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| + | /* À compléter */ | ||
| + | ====== Hobbit ====== | ||
| + | /* Halfling */ | ||
| + | <WRAP box fgblack 400px left :en> {{: | ||
| + | ^Alias|demi-homme| | ||
| + | ^Grandeur|3' | ||
| + | ^Poids | ||
| + | ^Terre Natale | ||
| + | ^Langue | ||
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| + | </ | ||
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| + | < | ||
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| + | {{ : | ||
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| + | Les hobbits d' | ||
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| + | Maintenant, ils se trouvent dans chaque partie de Khorvaire, mettant à profit leurs talents distinctifs. Les hobbits aux pieds-légers sont la sous-race de hobbits la plus répandue à travers Khorvaire, en particulier dans les Plaines de Talenta, mais on trouve des hobbits robustes dans presque toutes les communautés de hobbits. | ||
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| + | ====== Hobbit des Cinq Nations ====== | ||
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| + | Les hobbits qui ont migré à travers [[: | ||
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| + | Rapides et charmants, ces nombreux hobbits mettent leurs talents naturels comme bardes, avocats, marchands ou politiciens à profit dans tout Khorvaire. Bien sûr, ces mêmes talents s' | ||
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| + | Il convient de noter en particulier l' | ||
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| + | ====== Hobbit de Talenta ====== | ||
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| + | {{ : | ||
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| + | Le masque de chasse représente l' | ||
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| + | Les hobbits de Talenta et leur monture dinosaures parcourent les plaines qui sont leurs homonyme. Ils voyagent à travers ces prairies arides dans leurs tribus traditionnelles comme ils l'ont fait pendant des milliers d' | ||
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| + | Les hobbits se partagent le règne des [[: | ||
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| + | Le hobbit appelé Halpum a le titre de Lathlon, ce qui signifie chef des nombreux clans. [[: | ||
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| + | La [[: | ||
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| + | Les quelques hobbits de Talenta qui voyagent à travers Khorvaire sont visiblement pas à leur place, attirant à la fois des regards curieux et exprimant beaucoup de curiosité à propos des coutumes étranges des villes et villages de Khorvaire. Ils ne sont visiblement pas à l'aise dans les villes, croyant que la civilisation les éloigne des esprits de leurs ancêtres et de leurs dinosaures. S'il doivent être dans la civilisation pour longtemps, ils vont chercher des moyens pour se reconnecter au monde naturel, comme en quittant la ville pour dormir sur la terre en dehors des murs, ou en grimpant sur le plus haut bâtiment pour obtenir une vue non obstrué du ciel. | ||
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| + | ==== Religion ==== | ||
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| + | Les hobbits de Talenta suivent une religion unique de spiritisme mélangé avec l' | ||
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| + | ==== Langue ==== | ||
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| + | Les hobbits talentais ont tendance à se méfier des habitudes et des signes extérieurs de la civilisation. Pour cette raison, ils ne savent souvent pas ou refusent d' | ||
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| + | ==== Relation ==== | ||
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| + | Lors de conversations sur des sujets en dehors de leur domaine d' | ||
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| + | La plupart du monde considère les hobbits talentais comme des étranges et des sauvages. Leur culture est étrangère et fait souvent peur aux étrangers. Les hobbits talentais ne font aucun effort pour cacher la brutalité de leurs traditions et ne voient aucune raison d' | ||
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| + | ==== Noms Talentais ==== | ||
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| + | Les hobbits talentais utilisent rarement plus d'un nom. Les hobbits d'une même tribu partagent donc rarement un nom, ce qui leur permet d' | ||
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| + | **Femme**: Dovi, Hebblu, Mebsa, Shenta, Studa, Tatha. | ||
| + | ====== Hobbit et Marques du Dragon ====== | ||
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| + | {{: | ||
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| + | < | ||
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| + | Deux Marques du Dragon figurent parmi les hobbits de Khorvaire, la [[: | ||
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| + | La [[: | ||
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| + | Les hobbits de la [[: | ||
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| + | <ifauth @admin>< | ||
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| + | ====== | ||
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| + | The first critical element is //**size** ////. //Halflings are small. For a Talenta halfling in the Plains, this doesn’t have much impact; you’re the primary humanoid race of your region and what civilization exists is designed to accommodate you. But a halfling in the Five Nations is a small creature in a medium world. Even Normandin designs its inns to accommodate medium creatures, though they at least have furniture and a few rooms designed specifically for small creatures. But as a rule, everything around you is annoyingly oversized. While humans are rationally used to dealing with halflings and gnomes, on a subconscious level many are still likely to treat you as children or to dismiss you as a physical threat. How do you react to all these things? Is it a constant source of irritation? Is it something you embrace and use, taking advantage of the human tendency to underestimate you? | ||
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| + | Next up is //**speed** ////. //Due to their small size, halflings are literally slower than humans (25 ft walking speed). But they are //quick//, something reflected both by their high Dexterity and the //Halfling Nimbleness //ability that allows them to pass through the squares of larger creatures. Combine this with the //Naturally Stealthy //trait of the Lightfoot halfling—which as I note below, is my default halfling—and you have a creature with a natural ability to outmanuever and outwit their enemies. Halflings live in a world of clumsy giants. When it comes to battle, rather than matching strength to strength, halflings are naturally going to lean towards mobility and finesse. Looking to the Talenta Plains, this ties to the fact that they don’t forge heavy armor. Their warriors aren’t plate-armored fighters; they’re rogues, barbarians, and rangers. Skill and speed are important; even the barbarian is going to make use of their fast movement to outmaneuver their foes. | ||
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| + | Beyond this you have **bravery **and **luck**. How is it that every halfling is lucky? Who can say. Maybe it’s Eberron’s blessing; maybe it’s an aspect of the Prophecy. But it’s //there//; halflings are luckier than other creatures, and it’s hardly surprising that luck would breed bravery. Despite their small size, halflings tend to be bold and more willing to take chances than creatures of other races. I generally see halflings as being innately curious and inclined to take chances. But again, this ties to the quick wit mentioned above. Just because a halfling is brave doesn’t mean that they’re //stupid//. They aren’t oblivious to risk; it’s just that on a fundamental level, they are generally more willing to take risks than members of other species. | ||
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| + | ====== | ||
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| + | What sort of halflings do you find in the Talenta Plains? //My //answer is “all of them.” Unless a subrace is concretely distinct from the core race—like drow or duergar—I prefer to use subraces as a reflection of individual aptitude or unique qualities as opposed to linking biology and culture. I’d rather look at the story of a particular character and if it //feels //like that character should be Lightfoot, then make them Lightfoot regardless of where they are from. So looking at this, what does subrace mean? | ||
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| + | * Lightfoot halflings combine a natural talent for stealth with remarkable charisma. To me, this is the default for Eberron’s halflings. Naturally Stealthy is a boon for a Talenta hunter or a Saputo enforcer, while Charisma serves Normandin barkeep and Saputo grifter alike. | ||
| + | * Stout halflings sacrifice charm and stealth for resilience. I’m happy to simply see this as a possible expression of being a halfling; hunters tend to be more stealthy, while other members of the community are more durable. | ||
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| + | ===== The Talenta Halfling | ||
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| + | The halflings of the Talenta Plains hold to a way of life that has sustained them for thousands of years. Most are content to follow their ancient ways, but the world has been shrinking. Between the stories of the dragonmarked houses, the growth of Q’barra and Valenar, and the general impact of the war, an increasing number of halflings have been drawn into the outside world. Consider the following possibilities… | ||
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| + | * You served as a mercenary scout in the Last War. You’ve stayed with your comrades in arms since then, hoping to find fortune and adventure. | ||
| + | * Some force—Emerald Claw? Aurum? Lords of Dust? | ||
| + | * The Treaty of Fort-du-Trône declared the Talenta Plains a sovereign nation, but this concept is still strange to the people of the Plains. Your tribe has sent you to the Distant Lands to learn more about them and to find allies that can help your tribe and the Plains overall if there is trouble in the days ahead. | ||
| + | * The spirits have marked you for a purpose. You have visions that guide you. You don’t yet know what they mean, but you know that you have a destiny you must fulfill, and you won’t turn your back on adventure. | ||
| + | * You’re simply curious. You’ve always wondered what lies beyond the Plains, and you’re on a journey of discovery. You’re thrilled with ANY adventure… and you find adventure in things that others see as quite mundane. | ||
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| + | As a Talenta halfling in the Five Nations, you’re a stranger in a strange land. Cities, airships, lightning rails—these are wondrous things, and it’s amazing what the people of these places take for granted. You are also unaccustomed to the myriad laws and customs of these places; your culture is simpler and more open. //Outlander //and //Hermit //are both logical backgrounds, | ||
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| + | ===== The Dragonmarked Halfling | ||
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| + | House Brunet and House Normandin are major institutions in the Five Nations. Normandin has maintained stronger ties to the Plains than Brunet, but for the house members who live in the Five Nations, the Plains are more a part of your peoples’ colorful past than something you particularly embrace yourself. | ||
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| + | An immediate question to consider is your role in your house. Are you a workin’ stiff—in which case you might that the Guild Artisan or Entertainer background? Or are you a child of a matriarch, or otherwise connected to the heart of the house… making you for all intents and purposes a Noble? Here’s a few random ideas. | ||
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| + | * You’re an heir to one of the wealthiest families in your house. You’ve never had to work for anything in your life, and your family even bought you magic powers from an archfey (you’re not sure exactly how they managed it, but that’s not your concern). Are you slumming with adventurers just to see how the little people live? Or has your family finally cut you off so you will learn to survive on your own? (//Archfey Warlock with the Noble background// | ||
| + | * You’re a healer, with a remarkable connection to the Mark of Healing. You served as a mercenary medic during the Last War, but after all the suffering you saw you couldn’t bear to work only for gold. Now you’re trying to use your abilities to help the innocent—and since you started down the path, your powers have grown. (//This character is technically a Life domain Cleric, but they are drawing their spells and powers through their dragonmark instead of through devotion to a deity//.) | ||
| + | * You used to own a nice little inn in Cyre. It might have been lost in the Mourning or just destroyed in the war. Now you’re on the road with a few of the unusual characters who used to hang out in your bar. Perhaps you’re hoping to raise the funds and find the right place to start a new inn. Or perhaps you’re determined to unlock the mystery of the Mourning, or take vengeance on the Karrnathi commander who destroyed your place. (//Rogue with the Guild Artisan background// | ||
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| + | Incidentally, | ||
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| + | ===== The Saputo Clan ===== | ||
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| + | The Saputo Clan has dominated the criminal underworld of Sharn for centuries. For the most part, Saputo focuses on non-violent crime… theft, smuggling, gambling… but the halflings are willing to get their hands dirty when they have to. And recently, they’ve had to. Refugees from Cyre and the monstrous forces of Daask are shaking up the established order in Sharn, and your family is going to have to fight to hold onto its kingdom. Where do you stand in all of this? | ||
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| + | The Saputo Clan is an easy story for any halfling with the Criminal or Charlatan background. The question is if you’re still connected with the Clan, or whether you’ve left that life behind. Either way, do you still have rivals or allies? A close connection with the Clan can be a benefit in Sharn, but a strong Saputo connection can be a curse as well; you may be called upon to do missions for your family, or you may be targeted by Daask or other enemies. | ||
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| + | While it’s easy enough to have a single character with a Saputo connection—the equivalent of the classic thief with a tie to a guild—another option for a noir campaign is to have an entire party tied to the Saputo Clan. While halflings are the foundation of the organization, | ||
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| + | ====== Q&A ====== | ||
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| + | //**Are there any strong arcane traditions amongst the Talentans? | ||
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| + | It depends how you define “arcane.” The Talenta halflings don’t have a strong inclination towards scientific inquiry, which is reflected by the fact that their culture hasn’t really changed over the course of thousands of years. So I think wizards and artificers are entirely unknown there. Bards definitely have a role in the Plains, but I’d be somewhat inclined to paint their magic as calling on the spirits for favors, or as tricks they’ve learned from the spirits. This is the same path I’d take for an Archfey warlock, which would be the type of warlock that seems most likely in the Plains… though I could see a Celestial warlock who’s found a couatl patron in Krezent. Sorcerers are as possible in the Plains as they are anywhere, but we’ve never talked about powerful lines of sorcerers in Talenta, and I’d consider them to be rare and remarkable; as with the warlock, I could see a divine soul being touched by the power of Krezent. | ||
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| + | //**Are there paladin traditions among the Talenta halflings, devoted to Balinor or other sovereigns? | ||
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| + | Sure, I think you could find an Oath of the Ancients paladin tied to Balinor in the Plains. But bear in mind that the Talenta tradition maintains that Balinor was a great halfling hunter, so it’s essentially woven together WITH ancestor worship and general veneration of nature spirits. | ||
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| + | //**Can you expand more on the classes and subclasses you think fit Talenta Halflings, and other halflings, like aren’t there Normandinn assassins? Do you see a place for Talentan Monks, Warlocks (5e needs a “Primal Spirits” style warlock patron), Cavalier Fighters, etc?** // | ||
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| + | The Normandinn assassins you’re thinking of are the Black Dogs, who specialize in the use of poison (and are covered in // | ||
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| + | As for others, I don’t really have time to run down every possible subclass. I generally prefer rogue, ranger, and barbarian as Talenta warriors, but if you want a fighter the cavalier definitely makes sense; likewise, you can certainly have a paladin (Ancients seems sound) with a celestial dino-mount. Ultimately, anything is possible; some paths just make more sense than others. | ||
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| + | </ | ||
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| + | {{page> | ||
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| + | \\ | ||
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