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demoniste [2022/03/08 13:58] – ↷ Page moved from demoniste to classe:demoniste maitregobdemoniste [2025/12/11 15:20] (current) – created - external edit 127.0.0.1
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 +/* À compléter */
 +{{tag>classes}}
 +
 +====== Démoniste (Warlock)======
 +{{:warlock.jpg |Démoniste}}
 +
 +Il n'y a pas de démoniste typique, ce genre de pouvoir est extrêmement rare sur [[:Éberron]]. S'il était facile de conclure un pacte, tout le monde le ferait. Certains démonistes ont peut-être gagné du pouvoir par pure chance, se trouvant juste au bon endroit au bon moment, lorsque les [[:Lunes]] et les [[:plans]] se sont alignés sur une [[:zone de manifestation]] particulière, permettant ainsi de conclure un accord avec un être extraplanaire.
 +
 +D'autres Démoniste ont peut-être gagné leur pacte grâce à leur recherche et leurs efforts, en apprenant des rituels oubliés depuis longtemps pour conjurer et négocier avec leur mécène. Un Démoniste pourrait être membre d'une lignée avec des liens ancestraux avec un démon, ou ils pourraient avoir revendiqué un artefact dans une ruine oubliée. 
 +
 +===== Patrons (Mécènes? =====
 +
 +==== L'Archifée ====
 +
 +La Cour des Fées de [[:Thélanis]] est plus proche d'Eberron que la plupart des autres plans. Il existe de nombreux endroits où il est possible de se faufiler entre ces 2 mondes. Les [[:Archifée]] de [[:Thélanis]] sont les héros et les méchants des contes de fées racontés dans le monde, et ils sont animés par les histoires qui les définissent. Voici quelques exemples d'Archifée :
 +
 +<ifauth @admin><alert type="warning">
 +A character might have stumbled into Thélanis by accident and forged a pact as part of the price of returning to Eberron, or perhaps they’re an aspirant of the Chanteurs Écolo, and found their patron in the depths of the Forêt Imposantes on a moonless night.
 +
 +The Archifée of Thélanis are the heroes and villains of the faerie tales told in this world, and they are driven by the stories that define them. A DM may decide that their requests are enigmatic, tied to feuds between the Fée themselves and unrelated to the details of a main storyline, but ones that might find their ties at some later date in a campaign. Archifée patrons might demand that a character keep an egg safe for a week, compose a poem, or reenact some part of the Archifée’s story. There are a number of patrons who fit the flavor of the Archifée pact even though they have no ties to Thélanis.
 +</alert></ifauth>
 +
 +**[[:Thelanis#Le Prince du Givre]]**. Il était autrefois un joyeux esprit d'été, jusqu'à ce que son véritable amour l'abandonne pour vivre une vie de mortelle avec un paladin de [[:Dol Arrah]]. Le prince ne pus rien faire pour sauver son ancienne amante. Maintenant, le domaine du prince est aussi froid que son cœur. Il déteste les amants et les nobles héros en général, les champions de Dol Arrah en particulier. Le prince pourrait exiger que son démoniste abandonne un véritable amour en échange de son pouvoir, puis charger celui-ci de répandre le chagrin ou de faire passer les héros vertueux pour des imbéciles.
 +
 +**Grand-mère**. Cette Archifée bienveillante aide les opprimés à réaliser leurs rêves. Elle a pitié des orphelins ou des parias occasionnels, leur donnant des pouvoirs pour les aider à s'élever au-dessus de leur rang, mais en retour, elle les chargera d'aider les autres dont l’histoire tragique lui touchent le cœur. Les grands arbres éveillés, [[npc:Oalian]] et [[npc:Embrisa]] pourraient se présenter comme des entités sympathiques similaires sur le [[:Plan Matériel]].
 +
 +**[[npc:Sora Katra]]**. Cette Sorcière immensément puissante est l'un des dirigeants actuels de la nation du [[:Droaam]] et a une longue histoire d'interaction, et parfois de manipulation, de héros pour réaliser ses visions du futur. Dans certains contes, elle est une méchante, mais dans beaucoup d'entre elles, c'est quelqu'un avec qui on peut négocier et qui agit comme une source de pouvoir ou d'informations pour quelqu'un d'assez intelligent pour ne pas se faire berner. Un démoniste au service de Katra pourrait travailler comme agent du [[:Droaam]], essayant d'aider la jeune nation à se faire reconnaître. Alternativement, il pourrait être un criminel ayant des liens avec [[:Daask]], ou simplement un héros potentiel qui a attiré l'attention de la sorcière visionnaire.
 +
 +
 +
 +
 +==== Le Céleste ====
 +
 +Là où un clerc tire son pouvoir de la foi, un démoniste a un marché concret avec une entité spécifique. Les dieux ne s'engagent généralement pas dans de telles transactions directes, et en tant que tel, un démoniste céleste n'aura généralement pas de pacte avec "[[:La Flamme d'Argent]]". Au lieu de cela, il concluera un marché avec une entité céleste spécifique. Voici quelques exemples de patron céleste :
 +
 +**Le [[:Couatl]] [[npc:Hezcalipa]]**. Les couatl sont les premiers enfants d'Eberron. La plupart se sont sacrifiés il y a longtemps, leur essence divine est à la base de la [[:Flamme d'Argent]] et tient à distance les anciens démons. [[npc:Hezcalipa]] est liée à la Flamme d'Argent et ne peut pas se manifester pleinement dans le monde, mais elle pourrait peut-être accordé à un démoniste l'accès à certains des pouvoirs de la Flamme en échange de son aide à combattre les ténèbres montantes. Hezcalipa ne fait pas confiance aux dirigeants de l'Église de la Flamme d'Argent moderne, et même si un démoniste exerce le pouvoir divin de la Flamme, il pourrait entrer en conflit avec des forces corrompues au sein de l'église.
 +
 +**L'Ange Ortaniel**. La Syranie est le plan de la paix et de toutes les choses qui fleurissent en des temps de payx. Ortaniel est un érudit céleste, un chroniqueur divin qui étudie la [[:Prophétie Draconique|Prophétie]] et enregistre les événements critiques. En tant qu'agent d'Ortaniel, un démoniste pourrait être lui-même un adepte, un sage ou même un chroniqueur. L'ange l'orientera dans la direction d'histoires intéressantes ou édifiantes à venir, et c'est le travail du démoniste d'enregistrer le résultat et de raconter l'histoire qui pourrait autrement ne jamais être entendue.
 +
 +**L'Archon Trasala**. [[:Shavarath]] est mêlé à une guerre sans fin entre les démons et les [[:célestes]]. La plupart du temps, ce conflit est entièrement lié aux plans extérieurs, et les commandants des deux côtés évitent d'attirer des mortels dans leur bataille. De temps en temps, des démons se glissent dans Eberron avec des agendas sinistres. Lorsque cela se produira, les commandants des forces de la justice, comme Trasala, solliciteront l'aide d'un mortel pour contrer ces agendas. En général, il veut que ses démonistes servent le concept large et abstrait de la justice. Il pourrait charger un démoniste d'exposer et de démêler les stratagèmes des [[:démons]] de [[:Shavarath]] et de leurs agents.
 +
 +
 +As an elf or even a half-elf, your patron could be a powerful member of the Undying Court – perhaps even a personal ancestor. As a half-elf on this path, it could be interesting to say that you are one of the last of your bloodline; thin as the connection is, you are the only living descendant of this councilor, and this is the foundation of your bond.
 +
 +==== Le Diable (Fiend) ====
 +
 +The most powerful fiends of Eberron are the Maîtres Démoniaques, but these ancient evils are bound by the Flamme d'Argent. The Seigneurs Des Cendres serve the Maîtres Démoniaques, and a warlock might have been recruited by one of the leaders of this immortal cabal. Alternately, a character could have a bargain with a fiend from the outer planes, a powerful being driven by a personal agenda. You might find inspiration in any of the following fiendish options below.
 +
 +**Le Geolier of Secrets**. The Overlord Sul Khatesh embodies the concept of dangelrous knowledge, both mundane secrets and arcane powers, that is best left alone. While she’s bound by the Flamme d'Argent, Sul Khatesh could be whispering secrets to your character, teaching spells and invocations through dream or vision. She doesn’t make demands, but she may reveal secrets your warlock might want to act upon such as assassin’s plans, cultist’s schemes, or other dark conspiracies. Worst yet your character might never know if your actions are somehow helping the Overlord achieve some diabolical purpose or perhaps freedom from her eternal bindings.
 +
 +**le Broyeur de Wyrm**. The rakshasa Durastoran is one of the most powerful members of the Seigneurs Des Cendres. He wages a cold and quiet war against the dragons of the Chambre. Warlocks that bargain with Durastoran guess that he is using them to strike at the Chambre, and those who strike a deal have usually experienced great loss due to the actions of the Chambre’s agents already. Most of these pacts stoke the fires of revenge hot enough to justify working with this fiend. A DM may decide that your patron’s requests pit your character against the dragons of the Chambre, and both paths might be means to an equally fiery end.
 +
 +**The Master of Flames**. Asgorel is a mighty balor who dwells in the blazing depths of Fernia. Asgorel embodies the wild and destructive power of flame, the wildfire that consumes cities and spreads terror. Asgorel has no grand agenda but could have granted you a fraction of his powers with the only demand that you use it, constantly. As long as you’re causing property damage or killing creatures, Asgorel will be satisfied. If too much time passes between battles, the demon might grow restless.
 +
 +  * **Fiendish Patrons**. There’s endless possibilities here. You could have a connection to an Overlord, or one of the powerful Lords of Dust; bear in mind that based on the nature of the Prophecy, a Lord of Dust may want to accomplish things that are actually benevolent in the short term in pursuit of the release of their Overlord. You could have a bargain with a powerful spirit of the outer planes – a fiend of Fernia or Shavarath.
 +
 +
 +==== Le Grand Ancien (The Great Old One) ====
 +
 +This pact reflects a bond to an alien entity, a force that can twist minds and cause madness. Here are two options that fit this story.
 +
 +**The Daelkyr**. Long ago, a number of daelkyr, lords of Xoriat, the realm of madness, led armies into Eberron. They shattered the nations of that age, and unleashed hordes of aberrations into the world. Ultimately, they were defeated and bound beneath ancient seals. Above all, the daelkyr are mysterious and unknowable, even today, and no one knows if they sought to conquer Eberron or if they simply wished to transform it. As a warlock tied to the daelkyr, at some point you could have made psychic contact with one of these mighty beings and negotiated your pact.
 +
 +Another more mysterious option is that the pact simply happened. You could have woken up one morning and found that you had an unblinking eye embedded in your palm, gazing at you. You might later learn to channel your magic through this eye as your power grows. As you use these powers, you can feel your body continue to changel in other ways.
 +
 +**The Quorien**. The most infamous of these denizens of the Dal Quor, the plane of dreams, are tied to the Rêve Obscur, a conspiracy that manipulates the world through dreams. You could be a willing agent of the Rêve Obscur, believing that the world will be better off once its united under Quorienen rule. Alternatively, you could have a connection to an independent Quorienen that has its own agenda, whether that’s fighting against the Rêve Obscur or pursuing its own goals. Your patron will contact you in dreams, and it’s in dreams that you learn your invocations and spells.
 +
 +  * **The Great Old One. **The Daelkyr are the easy choice here, but not the only one. The powers of a GOO Warlock are tied to telepathy and madness, and a powerful Quori could serve this role. Perhaps they claim to be a rebel, like those who formed the Kalashtar… do you believe them?
 +
 +
 +==== (The Hexblade) ====
 +
 +The Hexblade wields the power of L'Ombrefell, infusing it into weapons and summoning specters. In Eberron, this is best matched by the hungry plane of Mabar, also known as the Endless Night. Mabar embodies entropy and the end of all things. Its lords feed the source of that negative energy to empower the Mort-vivant, and one such lord might call a warlock into unholy service.
 +
 +**Queen of All Tears**. A powerful lord of the Mabar plane, the Queen of All Tears often seeks mortals who venture too close to Zone De Manifestations, surrounding them with the threat of undeath, and offering salvation as her first sinister gift. As a patron, she yearns for the mortal essences that are consumed by the Hexblade’s weapons, but also enjoys the general spread of misery and despair. If the Hexblade doesn’t feed this hunger by causing misery for others, she might find a way to make the Hexblade suffer. As a Hexblade, you could have learned to channel the power of Mabar into your weapons without making a bargain with a specific patron.
 +
 +**The Mourning**. The cataclysm that killed hundreds of thousands of people and destroyed the nation of Cyre is another dark force that could infuse your weapons with Ombrey power. Not only did you survive this disaster, but now you somehow wield its power, and you fear that you may be the harbinger of a new Mourning. You can either embrace these destructive powers and begin the cataclysm anew, or you can use them to combat greater evils and focus the power of the Mourning on those who truly deserve it.
 +
 +**Seigneur des Lames**. If you’re a Guerrier de Fer warlock, you might consider a Hexblade bargain with this Guerrier de Fer champion. Although he lacks the epic power of other groups, the Seigneur des Lames might have discovered a deep secret about a power hidden within the Guerrier de Fer themselves. He has agreed to become your mentor, and is teaching you to harness these secrets.
 +
 +**Immortal Weapon**. Rather than forming a bond with one of the celestials or fiends that are waging eternal battle on Shavarath, the plane of war, you’ve formed a connection with an immortal sentient weapon—a weapon that yearns to be used in the cause of either justice or tyranny, depending on its personality. Initially, you can only draw a Ombre of the weapon into your own, but once you have the Pact of the Blade you can conjure the actual weapon from Shavarath, granting you the unique honor and power of fighting in unison with your patron.
 +
 +**The Vessel**. You didn’t bargain for power, it was placed within you. It’s impossible to permanently destroy an immortal entity in Eberron and the only way to ensure it is subdued indefinitely is to bind it. Any sort of immortal might be bound within you. The spirit could be passive and dormant, but you can siphon its powers. Alternatively, it could be awake. You’re in full control of your powers, but the entity bound within you whispers to you, pushing you to follow its agenda. As you gain experience, you learn how to channel more of the prisoner’s power, but are you afraid that this may be weakening its bonds?
 +
 +**The Wandslinger**. Wands and combat magic are becoming increasingly Commun on the battlefields of Eberron. You might never have been one for studying spellbooks, but you’ve learned a solid set of cantrips and you’re working your way up to being able to drop a fireball or two. As a wandslinger, you might be a former soldier looking to get some use from your wartime skills, or you could be a scoundrel—a criminal or charlatan with fast hands and a silver tongue, looking to make some easy gold. Despite the name, you don’t have to have an arcane focus to cast spells, however, from a narrative standpoint you prefer to use a wand, staff or rod when you can.
 +
 +  * **Hexblades. **If you embrace the idea of a weapon as your patron, Eberron doesn’t have a lot of established options, but it’s easy enough to come up with some. A blade forged in the Age of Demons, infused with the power of a bound fiend. A weapon crafted in the Age of Giants that still holds the soul of an ancient titan. A dagger crafted by Sora Kell that holds a fragment of her spirit. A sword you found in Cyre, infused with the spirits of hundreds who died in the Mourning. The main questions are who created it and what it wants.
 +  
 +    * **The Undying. **This is an equally valid path for a Deathless Councilor. A stranger option would be Erandis Vol, or an ancient Qabalrin lich entombed in Xen’drik and not yet known in the wider world.
 +
 +==== Warlocks Without Patrons ====
 +
 +Also consider whether the warlock has a way to signal the patron, or if the patron is the only one who can start a conversation.
 +
 +Patron Communication d8
 +
 +1 Birds or small animals speak to you with eerie voices.
 +
 +2 Your patron speaks through mirrors, animating your reflection and speaking with your voice.
 +
 +3 You carry a journal (which could become your Book of Ombres), and messages from your patron appear on its pages.
 +
 +4 You hear your patron’s voice in the rippling of water, the crackling of flames, or in the howling of the wind.
 +
 +5 Your patron speaks to you in dreams, crafting elaborate scenarios. Hopefully you’re not being manipulated by the Rêve Obscur!
 +
 +6 To receive messages from your patron, you have to drink a special—and highly alcoholic—potion.
 +
 +7 You find messages from your patron scrawled on walls and embedded in graffiti.
 +
 +8 Your patron possesses random stRangers for brief periods of time.
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 +
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 +{{url>http://vps265505.vps.ovh.ca/5eTools/classes.html#warlock_phb,state:isshowscsources=b1,fbmt:sand~b0~b0,flstsource:vrgr=0~egw=0~mot=0~morgravemiscellany=0,flopsource:extend 100%,800 noborder}}
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