s Office | ||
| + | In Imre’s workplace, where numerous relics await | ||
| + | study and cataloging, are creatures that resemble | ||
| + | objects until they awaken to protect their master. He | ||
| + | also keeps his exotic pet hawk, Tuor, with him here. | ||
| + | |||
| + | Level 8 Encounter (XP 1,950) | ||
| + | F Imre Levalle | ||
| + | F Tuor, frost hawk (level 7 skirmisher; Monster | ||
| + | Manual 2, page 142) | ||
| + | F 2 iron cobras (level 6 skirmisher; Monster Manual, | ||
| + | page 157) | ||
| + | F 1 flameskull (level 8 artillery; Monster Manual, | ||
| + | page 109) | ||