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| + | /* À compléter */ | ||
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| + | ====== Démoniste (Warlock)====== | ||
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| + | Il n'y a pas de démoniste typique, ce genre de pouvoir est extrêmement rare sur [[: | ||
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| + | D' | ||
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| + | ===== Patrons (Mécènes? | ||
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| + | ==== L' | ||
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| + | La Cour des Fées de [[: | ||
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| + | <ifauth @admin>< | ||
| + | A character might have stumbled into Thélanis by accident and forged a pact as part of the price of returning to Eberron, or perhaps they’re an aspirant of the Chanteurs Écolo, and found their patron in the depths of the Forêt Imposantes on a moonless night. | ||
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| + | The Archifée of Thélanis are the heroes and villains of the faerie tales told in this world, and they are driven by the stories that define them. A DM may decide that their requests are enigmatic, tied to feuds between the Fée themselves and unrelated to the details of a main storyline, but ones that might find their ties at some later date in a campaign. Archifée patrons might demand that a character keep an egg safe for a week, compose a poem, or reenact some part of the Archifée’s story. There are a number of patrons who fit the flavor of the Archifée pact even though they have no ties to Thélanis. | ||
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| + | **[[: | ||
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| + | **Grand-mère**. Cette Archifée bienveillante aide les opprimés à réaliser leurs rêves. Elle a pitié des orphelins ou des parias occasionnels, | ||
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| + | **[[npc: | ||
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| + | ==== Le Céleste ==== | ||
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| + | Là où un clerc tire son pouvoir de la foi, un démoniste a un marché concret avec une entité spécifique. Les dieux ne s' | ||
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| + | **Le [[:Couatl]] [[npc: | ||
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| + | **L' | ||
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| + | **L' | ||
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| + | As an elf or even a half-elf, your patron could be a powerful member of the Undying Court – perhaps even a personal ancestor. As a half-elf on this path, it could be interesting to say that you are one of the last of your bloodline; thin as the connection is, you are the only living descendant of this councilor, and this is the foundation of your bond. | ||
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| + | ==== Le Diable (Fiend) ==== | ||
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| + | The most powerful fiends of Eberron are the Maîtres Démoniaques, | ||
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| + | **Le Geolier of Secrets**. The Overlord Sul Khatesh embodies the concept of dangelrous knowledge, both mundane secrets and arcane powers, that is best left alone. While she’s bound by the Flamme d' | ||
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| + | **le Broyeur de Wyrm**. The rakshasa Durastoran is one of the most powerful members of the Seigneurs Des Cendres. He wages a cold and quiet war against the dragons of the Chambre. Warlocks that bargain with Durastoran guess that he is using them to strike at the Chambre, and those who strike a deal have usually experienced great loss due to the actions of the Chambre’s agents already. Most of these pacts stoke the fires of revenge hot enough to justify working with this fiend. A DM may decide that your patron’s requests pit your character against the dragons of the Chambre, and both paths might be means to an equally fiery end. | ||
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| + | **The Master of Flames**. Asgorel is a mighty balor who dwells in the blazing depths of Fernia. Asgorel embodies the wild and destructive power of flame, the wildfire that consumes cities and spreads terror. Asgorel has no grand agenda but could have granted you a fraction of his powers with the only demand that you use it, constantly. As long as you’re causing property damage or killing creatures, Asgorel will be satisfied. If too much time passes between battles, the demon might grow restless. | ||
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| + | * **Fiendish Patrons**. There’s endless possibilities here. You could have a connection to an Overlord, or one of the powerful Lords of Dust; bear in mind that based on the nature of the Prophecy, a Lord of Dust may want to accomplish things that are actually benevolent in the short term in pursuit of the release of their Overlord. You could have a bargain with a powerful spirit of the outer planes – a fiend of Fernia or Shavarath. | ||
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| + | ==== Le Grand Ancien (The Great Old One) ==== | ||
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| + | This pact reflects a bond to an alien entity, a force that can twist minds and cause madness. Here are two options that fit this story. | ||
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| + | **The Daelkyr**. Long ago, a number of daelkyr, lords of Xoriat, the realm of madness, led armies into Eberron. They shattered the nations of that age, and unleashed hordes of aberrations into the world. Ultimately, they were defeated and bound beneath ancient seals. Above all, the daelkyr are mysterious and unknowable, even today, and no one knows if they sought to conquer Eberron or if they simply wished to transform it. As a warlock tied to the daelkyr, at some point you could have made psychic contact with one of these mighty beings and negotiated your pact. | ||
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| + | Another more mysterious option is that the pact simply happened. You could have woken up one morning and found that you had an unblinking eye embedded in your palm, gazing at you. You might later learn to channel your magic through this eye as your power grows. As you use these powers, you can feel your body continue to changel in other ways. | ||
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| + | **The Quorien**. The most infamous of these denizens of the Dal Quor, the plane of dreams, are tied to the Rêve Obscur, a conspiracy that manipulates the world through dreams. You could be a willing agent of the Rêve Obscur, believing that the world will be better off once its united under Quorienen rule. Alternatively, | ||
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| + | * **The Great Old One. **The Daelkyr are the easy choice here, but not the only one. The powers of a GOO Warlock are tied to telepathy and madness, and a powerful Quori could serve this role. Perhaps they claim to be a rebel, like those who formed the Kalashtar… do you believe them? | ||
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| + | ==== (The Hexblade) ==== | ||
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| + | The Hexblade wields the power of L' | ||
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| + | **Queen of All Tears**. A powerful lord of the Mabar plane, the Queen of All Tears often seeks mortals who venture too close to Zone De Manifestations, | ||
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| + | **The Mourning**. The cataclysm that killed hundreds of thousands of people and destroyed the nation of Cyre is another dark force that could infuse your weapons with Ombrey power. Not only did you survive this disaster, but now you somehow wield its power, and you fear that you may be the harbinger of a new Mourning. You can either embrace these destructive powers and begin the cataclysm anew, or you can use them to combat greater evils and focus the power of the Mourning on those who truly deserve it. | ||
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| + | **Seigneur des Lames**. If you’re a Guerrier de Fer warlock, you might consider a Hexblade bargain with this Guerrier de Fer champion. Although he lacks the epic power of other groups, the Seigneur des Lames might have discovered a deep secret about a power hidden within the Guerrier de Fer themselves. He has agreed to become your mentor, and is teaching you to harness these secrets. | ||
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| + | **Immortal Weapon**. Rather than forming a bond with one of the celestials or fiends that are waging eternal battle on Shavarath, the plane of war, you’ve formed a connection with an immortal sentient weapon—a weapon that yearns to be used in the cause of either justice or tyranny, depending on its personality. Initially, you can only draw a Ombre of the weapon into your own, but once you have the Pact of the Blade you can conjure the actual weapon from Shavarath, granting you the unique honor and power of fighting in unison with your patron. | ||
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| + | **The Vessel**. You didn’t bargain for power, it was placed within you. It’s impossible to permanently destroy an immortal entity in Eberron and the only way to ensure it is subdued indefinitely is to bind it. Any sort of immortal might be bound within you. The spirit could be passive and dormant, but you can siphon its powers. Alternatively, | ||
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| + | **The Wandslinger**. Wands and combat magic are becoming increasingly Commun on the battlefields of Eberron. You might never have been one for studying spellbooks, but you’ve learned a solid set of cantrips and you’re working your way up to being able to drop a fireball or two. As a wandslinger, | ||
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| + | * **Hexblades. **If you embrace the idea of a weapon as your patron, Eberron doesn’t have a lot of established options, but it’s easy enough to come up with some. A blade forged in the Age of Demons, infused with the power of a bound fiend. A weapon crafted in the Age of Giants that still holds the soul of an ancient titan. A dagger crafted by Sora Kell that holds a fragment of her spirit. A sword you found in Cyre, infused with the spirits of hundreds who died in the Mourning. The main questions are who created it and what it wants. | ||
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| + | * **The Undying. **This is an equally valid path for a Deathless Councilor. A stranger option would be Erandis Vol, or an ancient Qabalrin lich entombed in Xen’drik and not yet known in the wider world. | ||
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| + | ==== Warlocks Without Patrons ==== | ||
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| + | Also consider whether the warlock has a way to signal the patron, or if the patron is the only one who can start a conversation. | ||
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| + | Patron Communication d8 | ||
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| + | 1 Birds or small animals speak to you with eerie voices. | ||
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| + | 2 Your patron speaks through mirrors, animating your reflection and speaking with your voice. | ||
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| + | 3 You carry a journal (which could become your Book of Ombres), and messages from your patron appear on its pages. | ||
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| + | 4 You hear your patron’s voice in the rippling of water, the crackling of flames, or in the howling of the wind. | ||
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| + | 5 Your patron speaks to you in dreams, crafting elaborate scenarios. Hopefully you’re not being manipulated by the Rêve Obscur! | ||
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| + | 6 To receive messages from your patron, you have to drink a special—and highly alcoholic—potion. | ||
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| + | 7 You find messages from your patron scrawled on walls and embedded in graffiti. | ||
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| + | 8 Your patron possesses random stRangers for brief periods of time. | ||
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| + | {{url> | ||
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