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| + | ====== Dracomarques ====== | ||
| + | {{: | ||
| + | {{:Single Mark.jpg|An example of a least Marque Du Dragon}} | ||
| + | **Marques du Dragon** are physical manifestations of the [[Prophétie Draconique]]. They have appeared on seven of [[Khorvaire|Khorvaire' | ||
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| + | ====== Marque Aberrante du Dragon ====== | ||
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| + | The Marques du Dragon are passed through bloodlines and when two members of different Marqué par le Dragon families reproduce it often results in **Marque Aberrante du Dragon**. The aberrant marks do not manifest identically each time therefore it is possible for two individuals with completely different looking marks to produce the same magical effect using the mark. Indeed each aberrant Marque Du Dragon is completely unique to its bearer. Originally aberrant marked were seen as outcasts and outsiders. Often they were shunned by the houses and eked out a pitiful existence. Many members bearing these Marque Aberrante du Dragon have since united in their differences and formed [[Maison Tarkanan]], most notably present in [[Sharn]]. | ||
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| + | RISING : ABERRANT D RAGONMARKS | ||
| + | YOUR SIGIL CREATES , C HILD O F CANNITH. MINE HOLDS | ||
| + | the power to destroy. | ||
| + | -Rotting Bal, Tarkanan enforcer | ||
| + | Les Douzes Marques du Dragon are predictable, | ||
| + | are generally constructive. But there is another kind | ||
| + | of Marque Du Dragon, which is dangelrous to both the bearer | ||
| + | and the people around them. Aberrant marks often appear | ||
| + | when people from different Marqué par le Dragon families | ||
| + | produce a child, and for this reason such unions are | ||
| + | forbidden by Les Douzes. But Marque Aberrante du Dragon can | ||
| + | appear on members of any race, at any age, regardless | ||
| + | of bloodline. No two Marque Aberrante du Dragon are exactly | ||
| + | alike-even if they grant the same power, they might | ||
| + | manifest in different ways. | ||
| + | It usually takes time for a character to learn to control | ||
| + | an aberrant mark, and in time, people might be hurt by | ||
| + | it. This factor has led to the general superstition that | ||
| + | people with Marque Aberrante du Dragon are dangelrous. | ||
| + | Aberrant marks are feared for another reason, too. | ||
| + | Long ago, aberrant marks were more Commun and | ||
| + | some held great powers. Aberrant leader Halas Tarkanan | ||
| + | could devastate cities with powerful earthquakes. | ||
| + | The Lady of the Plague wielded disease and commanded | ||
| + | hordes of vermin. The Maisons Marquées Du Dragon | ||
| + | united in an inquisition called La Guerre des Marques. | ||
| + | Some say this was a persecution of innocents, but most | ||
| + | feared the aberrants and stood by as the houses hunted | ||
| + | them down. Following La Guerre des Marques, aberrant | ||
| + | Marques du Dragon were few in number and relatively weak. | ||
| + | But since the Mourning, aberrant marks have been appearing | ||
| + | in greater numbers. | ||
| + | ====== Manifestations ====== | ||
| + | {{: | ||
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| + | Marques du Dragon typically appear in the bearer' | ||
| + | |||
| + | ====== Heir of Siberys ====== | ||
| + | {{: | ||
| + | Much rarer are the so called [[Heir of Siberys|Heirs of Siberys]] who possess the [[Marque de Siberys]], marks that cover much, if not all, of their body. A Marqué par le Dragon individual might labor all of their life and never manifest the Marque de Siberys, while an unmarked member of a house bloodline might suddenly manifest the mark overnight. It is unpredictable and unexplained despite steady research by top minds across Khorvaire. | ||
| + | The Marque de Siberys grants the bearer extraordinary power based upon which house' | ||
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| + | ====== The Marques du Dragon ====== | ||
| + | *The [[Marque de la Détection]] ([[Maison Médani]], Demi-Elfe) | ||
| + | *The [[Marque de la Découverte]] ([[Maison Tharashk]], Demi-orc, Humain) | ||
| + | *The [[Marque du Dressage]] ([[Maison Létourneau]], | ||
| + | *The [[Marque de la Guérison]] ([[Maison Brunet]], hobbit) | ||
| + | *The [[Marque de l' | ||
| + | *The [[Marque de la Création]] ([[Maison Bombardier]], | ||
| + | *The [[Marque du Passage]] ([[Maison Orléans]], Humain) | ||
| + | *The [[Marque de l' | ||
| + | *The [[Marque de la Sentinelle]] ([[Maison Garda]], Humain) | ||
| + | *The [[Marque de l' | ||
| + | *The [[marque_des_tempetes]] ([[Maison Lyrandar]], Demi-Elfe) | ||
| + | *The [[Marque de la Protection]] ([[Maison Kundarak]], Nain) | ||
| + | *The [[Marque de la Mort]] ([[Maison Vol]]) (Elfee, currently " | ||
| + | *[[marque_aberrante_du_dragon|Marque Aberrante du Dragon]] ([[Maison Tarkanan]], any) | ||
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| + | YOUR SIGIL CREATES , C HILD O F CANNITH. MINE HOLDS | ||
| + | the power to destroy. | ||
| + | -Rotting Bal, Tarkanan enforcer | ||
| + | |||
| + | The twelve dragonmarks are predictable, | ||
| + | are generally constructive. But there is another kind | ||
| + | of dragonmark, which is dangerous to both the bearer | ||
| + | and the people around them. Aberrant marks often appear | ||
| + | when people from different dragonmarked families | ||
| + | produce a child, and for this reason such unions are | ||
| + | forbidden by the Twelve. But aberrant dragonmarks can | ||
| + | appear on members of any race, at any age, regardless | ||
| + | of bloodline. No two aberrant dragonmarks are exactly | ||
| + | alike-even if they grant the same power, they might | ||
| + | manifest in different ways. | ||
| + | It usually takes time for a character to learn to control | ||
| + | an aberrant mark, and in time, people might be hurt by | ||
| + | it. This factor has led to the general superstition that | ||
| + | people with aberrant dragonmarks are dangerous. | ||
| + | Aberrant marks are feared for another reason, too. | ||
| + | Long ago, aberrant marks were more common and | ||
| + | some held great powers. Aberrant leader Halas Tarkanan | ||
| + | could devastate cities with powerful earthquakes. | ||
| + | The Lady of the Plague wielded disease and commanded | ||
| + | hordes of vermin. The dragonmarked houses | ||
| + | united in an inquisition called the War of the Mark. | ||
| + | Some say this was a persecution of innocents, but most | ||
| + | feared the aberrants and stood by as the houses hunted | ||
| + | them down. Following the War of the Mark, aberrant | ||
| + | dragonmarks were few in number and relatively weak. | ||
| + | But since the Mourning, aberrant marks have been appearing | ||
| + | in greater numbers. | ||
| + | |||
| + | |||
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| + | ====== Marques du Dragon ====== | ||
| + | |||
| + | Magic is the lifeblood of Eberron, encircling it like the [[ring_of_siberys|Anneau de Siberys]] and seeping up through the earth from the bones of [[khyber|Khyber]]. Perhaps the clearest manifestation of this pervasive magic is the appearance of Marques du Dragon among seven of Khorvaire’s Commun races. Marques du Dragon are elaborate skin patterns—more intricate and colorful than birthmarks, more distinctive than any tattoo—that also grant their bearers innate spell_like abilities. There are twelve families of Marques du Dragon, each one associated with a number of closely related manifestations. A thirteenth mark, the [[mark_of_death|Marque de la Mort]], has faded from history, and no living creature on Eberron carries it.\\ | ||
| + | To possess a Marque Du Dragon, a character must take the Least Marque Du Dragon feat. He or she can increase the power of the Marque Du Dragon by adding the Lesser Marque Du Dragon and Greater Marque Du Dragon feats, and by taking levels in the Marque Du Dragon heir prestige class. Also, the [[feat: | ||
| + | When it is used, a character’s Marque Du Dragon grows warm to the touch. It becomes fever hot when its spell_like abilities are used up for the day, and must be allowed to cool before its power can be drawn upon again. The descriptions of the Marques du Dragon that follow use the format outlined below. | ||
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| + | ==== Marques du Dragon ==== | ||
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| + | ^Mark | ||
| + | |[[aberrant_Marque Du Dragon|Aberrant Marque Du Dragon]]|[[house_tarkanan|Maison Tarkanan]] | ||
| + | |[[mark_of_detection|Detection]] | ||
| + | |[[mark_of_finding|Finding]] | ||
| + | |[[mark_of_handling|Handling]] | ||
| + | |[[mark_of_healing|Healing]] | ||
| + | |[[mark_of_hospitality|Hospitality]] | ||
| + | |[[mark_of_making|Making]] | ||
| + | |[[mark_of_passage|Passage]] | ||
| + | |[[mark_of_scribing|Scribing]] | ||
| + | |[[mark_of_sentinel|Sentinel]] | ||
| + | |[[mark_of_shadow|Shadow]] | ||
| + | | | ||
| + | |[[mark_of_storm|Storm]] | ||
| + | |[[mark_of_districting|Districting]] | ||
| + | |[[mark_of_death|Death]] | ||
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| + | ====== Marque Du Dragon NAME ====== | ||
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| + | A general summary of the Marque Du Dragon’s powers and influence starts each mark’s description.\\ | ||
| + | **House:** Each Marque Du Dragon appears among the members of one large extended family (or, in the case of the Marque de l' | ||
| + | For more information check out [[Marqué par le Dragon_houses|Maisons Marquées Du Dragon]]\\ | ||
| + | **Marks:** Each Marque Du Dragon appears in three increasingly powerful aspects and grants a single spell_like ability to characters who have the mark. If more than one spell_like ability is mentioned for a specific mark, a character chooses one that he possesses permanently thereafter. (Anyone who carries a least Marque Du Dragon also gains a bonus to a certain kind of skill check; this benefit is in addition to the mark’s spell_like ability.)\\ | ||
| + | A Marqué par le Dragon character can use his mark’s spell_like ability a certain number of times per day. He uses the ability as a sorcerer with a caster level as indicated in the descriptions of the Marque Du Dragon feats. Each more powerful aspect of a Marque Du Dragon stacks with the less powerful aspects, so that a lesser mark retains the power of a least mark, and a greater mark retains the powers of its associated lesser and least marks. family produce the wind to power the ships, while the unmarked masses fill the other crew roles aboard the vessels.\\ | ||
| + | Learn more about [[Marqué par le Dragon_houses|Maisons Marquées Du Dragon]]\\ | ||
| + | **Marks:** Each Marque Du Dragon appears in three increasingly powerful aspects and grants a single spell_like ability to characters who have the mark. If more than one spell_like ability is mentioned for a specific mark, a character chooses one that he possesses permanently thereafter. (Anyone who carries a least Marque Du Dragon also gains a bonus to a certain kind of skill check; this benefit is in addition to the mark’s spell_like ability.)\\ | ||
| + | A Marqué par le Dragon character can use his mark’s spell_like ability a certain number of times per day. He uses the ability as a sorcerer with a caster level as indicated in the descriptions of the Marque Du Dragon feats earlier in this chapter. Each more powerful aspect of a Marque Du Dragon stacks with the less powerful aspects, so that a lesser mark retains the power of a least mark, and a greater mark retains the powers of its associated lesser and least marks. | ||
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| + | D RAGONMARKS A N D BACKGROUN D S | ||
| + | Dragonmarks are bound to certain bloodlines, and by | ||
| + | choosing a mark, you are establishing your character' | ||
| + | blood connection to one of the families in the dragonmarked | ||
| + | houses. It's up to you to define your relationship | ||
| + | to the house. Were you brought up in the house? Or are | ||
| + | you independent from it? This is best represented by | ||
| + | your background. Consider the following options: | ||
| + | Agent. You have a close, ongoing relationship with your | ||
| + | house. The house agent background is a good choice if | ||
| + | you are actively working for the house. Alternately, | ||
| + | could take the noble background to reflect a blood tie | ||
| + | to the leaders of the house. | ||
| + | Independent Scion. You were raised or trained by the | ||
| + | house, but you've kept your independence. This means | ||
| + | you don't have many special privileges, but you also | ||
| + | don't have responsibilities. Guild artisan is a good | ||
| + | choice to reflect basic house training, but you could | ||
| + | choose entertainer for the Mark of Shadow, sailor for | ||
| + | the Mark of Storms, soldier for the Mark of Sentinel, | ||
| + | sage for the Mark of Scribing, and so on. | ||
| + | Excoriate. When a dragonmarked heir defies their | ||
| + | house, they might be cut off from their family. In the | ||
| + | past, your mark would be flayed from your body. Although | ||
| + | this mutilation is no longer practiced, such | ||
| + | exiles are still called excoriates. If you're an excoriate, | ||
| + | consider what you did to deserve this punishment. | ||
| + | Were you a criminal? A charlatan? Or perhaps a sage | ||
| + | who engaged in forbidden research? | ||
| + | Foundling. Your ancestors left the house long ago. You | ||
| + | have no ties to the house and may not have known you | ||
| + | were connected by blood before you manifested your | ||
| + | dragonmark. As an outlander or an urchin, you might | ||
| + | know nothing about the houses. As an acolyte or a | ||
| + | hermit, you could have put your faith ahead of worldly | ||
| + | things, choosing not to pursue a connection with the | ||
| + | houses. Whatever you decide, this is an opportunity to | ||
| + | talk with your DM about the role you'd like the house | ||
| + | to play in a campaign. Do you want them to be your enemy? | ||
| + | Would you prefer to avoid them completely? Or | ||
| + | do you want to work your way into a position of power | ||
| + | in the house, despite being an outsider? | ||
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