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| + | /* À compléter */ | ||
| + | ====== Église de la Flamme d' | ||
| + | <WRAP box fgblack 350px left :en> | ||
| + | {{: | ||
| + | <panel type=" | ||
| + | ^Alias | ||
| + | ^Alignement |Loyal Bon | | ||
| + | ^Domains | Light, Life, War | | ||
| + | </ | ||
| + | |||
| + | Foueter le DM | ||
| + | <ifauth @admin>< | ||
| + | |||
| + | The [[Flamme d' | ||
| + | ====== Histoire ====== | ||
| + | [[The Flamme d' | ||
| + | |||
| + | The Église de la Flamme d' | ||
| + | |||
| + | The Flamme d' | ||
| + | |||
| + | =====The Furie of the Flame===== | ||
| + | The ministry of the Flamme d' | ||
| + | |||
| + | |||
| + | • The Église de la Flamme d' | ||
| + | |||
| + | |||
| + | • The ultimate goal of the Church is to cleanse Eberron itself. For many members of the Church, this noble goal justifies any means required to reach it. This manner of thinking serves as one of the sources of evil-aligned priests within [[Thrane]]. Such a priest may be good in almost all ways, but she has a willingness to employ evil tools -- such as torture -- when necessary to achieve a goal that furthers the Church' | ||
| + | |||
| + | |||
| + | • When the Church targets a problem, it seeks to completely eliminate it. The templars act with ruthless efficiency. In the case of lycanthropy, | ||
| + | |||
| + | A handful of paladins found alternatives. Some helped werebears escape to [[Lamannia]], | ||
| + | The Church is fighting a war, and it intends to win. Casualties are certain. Sacrifices must be made, and allies may fall to friendly fire. But the Church will always act swiftly, decisively, and in a manner that serves the greater good -- at least, as the cardinals see it. | ||
| + | The idea that good people can do evil and that evil people can serve the cause of good is a central theme of Eberron. The Église de la Flamme d' | ||
| + | |||
| + | ======Hierarchy====== | ||
| + | The church is divided into two parts; militant and ministry. The ministry oversees administrative functions of the church. The ministry also gives spiritual guidance to the church' | ||
| + | |||
| + | ======Goal====== | ||
| + | The goal of the Church is to destroy all evil in the world. These evils rangel from fiends and [[Mort-vivant]] to corruption and greed. The Church does not expect every member go out and kill fiends, but rather ask that they live a noble life and try to get others around them to do the same. | ||
| + | |||
| + | =====Humain Evil===== | ||
| + | The goal of the Church is to cleanse the world of evil. In the minds of most outsiders, this conjures up images of templars and exorcists fighting with sword and spell. But the vast majority of the members of the Church are not warriors. More people are in the ministry and the [[Order of Friars]] than in the [[ordre_des_templiers]], | ||
| + | |||
| + | |||
| + | ======Enemies====== | ||
| + | The Church' | ||
| + | |||
| + | ======The Afterlife====== | ||
| + | Some say that when a true follower of the Flame passes on, his spirit joins with the Flamme d' | ||
| + | |||
| + | ======Other Faiths====== | ||
| + | While the Église de la Flamme d' | ||
| + | |||
| + | ====== Other Religions devoted to the Flamme d' | ||
| + | The Église de la Flamme d' | ||
| + | |||
| + | ====== Related Pages ====== | ||
| + | [[Exorcist of the Flamme d' | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | **Église de la Flamme d' | ||
| + | |||
| + | //"Why do you hurt your fellow citizens?"// | ||
| + | |||
| + | //The innkeeper froze. " | ||
| + | |||
| + | //"I can see the greed swirling in your soul," Handor said. "Do you water down your ale? Charge three crowns when the price is two? Or worse?"// | ||
| + | |||
| + | //"I don't know what you're talking about," | ||
| + | |||
| + | //"I am a paladin of the Flamme d' | ||
| + | |||
| + | **Core Beliefs** | ||
| + | |||
| + | The Flamme d' | ||
| + | |||
| + | The Flamme d' | ||
| + | |||
| + | **The Afterlife: **Some say that when a true follower of the Flame passes on, his spirit joins with the Flamme d' | ||
| + | |||
| + | **Humain Evil: **The goal of the Church is to cleanse the world of evil. In the minds of most outsiders, this conjures up images of templars and exorcists fighting with sword and spell. But the vast majority of the members of the Church are not warriors. More people are in the ministry and the Order of Friars than in the Order of Templars, and they seek to battle evil by nurturing good. A Thrane farmer who is faithful to the Flame does not fight Démon. But he seeks to live his life by the ideals of the Church: to help those in need, to encourage virtuous behavior, and to be a force of light in the world. Gradations of evil exist, and while no mercy can be granted to the demon, hope remains that the greedy merchant or the arrogant king may follow a different path if shown how. The minister – and the paladin – leads by example and Démontrates to others the errors of their ways. With this said, puritans of the Flame may be less forgiving and more apt to use violence as a tool to eliminate social evils as well as supernatural forces. | ||
| + | |||
| + | **Other Faiths: **While the Église de la Flamme d' | ||
| + | |||
| + | **The Furie of the Flame** | ||
| + | |||
| + | The ministry of the Flamme d' | ||
| + | |||
| + | * The Église de la Flamme d' | ||
| + | * The ultimate goal of the Church is to cleanse Eberron itself. For many members of the Church, this noble goal justifies any means required to reach it. This manner of thinking serves as one of the sources of evil-aligned priests within Thrane. Such a priest may be good in almost all ways, but she has a willingness to employ evil tools – such as torture – when necessary to achieve a goal that furthers the Church' | ||
| + | * When the Church targets a problem, it seeks to completely eliminate it. The templars act with ruthless efficiency. In the case of lycanthropy, | ||
| + | |||
| + | The Church is fighting a war, and it intends to win. Casualties are certain. Sacrifices must be made, and allies may fall to friendly fire. But the Church will always act swiftly, decisively, and in a manner that serves the greater good – at least, as the cardinals see it. | ||
| + | |||
| + | The idea that good people can do evil and that evil people can serve the cause of good is a central theme of Eberron. The Église de la Flamme d' | ||
| + | |||
| + | **Next: **Using the Church! | ||
| + | |||
| + | **Église de la Flamme d' | ||
| + | |||
| + | **Ministers and Priests** | ||
| + | |||
| + | The Église de la Flamme d' | ||
| + | |||
| + | Most initiates progress as experts, learning mundane skills that will help them serve their communities. Knowledge (religion), Heal, and Diplomacy are vital skills, and Knowledge (the planes) and Sense Motive are encouraged. In addition, most initiates have ranks in Craft or Profession. Various challenges test an initiate' | ||
| + | |||
| + | At the end of this training, a minister usually possesses two NPC levels (expert, adept, or one of each) or one level of cleric. | ||
| + | |||
| + | **Paladins and Templars** | ||
| + | |||
| + | The templars learn their trade in one of the fortress monasteries scattered across Khorvaire. While monasteries exist throughout Thrane, Breland, and Aundair, the three largest fortresses are located in Thrane: the massive monastery of Kloijnir, which watches over Fort-de-la-Flamme; | ||
| + | |||
| + | Paladins are a special case. You cannot train to be a paladin: it is a spiritual calling. Many paladins learn basic skills outside of the Church, since the Voice of the Flame guides them. Ministers and friars who discover a potential paladin send her to a monastery for full training, though some paladins have risen to significant levels before officially joining the church. A paladin must undergo tests at Fort-de-la-Flamme before she can act as an official representative of the Church. Some then take up residence at the templar monasteries, | ||
| + | |||
| + | Eberron is a place where alignments are blurred, but the paladin is held to a higher standard. A paladin embodies good, and the Flame itself calls her to serve as a champion of the light. A paladin' | ||
| + | |||
| + | **Friars and Pilgrims** | ||
| + | |||
| + | Ministers and templars are assigned to specific regions. Friars and pilgrims take the light of the Flame into dark places. A friar goes through the same training as a minister, but instead of settling in a single community, he is charged with the task of missionary work. A friar travels across Khorvaire preaching the virtues of the Flamme d' | ||
| + | |||
| + | The role of the pilgrim is less strictly defined. A pilgrim wanders the world. She is not required to perform missionary work, but she is expected to lead by example wherever she goes, to oppose evil in all its forms. This is the lowest rank in the hierarchy of the church, but it still represents a commitment – a vow to serve and protect. Pilgrims are not as well received as paladins, but the faithful will still support a passing pilgrim in exchange for a sermon or tales of her bold deeds. This is the most likely role for a PC cleric to fill: As a pilgrim, she is free to go on any adventure she sees fit. | ||
| + | |||
| + | **Corruption** | ||
| + | |||
| + | In Eberron, the alignment of a priest does not have to match that of his deity. As a result, corruption is a major concern in the Église de la Flamme d' | ||
| + | |||
| + | The most Commun form of corruption is when zealous devotion causes a priest to set aside mercy and compassion. Such a priest may be a pillar of his community and an admirable man who has absolute dedication to the Church. But if he must sacrifice the innocent in pursuit of the greater good, he will. He will torture and kill without remorse. He will not glorify these actions, and will not torture needlessly – but he will not shirk from using dark methods to win the battle against evil. | ||
| + | |||
| + | A second form of corruption is greed. The clerics and adepts of the Flamme d' | ||
| + | |||
| + | These two types of priests both have their redeeming features. They do not see themselves as evil and may aid the cause of good. But then there is the third category – the priest who knowingly embraces the darkness. A second voice whispers in the Flamme d' | ||
| + | |||
| + | Unfortunately, | ||
| + | |||
| + | When dealing with this sort of situation, a DM should bear in mind that a significant difference exists between rank and character level. A cardinal may be a high-level cleric. He could also be a low-level expert. A high-ranking church official may not be able to physically challenge a high-level PC – but he has the many resources of the church and the Templars behind him, and lower-ranking members of the Church are expected to defer to his judgment or face sanction and excommunication. | ||
| + | |||
| + | **Quests** | ||
| + | |||
| + | The Flamme d' | ||
| + | |||
| + | **Prayers** | ||
| + | |||
| + | Appeals to the Flamme d' | ||
| + | |||
| + | **Temples** | ||
| + | |||
| + | Temples of the Flamme d' | ||
| + | |||
| + | **Rites** | ||
| + | |||
| + | Priests of the Flamme d' | ||
| + | |||
| + | **Heralds and Allies** | ||
| + | |||
| + | Tira Miron is the voice of the Flamme d' | ||
| + | |||
| + | **Favored Weapon** | ||
| + | |||
| + | The favored weapon of the Église de la Flamme d' | ||
| + | |||
| + | RISING : | ||
| + | CHURC H OF THE | ||
| + | Flamme d' | ||
| + | • The Flamme d' | ||
| + | bay. Those who seek to defend the innocent from evil | ||
| + | can draw on the power of the Flame. | ||
| + | • Every mortal soul can find the light. Inspire and guide | ||
| + | others to virtuous behavior; force is a last resort. | ||
| + | • Listen to the Voice of the Flame; beware the deceiving | ||
| + | whispers of the Ombre dans la Flamme. | ||
| + | Every Thrane child knows the story of Tira Miron. | ||
| + | Centuries ago, one of the ancient and powerful Démon | ||
| + | chained within the world broke free from its bonds, unleashing | ||
| + | terrible suffering on the people of Thrane. The | ||
| + | nation would have been destroyed if not for Tira Miron. | ||
| + | This paladin was called by the Flamme d' | ||
| + | the mighty fiend. When it became clear that the overlord | ||
| + | couldn' | ||
| + | her spirit with the light of the Flamme d' | ||
| + | demon once more. Now Tira serves as the Voice of the | ||
| + | Flame, helping others find the light. Anyone who seeks | ||
| + | to protect the innocent and battle evil can draw on the | ||
| + | power of the Flamme d' | ||
| + | beware of the Ombre dans la Flamme, the demon that still | ||
| + | lingers and yearns to trick good people into evil. | ||
| + | A pillar of argent fire marks the point of Tira's sacrifice, | ||
| + | the center of the modern church. This pillar, located | ||
| + | in Fort-de-la-Flamme, | ||
| + | not the source of its power. | ||
| + | The church' | ||
| + | from supernatural threats, battling Mort-vivant, | ||
| + | and aberrations. Friars and ministers fight evil by doing | ||
| + | good, performing acts of compassion and charity | ||
| + | across Khorvaire. In contrast to the Légion Souveraine, the | ||
| + | church maintains a defined structure and creed. Archbishops | ||
| + | monitor regions; cardinals lead the church; and | ||
| + | the ultimate authority is the Gardien de la Flamme, who | ||
| + | maintains the font in Fort-de-la-Flamme and communes with | ||
| + | Tira Miron. | ||
| + | La Dernière Guerre had a serious impact on the church. | ||
| + | Leaders still respected Le Geolier' | ||
| + | matters, but the war wasn't about good or evil. Templars | ||
| + | of all nations still joined together to fight Démon, | ||
| + | but if no supernatural threat was present, they fought | ||
| + | for their own nations. This division allowed cracks to | ||
| + | form in the foundation. In Breland, some priests fell | ||
| + | prey to greed or forged ties to criminal organizations. | ||
| + | In Aundair, a zealous faction known as the Pure Flame | ||
| + | advocates using violence rather than compassion as | ||
| + | the primary tool for rooting out evil. And in Thrane, the | ||
| + | church has become the ruling body. While still driven | ||
| + | by Tira's principles of redemption and sacrifice, the | ||
| + | intrusion of politics means that some come to the faith | ||
| + | seeking power rather than purely to do good. | ||
| + | In creating a follower of the Flamme d' | ||
| + | whether you are bound to the church or simply Inspiré | ||
| + | by its principles. As a paladin, are you part of the templar | ||
| + | order, or were you a farmer called to action by the | ||
| + | Voice of the Flamme d' | ||
| + | The Flamme d' | ||
| + | strong presence in Brelandeand Aundair, and followers | ||
| + | across Khorvaire. Members of the Pure Flame sect treat | ||
| + | some species-notably Férals and changelins-with | ||
| + | suspicion, but the faith holds that people of all races | ||
| + | should stand together. | ||
| + | The faith' | ||
| + | A silver arrowhead etched with the symbol serves as a | ||
| + | Commun token, worn as a necklace. | ||
| + | RITES | ||
| + | The Flamme d' | ||
| + | instead, services focus on the parishioners, | ||
| + | virtuous behavior. Church hierarchy is strictly observed, | ||
| + | and only ordained priests can perform services. | ||
| + | Archery is a devotional practice of the Flamme d' | ||
| + | used both as a means of meditation and a martial art. | ||
| + | Communities devoted to the Flame engage in archery | ||
| + | training, and villages have militias of peasant archers. | ||
| + | TEM PLES | ||
| + | Fortresses o f the Flamme d' | ||
| + | templar garrisons and to provide sanctuary against supernatural | ||
| + | threats. Churches feature enormous arches | ||
| + | and open spaces. The sanctuary of a Flamic church has | ||
| + | a mosaic floor with a flame burning at its center. | ||
| + | The seat of the religion is the Grand Cathedral in | ||
| + | Fort-de-la-Flamme. Built around the site of Tira's sacrifice, this | ||
| + | fortified temple is the size of a small city. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | The Silver Flame: | ||
| + | Defending | ||
| + | the Innocent | ||
| + | Eberron is just one bad day away | ||
| + | from collapsing into a demonic | ||
| + | apocalypse. The fiendish overlords | ||
| + | struggle against their bonds, | ||
| + | and shapeshifting rakshasa are | ||
| + | manipulating humanity and working | ||
| + | to release their masters. If you live in | ||
| + | Khorvaire, you know as absolute fact that | ||
| + | the dead can rise to prey on the living. You know | ||
| + | that horrific aberrations could burst out of the | ||
| + | underworld at any time and that the bite of a werewolf is all | ||
| + | it would take to turn you into a murderous monster. The | ||
| + | more you know, the worse it gets—even your dreams could | ||
| + | be orchestrated by the Dreaming Dark. These things aren’t | ||
| + | questions of faith; these are simple facts. The overlords | ||
| + | embody our worst fears. They thrive on hatred, cruelty, and | ||
| + | chaos. Even when they’re bound, they can use their influence | ||
| + | to drive people toward darkness. And if they break their bonds, | ||
| + | the world as you know it will be destroyed. | ||
| + | These realities—and the need to protect the world from | ||
| + | them—form the vital foundation of the Church of the Silver | ||
| + | Flame. This is a world where deadly supernatural evil is a | ||
| + | concrete fact of existence, and the church itself was founded | ||
| + | when a noble paladin gave her life to pull her nation back | ||
| + | from the abyss. Some might mistakenly see the church merely | ||
| + | as a militant hierarchical religious organization and assume | ||
| + | that it must be a force of oppression. But while the Church of | ||
| + | the Silver Flame is a religion, it’s equally a volunteer militia | ||
| + | whose members are prepared to risk their lives to protect | ||
| + | every innocent from the real and deadly threats lurking in the | ||
| + | shadows. At the end of the day, the templar isn’t there to tell you | ||
| + | how you should live your life; they’re there to make sure you | ||
| + | can live your life, to protect you from the monsters and fiends | ||
| + | that could appear at any moment. | ||
| + | Foundations of the Faith | ||
| + | The Silver Flame was forged in the Age of Demons, and heroes | ||
| + | of many cultures have wielded its power over the ages. The | ||
| + | following principles form the common foundation of the Flame, | ||
| + | regardless of whether you’re a Ghaash’kala orc or a templar of | ||
| + | Thrane—though extremist sects pick and choose which tenets | ||
| + | to follow or discard. When dealing with followers of the Silver | ||
| + | Flame, keep these in mind. | ||
| + | A Power, Not A God | ||
| + | The Silver Flame is a force created during the Age of Demons | ||
| + | to bind the overlords. It has a concrete purpose: it is the cage | ||
| + | that keeps apocalyptic evil at bay. The Sovereigns and Six are | ||
| + | deities, believed to influence every facet of daily life. The Silver | ||
| + | Flame is different. It’s not seen as an anthropomorphic entity; | ||
| + | rather, followers recognize it as a pure force of celestial energy. | ||
| + | It doesn’t influence the world on its own, and can only empower | ||
| + | champions who will use that gift to protect the innocent. The | ||
| + | Flame itself doesn’t speak to people; instead, it is the Voice | ||
| + | of the Flame that guides the faithful. Ultimately, the Silver | ||
| + | Flame is a resource; if you seek to protect the innocent from | ||
| + | supernatural evil, you may be able to draw on the power of | ||
| + | the Flame to aid you in your fight. | ||
| + | |||
| + | Coexistence | ||
| + | The Silver Flame won’t grant you a good harvest as Arawai will, nor will it send storms like the Devourer. The Silver Flame isn’t a god, but a resource to serve a specific purpose, and there is no inherent conflict between the beliefs of the Silver Flame and the Sovereign Host. The Church of the Silver Flame is a practical, pragmatic faith founded on active public service. It takes the approach that the world will manage itself—that there will be a harvest or a storm whether or not you acknowledge Arawai or the Devourer—and that the most important thing is to protect people from the darkness that could destroy them. The church doesn’t inherently challenge the worship of the Sovereigns, and the two faiths have coexisted peacefully throughout history. Paladins of Dol Arrah often coordinate with templars of the Silver Flame to deal with threats, and Vassals of the Sovereign Host are usually happy to accept the assistance of templars when danger strikes. | ||
| + | Defense of All | ||
| + | The Silver Flame protects the entire world from the evil of the overlords, and likewise, those who channel its power should protect all innocents from supernatural threats. While extremist sects may stray from this path, the core beliefs of the Church of the Silver Flame don’t elevate any nation or species above another. Templars of the Silver Flame should protect everyone from evil. Friars should guide and care for all who are in need. | ||
| + | This principle was clearly evident during the Last War. Even when the Church took power in Thrane, most priests and templars in other nations continued to serve their people. Regardless of the position of the cardinals and the Keeper, the mission of the Flame is to defend the innocent, not to rule the world. Brelon and Cyran templars would quickly unite with Thranes if a supernatural threat arose in the midst of a conflict; if demons from Shavarath appeared on a battlefield, | ||
| + | E | ||
| + | ternal Evil | ||
| + | The Silver Flame was kindled to bind the fiendish overlords, immortal spirits that cannot be destroyed. The overlords are the embodiments of hatred, fear, greed, cruelty—and, | ||
| + | Afterlife and the Voices of the Flame | ||
| + | The basic doctrine of the Silver Flame doesn’t promise punishment or paradise after death. But its faithful commonly believe that the souls of those who live virtuous lives pass through Dolurrh unharmed, merging with the Silver Flame itself. By strengthening the Flame, these souls continue to protect the innocent of generations to come. Merging with the Flame is generally depicted as a transcendent union with those who have gone before, a state beyond mortal understanding—seen both as a reward and a duty. | ||
| + | Typically, souls that merge with the Flame don’t return to the mortal world. However, it is possible for a spirit within the Flame to maintain its identity, guiding or advising the faithful from beyond. The Church of the Silver Flame calls out Tira Miron as the Voice of the Flame, who stands between eternity and mortality and guides the faithful toward the light. However, the Ghaash’kala and the serpent cults existed long before the sacrifice of Tira Miron, and they have their own Voices of the Flame—heroes who guide the faithful of these cultures. | ||
| + | The Hierarchy of Evil | ||
| + | The Silver Flame empowers mortals to fight against evil. But not all evils are equal, and different threats call for different approaches. The Church of the Silver Flame defines the hierarchy of evil as follows: | ||
| + | Entities of alien evil. These are the children of Khyber, encompassing all manner of fiends and aberrations. These beings are fundamentally unnatural and innately malevolent; even their presence is seen as harmful to the world. | ||
| + | Entities of unnatural evil. These are beings once native to Eberron that have been corrupted by alien forces. Undead and lycanthropes are the most obvious examples of this category—innocent people transformed into monsters. Like the followers of the Undying Court, the Church of the Silver Flame maintains that undead are inherently unnatural and harm the living simply through their existence. | ||
| + | Entities of innate evil. This is the most contentious category on the list, and it is the idea of monsters—that there are creatures native to Eberron who are evil by nature. In the past, the church has placed medusas, harpies, trolls, and similar creatures into this category, asserting that through no fault of their own, these creatures are vessels for supernatural evil and pose a threat to the innocent. | ||
| + | Those who choose evil. This encompasses all humanoids who are born innocent but choose to follow an evil path. Because such beings aren’t evil by nature, the goal of the faithful should always be to lead them back to the light. | ||
| + | The evil within. Every follower of the Flame must recognize their own capacity for evil action; only through awareness can they guard against it. The Shadow in the Flame is always whispering, and it is arrogant and foolish to ignore that threat. | ||
| + | Entities of alien and unnatural evil must be fought with steel and spell. This is the purpose of the Silver Flame: to protect the innocent against these threats. When such forces arise, followers of the Silver Flame are expected to set aside any differences until the evil is defeated; this was seen in the Last War, where templars might serve different nations but would unite to deal with a supernatural threat. If it’s possible to eradicate a threat without violence—such as curing a lycanthrope rather than killing it—that’s acceptable, even laudable. But protection of the innocent should always be the primary concern, which is why the Silver Crusade focused on the eradication of the lycanthropes; | ||
| + | With those who choose evil and those who fall prey to the evil within, the Church of the Silver Flame urges compassion over brutality. Templars take arms against unnatural evil, but it is the purpose of friars and ministers to guide mortals to the light. Innocents must always be protected from those who would harm them, but anyone who chooses evil could be convinced to choose good, and true followers of the Flame are encouraged to act with empathy and compassion for all natural creatures. | ||
| + | In the past, the church assumed that trolls, harpies, worgs, and similar creatures were innately evil, so templars eliminated these threats wherever they were encountered. With the rise of Droaam and House Tharashk’s introduction of monstrous mercenaries, | ||
| + | The Ghaash’kala, | ||
| + | |||
| + | Celestials and the Silver Flame | ||
| + | The Silver Flame is tied to Eberron. If you worship the Flame and cast a spell that normally contacts or summons an extraplanar ally, you touch the power of the Flame itself. This could be a couatl, or you could speak to the Voice of the Silver Flame—the spirit of Tira Miron, though now that she is bound to the Silver Flame, she is far more than just a ghost. Conjure celestial will usually summon a couatl, its essence drawn from the Silver Flame and given temporary existence until its task is done. Planar ally can produce more powerful celestials, but these aren’t called from another plane; while they may use the statistics of angels, they are formed from the pure light of the Flame itself and return to the Flame when their work is done. | ||
| + | |||
| + | Heresy | ||
| + | The Church of the Silver Flame represents just one path of the faith. It was built on the teachings of Tira Miron, but less than a year elapsed between her vision—leading her to embrace the Flame and rally an army—and her final sacrifice to defeat Bel Shalor. Thus, it was’t her own words that established most of the church’s traditions and doctrines, but the words of those who fought alongside her during that year. These were refined over time by priests who’d never met her—despite the passage of time, it’s believed these priests were guided by the Voice in the Flame. | ||
| + | The Keeper of the Flame is tied specifically to the official Church of the Silver Flame. The Keeper’s power is based in Flamekeep, and the fountain of fire they keep marks the spot where Tira Miron gave her life to restore the bonds of the overlord Bel Shalor. Some people mistakenly assume that this fountain of fire is the Silver Flame. While it’s a focal point where the Silver Flame’s power bleeds into the world and a conduit for those who seek the guidance of the Voice of the Flame, the Silver Flame itself is far more than a spark in one cathedral—its power stretches across Eberron, binding overlords on every continent. The Church of the Silver Flame celebrates the Keeper of the Flame as being both the vessel of the Voice and the channel for the power of the Flame. However, the faithful of other cultures—such as the Ghaash’kala of the Demon Wastes—see the Keeper as a powerful priest and nothing more. | ||
| + | The Church of the Silver Flame is largely willing to overlook the divergent beliefs of groups like the Ghaash’kala. In the church’s eyes, these northern orcs are a curiosity and their unusual beliefs don’t threaten the faithful of the Five Nations. Likewise, the Council of Cardinals has taken no action to suppress the extreme beliefs of the Pure Flame, even going so far as appointing the puritan Archbishop Dariznu as governor of Thaliost. In part, this is because the Pure Flame came into its own over the course of the Last War, and the cardinals of Thrane had little ability to enforce their will over the faithful of Aundair. Dariznu’s appointment was an effort to ensure that the followers of the Pure Flame would accept the authority of Flamekeep. Despite the church thus far taking no action against the Pure Flame, Keeper Daran is deeply troubled by this sect and is considering the best way to address the problem. | ||
| + | There have been times when heretical beliefs divided the church, the most infamous known as the Time of Two Keepers. In 497 YK, a peasant woman calling herself Melysse Miron challenged Keeper Kyra Danth for control of Flamekeep and the Church of the Silver Flame. Melysse claimed that Tira Miron had revealed she was Tira’s direct descendant and the rightful Keeper. She challenged many church doctrines and claimed it had strayed from its path. And like Keeper Danth, Melysse was shockingly able to wield the power of the fountain of fire in Flamekeep, performing miracles no lesser priest could match. This triggered a deep schism that lasted for years, until Melysse was finally revealed to be the chosen hand of the Shadow in the Flame—it was not the Silver Flame, but rather the overlord Bel Shalor, that strengthened her in Flamekeep. Because of the fear that her death would allow Bel Shalor to choose a new Anti-Keeper, | ||
| + | More recently, the church was divided in 914 YK when Keeper Serrain was invested with temporal authority over the nation of Thrane. While many celebrated the idea of a kingdom founded on the noble principles of the church, there are many—even some in Thrane itself—who believe that investing cardinals and Keeper with political power distracts the church from its proper mission and serves as an invitation to corruption. This served as justification for the foreign templars who fought against Thrane in the Last War; they argued that they continued to respect the spiritual authority of the Keeper, but that the church shouldn’t rule a reunited Galifar. The priests of Stormreach went so far as to condemn the theocracy and Keeper Serrain. In the wake of this division, Stormreach was formally severed from Flamekeep; it receives no support and Flamekeep doesn’t acknowledge its priests within the church hierarchy. As such, Stormreach has become a haven for those who believe in the principles of the Flame but question its doctrine. | ||
| + | It’s up to the DM to decide if the rifts over the theocracy and the Pure Flame could widen or whether the faithful will remain united. There is always room for new revelations or beliefs to create a new path for the faithful to follow. | ||
| + | Corruption | ||
| + | The Church of the Silver Flame has lofty aspirations, | ||
| + | In dealing with corrupt followers of the faith, consider what kind of “corruption” it is and where it comes from. There’s a considerable difference between the Brelon priest who demands gold for a blessing and the Thrane inquisitor who lets their zeal for fighting evil drive them to cruelty. | ||
| + | Zealots represent the most common form of corruption, especially among paladins or clerics. A zealot is devoted to the principles of the faith, but loses sight of the importance of compassion—giving in to the evil within in their quest to fight evil in the world. This includes those who engage in unnecessary cruelty, especially when dealing with those who choose evil. Zealots have no interest in gold or power, and risk their lives to defend others; they are simply able to justify ruthless and evil actions in the name of the greater good. This is the primary sin of the Pure Flame, but zealots can be found anywhere. | ||
| + | Opportunists seek to use their religious authority for personal gain. This typically involves charging people for services that should be granted freely, or gaining gold or influence by using church resources for unrelated purposes. In Sharn, Archierophant Ythana Morr is often accused of using templars as mercenaries and serving as a strongarm for local merchants. Usually this reflects a fundamental lack of faith, and as a result, opportunists rarely wield divine magic. If an opportunist can channel the power of the Flame, it suggests that somehow, they are able to justify these conflicting concepts—that they truly believe their actions are righteous and serve the greater good, even if those actions incidentally line the pockets of the priest. Such a character might believe that they need greater wealth or influence to help others, or that they are fighting fire with fire—teaching the wicked the error of their ways through political or economic means. Before the Last War, opportunists were usually found in Breland, but the rise of the theocracy has yielded more opportunists in Thrane as well. | ||
| + | The Tarnished are the worst form of corruption: priests or templars who knowingly serve the Lords of Dust or the Shadow in the Flame while posing as servants of the light. The Tarnished may mimic a devout priest—as Melysse Miron did in the Time of Two Keepers—but they are drawing this power from the Shadow in the Flame. This still requires deep faith, but the Tarnished are devoted to quite different principles. The most widespread form of this corruption is the cult of the Whispering Flame, described in the section on “The Cults of the Dragon Below.” But the Tarnished can also be loners who embrace the evil within alone. In dealing with a Tarnished villain, consider what has caused them to embrace darkness over light. Have the Lords of Dust promised them something priceless? Do they believe mortals are fundamentally flawed or that the cruelty of Bel Shalor is the rightful state of humanity? Do they somehow see themselves as the heroes of the story? | ||
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| + | Miron’s Tears | ||
| + | Most believe Miron’s Tears to be an urban legend—an secret order of spies and assassins deep within the Church of the Silver Flame, hidden even from the Keeper and the Cardinals. According to the stories, Tira Miron foresaw the danger of the Shadow in the Flame. On the eve of her battle with Bel Shalor, Tira charged her trusted companion Samyr Kes to monitor the Church that was to come for signs of fiendish corruption—to save those who could be saved, and eliminate those who could not. Those who believe these tales say that it was agents of Miron’s Tears who recognized the threat of Melysse Miron and exposed her as an agent of Bel Shalor. | ||
| + | It’s up to the DM to decide if this order exists or if it died out long ago. If he still lives, Samyr Kes—an elf whose long life has been extended by the Flame—could be disgusted by the corruption of the modern church. Beyond combating fiendish corruption, Miron’s Tears could target greedy priests in Breland, fight the extremism of the Pure Flame in Aundair, or even seek to bring down the Thranish theocracy, seeing it as a corrupting influence on the church. Virtuous player characters could be recruited into the order. Or chaos could ensue when an ally of the player characters—secretly a servant of the Lords of Dust—is targeted by the Tears. | ||
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| + | Paths of the Faith | ||
| + | The Silver Flame is older than humanity itself. The Church of the Silver Flame is the dominant manifestation of this faith on Khorvaire, but you can be a follower of the Silver Flame without having ties to the church. In creating a player character or NPC, consider the following options, or if you’re interested in playing a Tarnished character, refer to the section on “The Cults of the Dragon Below” later in this chapter. | ||
| + | T | ||
| + | he Common Faith | ||
| + | Templars, friars, and ministers are all part of the formal hierarchy of the Church of the Silver Flame. But you can be a cleric without being an acolyte. You could be a ranger who trusts in the Flame to sharpen your aim even though you have no formal role within the faith. Most of the commoners of Thrane fall into this category: people devoted to the faith, but not part of its structure. What role does the Silver Flame play in daily life? | ||
| + | A few basic tenets guide the faithful masses. As a farmer, you may not have the strength to fight alien evils, but you can always guard against the evil within and help those around you to choose light instead of darkness. Church doctrine urges the faithful to act with empathy and compassion, seek to understand the troubles of those around you and to lighten their burdens, resist responding to anger with anger, and turn to violence only as a last resort. Not everyone can live up to these ideals, and the Last War was an inherently violent time. But the faith still urges everyone to resist the evil within, and instead to embrace the virtues of generosity and compassion. | ||
| + | As discussed earlier, the church also emphasizes unity against supernatural threats. The world is a dangerous place, and those who have strength should always use it to defend the innocent. Every village in Thrane maintains a militia prepared to defend the community from the unnatural. Archery is a common devotional practice among the faithful; some say the rainbow-feathered arrows represent the couatl defending the innocent, but they also reflect the practicality of remaining as far away from danger as possible. | ||
| + | The Church of Thrane believes in the value of hierarchy, but the church can’t grant the divine powers of a cleric or paladin—these come through faith and noble intent. As such, you can play a character who draws power from the Flame without having any formal tie to the church itself. The primary question is why—if you are a paladin, why have you made the decision not to become a templar? Do you feel the hierarchy is corrupt? Or do you simply feel you’re called to follow a different path? | ||
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| + | he Church Hierarchy | ||
| + | Backgrounds are an easy way to create a character with an established place in the hierarchy of the Church of the Silver Flame. Ministers and friars would typically take the acolyte background, while the Military Rank feature of the soldier background can reflect your rank as a templar. Are you still an active agent of the church, or have you been released from your duties after serving with distinction? | ||
| + | innocents from supernatural evil wherever you encounter it. You could be a retired templar who continues to fight evil as an adventurer, or you could be a templar given a specific mission that coincides with the goals of the adventurers. Or you could be tied to the Argentum, an order which began with the mission of finding and destroying dangerous magic items, but that has since come to serve as the espionage arm of the church. | ||
| + | In making a character with ties to the hierarchy, consider which branch of the church you call home and how this affects your outlook. If you were trained in Flamekeep, you’re most likely a strong supporter of the cardinals and the theocracy. On the other hand, if you’re from Breland, you might be more pragmatic, if not entirely corrupt. As a cleric who served in Sharn, you could potentially take the criminal background instead of acolyte; you no longer have significant influence in the church, but you still have friends in low places. | ||
| + | The Flametouched Folk Hero | ||
| + | You don’t have to follow the faith of the Silver Flame to draw on its power. Tira Miron herself was a devout paladin of Dol Arrah when a couatl set her on the path to the Silver Flame. Ultimately, the Flame is a pool of divine energy that can empower anyone who seeks to defend the innocent from supernatural evils. If you’re a paladin, it could be that your powers came to you unbidden when you leapt into danger to protect a group of strangers from a ghoul. Or it could be that you hear a voice guiding you on the path to virtue: is it the Voice of the Silver Flame? Or perhaps a couatl with a specific purpose for you? Either way, you could be a champion of the Silver Flame who not only has no ties to the church, but who doesn’t even know anything about the faith or acknowledge it as the source of your divine power. The manifestations of your abilities will likely be obvious to any religious scholar; your spells might manifest with silvery radiance, and your guardian of faith could be a couatl. Are you simply ignorant of the source of your power, or do you have a different name or explanation for it? | ||
| + | The Ghaash’kala | ||
| + | The traditions of the Ghaash’kala are not only older than the modern Church of the Silver Flame, but predate human civilization itself. The warriors and priests of the Ghaash’kala guard the vast network of canyons that separate the Demon Wastes from the rest of Khorvaire, preventing both fiends and the barbarians of the Carrion Tribes from threatening innocents. The Ghaash’kala began as orcs, but over the course of centuries, members of other races have been drawn to this sacred duty. An outlander or hermit of any race—especially half-orcs—could assert that they served with the Ghaash’kala. | ||
| + | The Ghaash’kala revere Kalok Shash, “the Binding Flame.” While they follow the same basic principles as other forms of the Silver Flame, they are fighting a brutal, never-ending war in a harsh and deadly land. As such, their focus is more on fighting supernatural evil than on using compassion to guide mortals to the light. Even so, they risk their lives every day to protect all mortals from the evils of the Wastes. They typically consider the people of “the south”—meaning everywhere south of the Demon Wastes—to be weak and naive, but still see it as their duty to protect these innocents from evil. They don’t care that they receive no acknowledgment for their eternal vigilance; it is a war that must be fought. | ||
| + | As a character tied to the Ghaash’kala, | ||
| + | The Pure Flame | ||
| + | An extremist branch of the Church of the Silver Flame, the Pure Flame rose in the aftermath of the Silver Crusade. Aundairians whose families had suffered through decades of lycanthropic terror embraced the Flame as the weapon of their liberation, but as a faith born in battle, they have a distorted view of its principles. The core principle of the Silver Flame is to defend the innocent, but those who follow the Pure Flame see it as a tool to punish the wicked. They see no room for compassion; while they accept the idea that the overlords and the Shadow in the Flame drive people to do evil, they focus not on treating them with compassion, but on burning the evil out of them. | ||
| + | The primary defining traits of the Pure Flame are this harsh violence and uncompromising sense of justice. There must be no compromise with the wicked, and there is no hierarchy of evil; no evil deed can be tolerated. Most followers of the Pure Flame are exceptionally loyal to the Voice of the Flame and believe the Keeper to be a divine being. However, many also distrust the cardinals of Thrane, and should the Keeper make a proclamation that goes against their beliefs, they’re quick to attribute it to the corrupt cardinals putting words in her mouth. A movement in Thaliost urges Archbishop Dariznu to rally forces and seize Flamekeep in order to “liberate the Keeper,” though the Pure Flame doesn’t have the forces, resources, or training to pull off something like this. | ||
| + | Members of the Pure Flame are intolerant, bigoted, and violent, rejecting the compassionate principles of the faith and denying that all are equal in the light of the Flame. However, because of their fanatical devotion to the fight against evil, they might offer adventurers assistance against a real supernatural threat. Purists are generally NPCs, not player characters, as their uncompromising and intolerant nature will likely cause clashes with other adventurers. That being said, a player character might be a former Purist seeking redemption for their vile behavior, or perhaps a young Aundarian rebelling against a Purist upbringing and broadening their horizons. | ||
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| + | Serpent Cults | ||
| + | Serpent cults are the Silver Flame’s oldest tradition, though they’re virtually unknown in the present day. Rather than venerating the Flame itself, serpent cults honor the countless couatl whose sacrifice brought it into being. A common myth says that the couatl were formed by the last breath of Siberys, unleashed to contain Khyber’s evil. These cults maintain that the Silver Flame was formed when the couatl sacrificed their individual existence and bound their celestial energy together to bind the overlords; research suggests that this is true, though it’s not in the common doctrine of the church. Rather than revering a Voice or Keeper of the Flame, the serpent cults listen for the guidance of couatl themselves. A few couatl did remain separate from the Flame in order to serve as guardians or carry out specific missions, and it’s also possible for couatl to temporarily serve as spiritual guides; this was the case with Tira Miron, and could also be the case with an aasimar tied to the Silver Flame. | ||
| + | As a member of a serpent cult, the hermit background can be a good option to reflect that you possess secret knowledge about the Silver Flame that the modern church knows nothing about. If you’re tied to a serpent cult, work with your DM to determine its size, origin, and influence. Is your sect a band of six people living in the Blade Desert, or are you tied to the Shulassakar—a race of rainbow-feathered yuan-ti who have been watching from the shadows for millennia? Do you have a specific mission? Or do you have a less-spiritual reason for adventuring, | ||
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