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| + | /* À compléter */ | ||
| + | ====== Dragon ====== | ||
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| + | ^Domicileland | ||
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| + | The **Dragons** of Eberron are different from mainstream D&D ones in the fact that, while inclined towards the alignment of their race, they are not bound to it. Thus, it is possible to have a Chaotique Mauvais silver dragon or a Loyal Bon red dragon in Eberron. They also fill an important story role. They fulfill much of the duties that gods normally would in the campaign as near-omnipotent meddlers. | ||
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| + | Dragons in Eberron were one of the first races, if not the first. They fought the creatures of [[Khyber]] in the [[Demon Wars]] that were the first epic conflict of the world. The war ended when Dragons bound all of the horrors of the conflict, including the mighty [[Rajah]]s, underneath the planet' | ||
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| + | Later, dragons would aid the [[Géant]] civilization of [[Xen' | ||
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| + | The dragons would remain removed from the politics of [[Khorvaire]], | ||
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| + | Most dragons are fearful of interfering in the world and base nearly all of their actions on the [[Prophétie Draconique]]. This is a strangel prophecy that seems tied somehow to [[dracomarques]], | ||
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| + | Most dragons inhabit the continent of [[Argonnessen]]. | ||
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| + | ---- | ||
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| + | **The Role of Dragons** | ||
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| + | In the Age of Démon, the couatls and the dragons joined forces to defeat the fiends of Khyber. The couatls sacrificed themselves to end this conflict, trapping the immortal Démon beneath the world and leaving the dragons to rule supreme. The dragons are the last children of this Premier Âge and are the oldest civilization on Eberron. Their knowledge and power is beyond mortal measure. Few people ever encounter a dragon – knowingly, at least. Most of the dragons have withdrawn to the continent of Argonnessen to study the Prophecy, sleep, and scheme. However, they remain aware of the world around them by relying on spies and spells to keep abreast of events on their home continent as well as the continents of Khorvaire, Sarlona, Aérénal, and Xen' | ||
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| + | The dragons of Argonnessen are a nation, not random monsters hoarding treasure and waiting for gold-hungry adventurers to seek them out. Given the dragons' | ||
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| + | **The Chambre** | ||
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| + | The dragons of the Chambre take an active role in the world. An adventurer in Sharn could rub shoulders with a silver dragon in a tavern – but most likely, she would never know about this brush with Draconique majesty. The Chambre is a subtle organization, | ||
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| + | **Ancient Guardians** | ||
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| + | The dragons battled the children of Khyber in the Premier Âge of the world. At the end of that battle, the greatest of the fiends were imprisoned using powerful magic. But no prison is foolproof, so the couatls and dragons placed guardians around these prisons to prevent others from knowingly or unknowingly releasing them. Unlike the demonic outsiders, dragons are not immortal, but over the millennia generations of dragons have continued to carry out the duties of their forebears. This could serve as one way for a party of adventurers to encounter a dragon in the wilds: a dragon in an ancient ruin, brooding over an ancient battleground and taking comfort in a vast hoard of rakshasa relics. Such a dragon may offer a warning to adventurers, | ||
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| + | By their nature, guardian dragons cannot leave the regions that they are protecting. They rarely call attention to their presence or threaten the local populace. However, there are exceptions to every rule. | ||
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| + | A number of guardian dragons have been mentioned in the // | ||
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| + | The // | ||
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| + | A guardian dragon could lurk in any ruin or ancient site. Only bardic knowledge or ancient lore can provide a party with the tools to tell whether a dragon is a guardian that should be left to her post or a rogue wyrm that can be struck with impunity. | ||
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| + | **Rogue Wyrms** | ||
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| + | Not all dragons have an interest in the Prophecy or in fighting Démon. Dragons are free-willed creatures, and they possess all of the myriad personality traits that can be found in Humainity. While most are content to live in Argonnessen, | ||
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| + | While the rogue wyrm may fill the image of the isolated dragon, remember the cunning and genius of dragons. A rogue wyrm not only has to worry about adventurers; | ||
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| + | Adventurers might stumble onto a rogue wyrm by accident; battling a thieves' | ||
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| + | A rogue wyrm is the best choice for a traditional Draconique villain. No tears will be shed or Démon unleashed if the creature is destroyed. But both DM and party should always consider the cunning of the dragon. Part of the creature' | ||
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| + | **Ten Draconique Encounters** | ||
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| + | 1. A group of NPC adventurers finds a green dragon egg in a nearby forest and return with it to the city. After selling the egg, the adventurers are murdered one by one in grisly fashion. The sole survivor, a gnome rogue, hires the heroes to protect him as he tries to retrieve the cursed egg. | ||
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| + | 2. An Elfee among the party is visited by Cael Vendaelis, a distant relative. Cael is a warrior of the Silaes Tairn, a Tairnadal sect that has been fighting dragons since the Elfes left Xen' | ||
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| + | 3. Maison Phiarlan' | ||
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| + | 4. A patron and friend of the party summons the adventurers to an inn to discuss business. As the characters arrive, this patron is assassinated – and his corpse expands to reveal his true form: that of a gold dragon. The party never knew his true nature, but now they must find out who killed him – and if whether they themselves are in dangelr. | ||
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| + | 5. During the Age of Démon, the war against the fiends brought dragons to all corners of the globe. While exploring the dungeons under a ruined castle in Thrane, the heroes find a tribe of kobolds living inside a dragon' | ||
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| + | 6. The heroes are assigned to spy on a noblewoman, and their patron tells them that he thinks that she is a silver dragon in disguise. Although she is interested in acquiring some artifacts from Xen' | ||
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| + | 7. The heroes are hired by a Morin Nain merchant to explore some ancient caves discovered after a recent earthquake. In one of the caves, they find a crystal prison containing a trapped demon, guarded by a pair of red dragon zombies. | ||
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| + | 8. While traveling through a Zone De Manifestation in Aérénal, the adventurers are caught in a bubble of slow time – and suddenly they are in the midst of an all-out Draconique assault on the island of the Elfes. | ||
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| + | 9. While exploring the Les Terres des Lamentations, | ||
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| + | 10. Long ago, a rogue gold dragon formed an alliance with a clan of Dhakaani hobGobelins. Now this Kech Draguus has emerged from hiding. With a corps of Demi-dragon Gobelinoids and a few full-blooded dragons at its disposal, the Kech Draguus are poised to reshape Darguun. Will the party act to counter this threat, or will they let the blood of dragons seize the throne of Darguun? | ||
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