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| + | ====== Fusion Élémentaire ====== | ||
| + | {{: | ||
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| + | The art of binding Élémentaires is a craft mastered so far only by the [[Gnomes]] of [[Khorvaire]]. [[Élémentaire]]s are bound so that their energies may be used to power the device to which they are connected. [[fragments_de_dragon# | ||
| + | |||
| + | =====Train Fulgurant===== | ||
| + | The Orléans [[Train Fulgurant]] was originally commissioned by the King of [[Galifar]] before the [[Dernière Guerre]]. [[Maison Orléans]] and [[Maison Bombardier]] collaborated in the design and the [[Gnomes]] of [[Zilargo]] provided the power for the vehicle with bound [[elementaire|air Élémentaires]] that propel the coach over a magical conduit of [[conductor stone]]s. When the stones mounted below the coach pass over the conductor stones lining the ground a sparking or " | ||
| + | |||
| + | =====Aéronefs===== | ||
| + | The [[Aéronefs]] of [[Maison Lyrandar]] are a relatively recent invention, first produced toward the end of the [[Dernière Guerre]] in 990 AR. [[Maison Lyrandar]] enlisted the help of the [[Zilargo]] [[Gnomes]] to power their [[Bois-Flottant]] ships and created the wonderous vehicles that fly over the [[Cinq Nations]] today. Aéronefs use an air Élémentaire or [[elementaire|fire Élémentaire]] bound to a ring between two struts toward the back of the ship, an [[classe: | ||
| + | |||
| + | =====Maison Bombardier===== | ||
| + | The [[Artificiers]] of [[Maison Bombardier]] are working hard to unlock the secrets of gnomish Élémentaire binding, especially [[Merrix de Bombardier]], | ||
| + | |||
| + | ELEMENTAL VE SSELS | ||
| + | Long ago, gnome artificers and specialists from House | ||
| + | Bombardier discovered and developed a means of magical | ||
| + | travel. The heart of the process is a set of techniques | ||
| + | for binding elementals that uses Khyber dragonshards. | ||
| + | This closely guarded procedure requires delicate engineering, | ||
| + | arcane skill, and rare materials from around | ||
| + | the world, and different workshops employ varying | ||
| + | esoteric techniques. Building a new vehicle can occupy | ||
| + | a workshop for months while magical energy is painstakingly | ||
| + | inlaid into the vessel' | ||
| + | complicated task requiring the labor of many; it is not | ||
| + | something that can be undertaken by a lone wizard for | ||
| + | any amount of compensation. | ||
| + | The construction of elemental vessels requires the use | ||
| + | of two kinds of dragonshards. A Khyber dragonshard | ||
| + | of the largest size and finest quality is required to bind | ||
| + | the elemental to the vessel, and a Siberys dragonshard | ||
| + | is needed to craft the vehicle' | ||
| + | vessels grinds to a halt without a steady supply of both | ||
| + | kinds of dragonshards, | ||
| + | to fill will pay a handsome fee to adventurers who can | ||
| + | find them. | ||
| + | ELEMENTAL MATRIX | ||
| + | Every elemental vessel is imbued with an invisible, | ||
| + | arcane matrix. This magical essence extends from the | ||
| + | containment chamber at the core of the vehicle to the | ||
| + | binding struts, then through the rest of the vehicle' | ||
| + | hull. When a Khyber dragonshard holding a bound | ||
| + | elemental is placed in the containment chamber, the matrix | ||
| + | comes alive. The unsuppressed elemental emerges | ||
| + | from the shard and flows along the matrix in the way | ||
| + | that blood moves through the arteries and veins of a | ||
| + | living creature. | ||
| + | |||
| + | The binding struts force the elemental into a ring | ||
| + | shape and give every elemental vessel its distinctive | ||
| + | appearance. From there, the elemental continues to flow | ||
| + | along the matrix through the hull, appearing as jagged, | ||
| + | snaking lines of living energy that pulse and shift. These | ||
| + | conduits of elemental energy take on an appearance | ||
| + | associated with the type of elemental bound into the vessel. | ||
| + | A fire elemental, for example, sends tendrils of flame | ||
| + | along the hull of its ship. | ||
| + | At the command of the vehicle' | ||
| + | the bound elemental can be suppressed, causing its | ||
| + | essence to flow back into the containment chamber and | ||
| + | the matrix to disappear from view. A vehicle whose elemental | ||
| + | is suppressed ceases to be propelled. | ||
| + | CONTROLLING THE ELEMENTAL | ||
| + | Piloting an elemental vessel requires effective communication | ||
| + | between the pilot and the bound elemental. | ||
| + | The elemental controls the vehicle' | ||
| + | everything from basic propulsion to delicate maneuvering | ||
| + | is dependent on the ability of the pilot to control | ||
| + | the elemental. If the elemental is uncontrolled and not | ||
| + | suppressed, the vehicle moves according to the elemental' | ||
| + | whim until a pilot asserts control again. | ||
| + | A dragonmarked heir at the helm of a vessel can command | ||
| + | the elemental easily. Without such a pilot, it's very | ||
| + | difficult to control the vessel. A character who is touching | ||
| + | either the Khyber dragonshard where the bound elemental | ||
| + | is housed or the magic item at the vessel' | ||
| + | can try to communicate with the elemental, but with no | ||
| + | guarantee of success. | ||
| + | A character can make a DC 20 Charisma (Persuasion | ||
| + | or Intimidation) check to persuade the elemental to cooperate | ||
| + | or demand its obedience. On a successful check, | ||
| + | the elemental obeys the character for 1 minute. | ||
| + | The dominate monster spell can also enable a character | ||
| + | without a dragonmark to control an elemental vessel, | ||
| + | even wresting control away from a dragonmarked pilot. | ||
| + | The charm monster spell (found in Xanathar' | ||
| + | Everything) also makes the elemental compliant to the | ||
| + | caster' | ||
| + | the commands of a dragonmarked pilot at the helm. | ||
| + | FREEING THE ELEMENTAL | ||
| + | Shattering the Khyber dragonshard that binds it can | ||
| + | free an elemental, preventing the vehicle from moving. | ||
| + | On most elemental vessels, the shard is sealed in a | ||
| + | protective metal chest with 10 (3d6) hit points, usually | ||
| + | made of iron (AC 19) but sometimes of mithral (AC 2 1) | ||
| + | or adamantine (AC 23). The chest is often guarded with | ||
| + | a glyph of warding and housed in a room behind locked | ||
| + | and possibly trapped doors. The shard itself has AC 17 | ||
| + | and 10 (3d6) hit points. | ||
| + | LYRANDAR AIRSHIP | ||
| + | The airship i s the most advanced elemental-powered | ||
| + | vehicle on Eberron, the pride of House Lyrandar and the | ||
| + | forerunner of the magical advances that many hope will | ||
| + | become commonplace in the aftermath of the Last War. | ||
| + | The first airships emerged from the Bombardier and Zilargo | ||
| + | workshops and appeared in House Lyrandar' | ||
| + | just eight years ago (in 990 YK). For now, though, | ||
| + | C HAPTER 4 I BUILDING E B ERRON ADVENTURES | ||
| + | they remain rare, because the soarwood required for | ||
| + | their construction is exceedingly scarce and tightly | ||
| + | controlled. | ||
| + | Soarwood is a form of buoyant timber found only on | ||
| + | the island of Aerenal, and the elves who live there limit | ||
| + | their annual harvest of the precious wood. As a result, | ||
| + | production of new airships proceeds at a snail' | ||
| + | unable to satisfy the fervent demand for new vessels. | ||
| + | The discovery of a new supply of soarwood could literally | ||
| + | change the world, and even convincing the elves of | ||
| + | Aerenal to part with more of it would be an achievement | ||
| + | worth a handsome reward from House Lyrandar. | ||
| + | How IT WORKS | ||
| + | A standard airship (at least as far as standards have | ||
| + | been defined for this relatively new creation) looks similar | ||
| + | to an oceangoing ship but is rigged with control fins | ||
| + | and rudders rather than sails. An air or fire elemental is | ||
| + | bound into a ring around the hull, which is suspended | ||
| + | on four struts jutting outward. Most airships are outfitted | ||
| + | with the finest amenities, including many decorative | ||
| + | flourishes and creature comforts. | ||
| + | Operation. A dragonmarked heir of House Lyrandar | ||
| + | must pilot a Lyrandar airship, channeling the power of | ||
| + | the Mark of Storm through the wheel of wind and water | ||
| + | that controls the vessel. The helm is typically situated | ||
| + | near the rear of the ship, inside the shelter of a wheelhouse. | ||
| + | Controlling the vessel (without the benefit of | ||
| + | something like the conductor stones that dictate a lightning | ||
| + | rail route) requires constant attention, so at least | ||
| + | two pilots typically travel on every journey. | ||
| + | Only a dragonmark heir with the Mark of Storm can | ||
| + | use the wheel and command the bound elemental. | ||
| + | House Lyrandar pilots train for months to gain a deep | ||
| + | understanding of the ship's powers and limitations. | ||
| + | Because of this training, a skilled pilot can execute acrobatic | ||
| + | maneuvers in the sky. | ||
| + | Airships can move in all three dimensions, with or | ||
| + | without the aid of the wind. Unlike most flying creatures, | ||
| + | they don't rely on wings for lift thanks to their | ||
| + | soarwood hulls. They are able to fly equally well on their | ||
| + | sides or even upside down (notwithstanding the risks | ||
| + | that such maneuvers present to passengers and crew). | ||
| + | Airships cannot actually land, because the struts that | ||
| + | hold the elemental ring in place protrude 10 feet from | ||
| + | the bottom of the vessel. Thus, passengers and cargo | ||
| + | are lifted in elevators and loaded at towers in major | ||
| + | cities. Each ship carries rope ladders for use at smaller | ||
| + | stations, in open terrain, or in cases of dire emergency. | ||
| + | A typical airship can reach a speed of 20 miles per | ||
| + | hour in clear skies carrying up to 30 tons of cargo. | ||
| + | Airships are most often employed by explorers and by | ||
| + | wealthy travelers who demand luxury-clients who | ||
| + | have a need to move quickly to places that might not be | ||
| + | served by the lightning rail. | ||
| + | Suppression. Although the elemental bound to the | ||
| + | airship is essential for propulsion, the vessel' | ||
| + | hull provides its lighter-than-air buoyancy. When | ||
| + | the elemental is suppressed, the ship remains aloft but | ||
| + | can't move. The pilot always suppresses the elemental | ||
| + | before docking, then uses ropes to maneuver the vessel | ||
| + | into position. | ||
| + | |||
| + | LYRANDAR GALLEONS | ||
| + | A House Lyrandar galleon, also called a n elemental | ||
| + | galleon, resembles a Lyrandar airship except that it has | ||
| + | a water elemental ring that propels it across oceans and | ||
| + | seas instead of through the air. This vessel has a speed | ||
| + | of 10 miles per hour but otherwise is similar to a Lyrandar | ||
| + | airship. | ||
| + | 0RIEN LIGHTN I NG RAIL | ||
| + | T h e wondrous lightning rail system once linked the | ||
| + | far reaches of the Kingdom of Galifar, prior to the Last | ||
| + | War. Now the system is divided, split into eastern and | ||
| + | western circuits. Reestablishing the conductor stone | ||
| + | paths across Scions Sound and the Mournland is often | ||
| + | discussed in the halls of power in the Five Nations, but | ||
| + | formidable challenges are involved. | ||
| + | How IT WORKS | ||
| + | A lightning rail train is made up of an elemental vessel | ||
| + | linked to a series of connected carts, all of which float | ||
| + | about 5 feet off the ground. Each cart, similar in form | ||
| + | to a large wagon with no wheels, has a conductor stone | ||
| + | embedded in its underside. A corresponding set of conductor | ||
| + | stones laid out in a line on the ground interacts | ||
| + | with the stones in the carts to form a rail for the train to | ||
| + | follow. Lightning arcs between the two sets of stones, | ||
| + | accounting for the system' | ||
| + | The elemental vessel at the front of the train, called | ||
| + | a crew cart, holds a bound air elemental that propels | ||
| + | the train along its route at a speed of about 30 miles | ||
| + | per hour. The elemental appears as a ring of lightning | ||
| + | encircling the crew cart while the train is in motion. A | ||
| + | bound air elemental can move a train of up to ten carts | ||
| + | without obvious strain, and most trains are configured | ||
| + | accordingly. | ||
| + | The other carts that make up the train have various | ||
| + | purposes. A typical train has a crew cart at each end, | ||
| + | with two cargo carts, four passenger carts, and two | ||
| + | lounge carts in between. Doors at both ends of each cart | ||
| + | enable crew and passengers to walk from one to the | ||
| + | next, even while the train is in motion. Both crew carts | ||
| + | are identical, except that the bound elemental in one is | ||
| + | suppressed. On the return trip, the roles of the carts and | ||
| + | the states of their elementals are reversed. | ||
| + | Specialized carts of other sorts vary in configuration | ||
| + | depending on their purpose and the degree of luxury | ||
| + | afforded to them. Some have solid sides and roofs, while | ||
| + | others are covered only with canvas. | ||
| + | Map 4.10 shows the different carts that comprise most | ||
| + | lightning rail trains. | ||
| + | Operation. The vessel' | ||
| + | heir, stands at the helm, high atop the crew cart, | ||
| + | beneath the elemental binding struts. The pilot controls | ||
| + | the elemental and communicates with it during the trip, | ||
| + | watching the path ahead through broad windows that | ||
| + | encircle the helm platform. | ||
| + | |||
| + | M YS T E R I O U S PA SS E N G E R S d l OO Passenger | ||
| + | d l OO Passenger 53-54 A si lver d ragon i n h u man form observes the i nter- | ||
| + | 01-02 A human merchant of obvious means seems to be actions of the cl ientele, paying close attention to | ||
| + | d e liberately d rawing attention, loudly calling out any dragon marked characters. | ||
| + | their name and the time of day. 55-56 A House Cann ith t i n ker examines the structure of | ||
| + | 03-04 Two shifters d ri n king and spoiling for a fight. the vehicle closely, l ooking concerned and asking | ||
| + | 05-06 A warforged q u i etly reads a book cal led The Ma- questions about possible escape proce d u res. | ||
| + | chine Manifesto. 57-58 A one-eyed human (actually an I nspired agent of | ||
| + | 07-08 A half-elf sits down, says , " Beware-the wolf howls the D rea m i ng Dark) watches everyone carefu lly. | ||
| + | at midn ight," and leaves without fu rther com ment. 59-60 A disheveled human magewright offers meager | ||
| + | 09-10 A gnome watches everyone carefu l ly, writing down magical skills in return fo r food or spare coins. | ||
| + | observations i n a tiny orange book. 61-62 A warforged l ea n i n g on a wooden staff carries on a | ||
| + | 1 1 -1 2 A one-armed B relish veteran verbally assaults any conversation with the docent attached to its chest. | ||
| + | warforged he sees, blaming them for his i nj u ry. 63-64 A human pickpocket circulates among the passen- | ||
| + | 13-14 A well-dressed h u m a n sits awkwardly next to the gers, looking for a n other victim . | ||
| + | wal l , seemi ngly tryi ng t o avoid touching or being 65-66 A human from Aundair obsessively checks and retouched | ||
| + | by anyone else. checks their trave l i ng papers. | ||
| + | 1 5-1 6 A cloaked figure moves slowly past, pausing briefl y 67-68 An artificer t i n kers with a new i nvention. | ||
| + | upon catching sight of the party. 69-70 An attractive h alf-elf makes advances toward a | ||
| + | 1 7-1 8 An acolyte of the Si lver Flame preaches loudly in an n u m ber of other passengers. | ||
| + | attempt to convert an essentially captive audience. 7 1 -72 An apprentice wizard draws arcane symbols on the | ||
| + | 1 9-20 A destitute bard plays the harp with med iocre skill wi ndow, glaring at anyone who i nterrupts. | ||
| + | while asking fo r donations. 73-74 A dwarf with a bandaged wou n d checks it re- | ||
| + | 21-22 A deaf couple comm u n icate with each othe r by peatedly, occasionally pouring whiskey o n it and | ||
| + | sign language, but suddenly stop when they notice winci ng. | ||
| + | they are being watched. 75-76 A you ng, red-haired h u m a n fl i rtatiously tries to get | ||
| + | 23-24 A frail h u m a n with a s m a l l strongbox shackled to other passengers to buy d ri n ks. | ||
| + | one of her wrists i s i n the company of two heavily 77-78 An Aerenal elf sits silently, trying to ignore the | ||
| + | armed half-ore bodyguards. stares of other passengers. | ||
| + | 25-26 T h ree hobgoblin mercenaries from H ouse Deneith 79-80 A d i sheveled old h u man loudly proclaims that the | ||
| + | d iscuss their plans in their native tongue. end of the world is nigh, accord i n g to the dragons. | ||
| + | 27-28 A harried dwarf tries to keep th ree c h i l d ren cor- 81 -82 A h u m a n c h i l d is a pparently traveling with no parrailed, | ||
| + | but the oldest one keeps sneaking away. ent or guardian. | ||
| + | 29-30 A bored changelin practices d up licating the faces 83-84 A nervous gob l i n holds trave l i n g papers out to anyof | ||
| + | the guests. N ot all of them are a mused. one passing by, as if expecting to be challenged at | ||
| + | 3 1 -32 A sh ifter glowers i n a corner booth, looking angry any moment. | ||
| + | at the world. 85-86 Four kalashtar monks med itate, burning i ncense | ||
| + | 33-34 A warforged bard uses its body as a percussion and chanting q u i etly. | ||
| + | i nstru ment to entertain the patrons. 87-88 A rogue tries to swi ndle other passengers by using | ||
| + | 35-36 A dog with no apparent owner wanders around. marked cards. | ||
| + | 37-38 Two Karrnathi sold iers seem extremely nervous 89-90 A House Tharashk i n q u isitive examines the floor of | ||
| + | a n d speak to no one. the vessel very carefully, offering no explanation. | ||
| + | 39-40 A halfl i ng leads a tiny pet d i nosaur on a leash, tug- 9 1 -92 A gro u p of u n remarkable farmers are transporting | ||
| + | ging at it whenever it tries to exa m i n e something. a strange device that bears Draconic runes. | ||
| + | 41 -42 A half-ore sits with a s m a l l potted plant, whisper- 93-94 A cleric of the Sovereign Host seems a n n oyed and | ||
| + | ing to it i n Ore. is rude to several pious passengers who ask for | ||
| + | 43-44 A wel l - d ressed dwarf wearing eight copper rings blessings. | ||
| + | paces restlessly. 95-96 An older human reads the Korranberg Chronicle, | ||
| + | 45-46 A halfl i ng from H ouse G h allanda offers food and loudly proclaiming outrage at every story. | ||
| + | d r i n k to all passengers except elves or half-elves. 97-98 Roll agai n; the travelers are one or more change- | ||
| + | 47-48 An elf bard from House Phiarlan whispers conspir- lings appearing to be whatever the secon d roll | ||
| + | atorially with a member of the vehicle' | ||
| + | 49-50 A kalashtar is tryin g too h a rd to pass a s human, 99-00 Roll twice more; the two travelers indicated are | ||
| + | conspicuously and awkwardly u s i n g h u man slang. about to come to a very obvious conflict of some | ||
| + | 5 1 -52 A youn g half-elf in adventuring garb weeps openly. kind (verbal or physical) . | ||
| + | |||
| + | The placement of conductor stone lines dictates where | ||
| + | a lightning rail train can travel, but the pilot still must | ||
| + | make operational decisions as the coach moves from | ||
| + | one city to the next. The pilot controls the vessel' | ||
| + | based on conditions around the train. When conductor | ||
| + | stone lines split, as they do at various hubs along the | ||
| + | way, the pilot selects the intended route and directs the | ||
| + | elemental down the correct line | ||
| + | The crew of a train includes handful of chief stewards | ||
| + | overseeing a number of lesser stewards who are | ||
| + | charged with seeing to the needs of passengers and | ||
| + | keeping cargo secured. | ||
| + | LIGHTNING RAIL STATIONS | ||
| + | Lightning rail stations, where passengers and cargo can | ||
| + | be disembarked or loaded, are located in or just outside | ||
| + | villages, towns, and cities along the conductor stone | ||
| + | paths. There are no stations in the expanses between | ||
| + | these settlements, | ||
| + | rail pilots from stopping anywhere but at a station. | ||
| + | Stations throughout Khorvaire have a similar look | ||
| + | and feel, to ensure that each one lives up to the high | ||
| + | expectations of House Orien' | ||
| + | everbright lanterns continually illuminate each station. | ||
| + | When a train pulls into the station, loading ramps are | ||
| + | moved into position beside each cargo cart, and stairs | ||
| + | by each passenger cart. The cargo is unloaded from one | ||
| + | side of the train and the passengers from the other. | ||
| + | Individual stations do have distinct touches that reflect | ||
| + | local features. For example, the station in Gatherhold, in | ||
| + | the Talenta Plains, is decorated with traditional halfling | ||
| + | motifs and offers specialized stables for travelers leaving | ||
| + | their dinosaurs behind. On a larger scale, the station | ||
| + | at Passage, which is the seat of power for House Orien, | ||
| + | is a multistoried structure designed as a monument to | ||
| + | the majesty and storied history of the house. | ||
| + | MYSTE RIOUS PASSE NGERS | ||
| + | Lightning rails and airships are good places to encounter | ||
| + | a broad sample of Khorvaire' | ||
| + | You can use the Mysterious Passengers table (page | ||
| + | 241) to bring curious characters in contact with an | ||
| + | adventuring party on any kind of journey. Each of these | ||
| + | characters might spark an entire new adventure, or | ||
| + | might be little more than a momentary diversion. Determine | ||
| + | details about these travelers are, and the stories | ||
| + | behind them, as you see fit. | ||
| + | {{tag> | ||