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dar_qat [2019/12/19 13:00] – ↷ Links adapted because of a move operation 0.0.0.0dar_qat [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +/* à compléter */
 +====== Dar Qat ======
 +<WRAP box bgblue fgblack 400px left :en>
 +{{98371.jpg}}
 +<panel type="default" no-body="true">
 +^Grosseur | Petite Ville |
 +^Pays | [[Riedra]]|
 +^Population | 6 430|
 +^Population | [[Humains]], [[Inspiré]] et [[Demi-Géants]]|
 +^Gouverneur | Seigneur Ralastar|
 +^Gouvernement  | [[Inspiré]] |
 +</panel></WRAP>
 +
 +
 +**Dar Qat** est un port éloigné de [[Riedra]] sur la côte ouest de [[Xen'drik]].
 +
 +====== Historique ======
 +Fondée par des explorateurs de l'Unité de [[Riedra]] bien avant l'établissement de [[cap-tempete]], la petite ville de Dar Qat est un avant-poste pour ce lointain empire.
 +
 +====== Descriptif ======
 +Dar Qat est une belle ville fabriqué en cristacier (un alliage de cristal et de fer) affichant la puissance de [[Riedra]]. La ville est éclipsée par un [[Monolithe Quorien]] voisin.
 +
 +Niché dans les [[Cimeterres]], Dar Qat est situé le long de la rive sud d'une baie faisant saillie dans [[Xen'Drik]] depuis la [[Mer des âmes perdues]].
 +
 +Ses occupants comprennent des [[Humains]], des seigneurs [[Inspiré]] et des esclaves [[demi-Géant]]s.
 +
 +Tous les trésors, produits raffinés et marchandises du continent destinés à [[Sarlona]] partent de Dar Qat.
 +
 +
 +
 +The city is beautiful—more a work of art than a place of habitation. The wall
 +surrounding the city is four times the height of a human, formed of blue crysteel
 +that glitters in the light of the sun. It seems to have been carved from a single slab of
 +crystal, though surely that can’t be possible. Safely behind the wall, a dozen towers
 +of glass and stone rise up, studded with crystal spheres that pulse with all the colors
 +of the rainbow. The buildings are smooth and rounded, with curved walls that
 +create an aesthetic quite unlike the towers of Sharn or the ruins of Cap-Tempête.
 +As impressive as the city is, it is dwarfed by the massive monolith that
 +stands to the south. The ovoid monument is at least 800 feet tall and covered
 +with a tracery of glowing lines.
 +
 +Cap-Tempête might be the largest human city in Xen’drik,
 +but few people know that it was not the fi rst settlement.
 +That honor goes to Dar Qat, the outpost of the distant
 +empire of Riedra. The Inspired lords who dominate Riedra
 +have long been interested in the resources and secrets
 +hidden in Xen’drik, and they established their city a full
 +century before the pirates of Khorvaire set the fi rst stones
 +of Cap-Tempête. In fact, Riedran merchant vessels have long
 +been the favored prey of the northern pirates; were it not
 +for the steady stream of Riedran shipping, Cap-Tempête
 +might never have been established to begin with.
 +Though many Sarlonan expeditions set out from
 +Cap-Tempête, Dar Qat is where all Xen’drik trade goods
 +bound for Sarlona are refi ned and processed. The city
 +also provides a base for more clandestine Riedran exploration
 +of the continent. Though the city exports dragonshards,
 +the resonant stone of the crystal wastes, long corn,
 +gurk’ash, and dream serpents, the quori’s primary interest
 +in Xen’drik is the discovery of artifacts related to the
 +planar invasion of ages past.
 +Few people know that Dal Quor, the Region of Dreams,
 +undergoes a cyclical process of implosion and rebirth, and
 +that the present age of the Dreaming Dark is thought to be
 +“the Dream of the Age.” However, fewer still understand
 +the full implications of this cycle of destruction.
 +The quori who presently occupy Dal Quor are not the
 +same quori who invaded Xen’drik forty thousand years ago.
 +Those ancient quori (along with their knowledge and history)
 +were destroyed during the last turn of the age, and it
 +is the next turn of the age over which the Inspired and the
 +kalashtar now wage war. The Inspired seek to prevent Dal
 +Quor’s destruction, hoping to maintain the present age
 +of the Dreaming Dark for all time. The kalashtar seek to
 +advance the schedule of the plane’s rebirth, believing that
 +a coming age of light will replace the present darkness.
 +The turn of the age means that the quori of the present
 +day have no firsthand knowledge of the society that preceded
 +them. The relics and lore of the war that destroyed
 +Xen’drik are literally priceless to the quori and their
 +Inspired servants—especially any power that promises to
 +bring Dal Quor and Eberron coterminous once again.
 +The Inspired of Dar Qat have recently completed
 +the construction of one of the hanbalani altas—the towering
 +monoliths that rise across Riedra. Where it towers over
 +the city, the monolith acts as a psychic battery, drawing
 +on the mental energy of the city’s inhabitants to aid the
 +Inspired’s control. The Inspired will undoubtedly start
 +constructing new monoliths in the future, to further spread
 +their power across the shattered land.
 +Strangers are not welcome in Dar Qat, and the Riedrans
 +are noted for their xenophobia. Foreigners are
 +barbarians and
 +criminals whose very presence disrupts the spiritual evolution
 +of the Riedran people. The pirates of the Thunder Sea
 +have long helped to reinforce these stereotypes, and as a
 +result, all Xen’drik business involving the empire must
 +be conducted in the Riedran embassy in Cap-Tempête.
 +Although a majority of Dar Qat’s inhabitants are
 +human, the city has a signifi cant population of dromite and
 +half-giant slaves. These psionic half-giants share a connection
 +to both the land of their masters and the continent on
 +which they now toil—native to Sarlona but descended from
 +giant explorers who fled to that land after Xen’drik’s fall.
 +For the most part, these slaves are kept passive by constant
 +indoctrination and the effects of the hanbalani monolith.
 +However, some develop the strength of will to rebel against
 +their overlords, and escaped slaves might assist PCs against
 +the plans of the Dreaming Dark.
 +Infi ltrating Dar Qat is no small task, since the city’s
 +human guards are supplemented by empty vessel psychic
 +warriors, soulknives, and psions. Seers use remote viewing
 +to watch the gates, and kineticists can bring considerable
 +firepower to bear against foes who think to take the city by
 +force. Though the Inspired seem to have little interest in
 +confl ict with Cap-Tempête, they maintain a considerable
 +garrison in Dar Qat—both in expectation of hostilities
 +from Khorvaire and against the dangers their expeditions
 +face exploring the wilds.
 +Where there’s a will, there’s typically a way, however—
 +especially if a party intent on entering the city has a
 +sympathetic ally behind the walls. Perhaps a dromite elocater
 +is hidden among the slaves—a gifted teleporter who has
 +concealed her talents from her masters, and who is waiting
 +for an opportunity to release her comrades from bondage.
 +Leadership: Dar Qat is governed by Lord Ralastar
 +(LE male tsucora Inspired telepath 5/thrallherd 7 [EPH 153]). He is supported by eleven Inspired aides and
 +over seven hundred empty vessels, who perform the important
 +and administrative tasks in the city. Although only
 +twelve Inspired currently reside in Dar Qat, the presence of
 +the empty vessels allows other quori to easily manifest within
 +the city. Thus, agents of the Dreaming Dark can appear at
 +any time, posing a threat to characters of any level. The
 +commander of the guards is Harulkek (LE male tsucora
 +Inspired psychic warrior 9), but if the Dreaming Dark or
 +the Thousand Eyes suspects great danger, far more capable
 +agents can be dispatched to protect the city.
 +Demographics: Humans 95%, dromites 2%, other
 +(empty vessels, giants, half-giants, Inspired) 3%.
 +Economics: 2,000 gp purchase limit; no asset limit.
 +Dar Qat is focused on processing trade goods and shipping
 +to Sarlona, not trade within the city.
 +
 +Dar Qat. The Inspired lords of Riedra are just as interested in the resources of Xen'drik as the people of Khorvaire. Dar Qat is a Riedran port, a fortress built from glittering crysteel (grown crystal as strong as steel) and dwarfed by a nearby monolith believed to serve as a psychic anchor for the city. Outsiders are rarely welcome within the walls of Dar Qat.
 +{{page>[template:xen'drik]}}
 +{{tag>["Géographie"]}}
 +{{tag>["Xen'drik"}}
 +{{tag>["Villes"]}}
 +{{tag>[Riedra]}}