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| + | /* À compléter */ | ||
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| + | ====== Daask ====== | ||
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| + | <WRAP box fgblack 350px left :en> | ||
| + | {{ daask.jpg |}} | ||
| + | <panel type=" | ||
| + | ^Provenance | ||
| + | ^Fondation | 988 AR | | ||
| + | ^Status | ||
| + | ^Uniforme | ||
| + | ^Alignement | Neutre Mauvais | | ||
| + | ^Leader | Secret, Voir plus bas | | ||
| + | </ | ||
| + | </ | ||
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| + | Daask est une organisation criminelle qui s'est récemment répandue en [[brelande|Brelande]] et dans l' | ||
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| + | Apparus pour la première fois à [[: | ||
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| + | ====== Composition des membres ====== | ||
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| + | La plupart de leurs membres sont des [[: | ||
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| + | ===== Membres notables ===== | ||
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| + | * [[npc: | ||
| + | * [[npc: | ||
| + | * [[npc: | ||
| + | * [[npc: | ||
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| + | ====== Activités criminelles ====== | ||
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| + | Leur principal source de revenue est le racket de protection, et ils tiennent leurs promesses avec une fréquence surprenante. La plupart des violences commises par Daask visent d' | ||
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| + | Comme usurier, ils offrent l'or brut des mines du [[:Droaam]] à ceux qui le nécessitent. Pour garantir un remboursement rapide, ils exigent souvent une garantie sous la forme d'un « prêt de pierre », où l'un des membres de la famille de l' | ||
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| + | Le commerce de substances alchimiques illicites est le domaine où Daask se heurte le plus à d' | ||
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| + | <ifauth @admin>< | ||
| + | ====== Secret Purpose ====== | ||
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| + | Anyone studying Daask for a prolonged time will notice that many of their actions show too much thought and foresight, some of their activities only hitting an enemy months after the fact, and sometimes in a different city altogether. The reason for this is that Daask is guided by one hand: that of [[npc: | ||
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| + | Each cell leader owns a scying crystal that puts them in direct contact with Sora Katra whenever she wishes. She knows who owes Daask gold, she knows who uses Dragon' | ||
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| + | Daask is expert at manipulation, | ||
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| + | Each member of Daask is an elite soldier, chosen more for intelligence than for anything else. The ogre enforcers may seem like brutes, but it is all a carefully constructed facade. When circumstances demand it a Daask cell pulls together with all the precision of a military strike team, and they have an immensely diverse set of monstrous abilities to pull from. With all the resources of Droaam behind them, their operatives are often armed with Objets Magiques, artifacts and oracular insight to boot. | ||
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| + | ===== Dragon' | ||
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| + | So far, Dragon' | ||
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| + | Dragon’s Blood Dragon’s blood is a mysterious substance produced in Droaam. So far it has defied mystical analysis; there is some ingredient known only to the Filles De Sora Kell, and neither Maison Bombardier nor the Congrès Ésotérique has managed to reproduce it. As with an Machine Occulte, the precise effects of dragon’s blood are in your hands; they vary by dose and by user. At its simplest level, dragon’s blood can serve as a power jewel or a potion of clarity; however, it could have more dramatic effects, such as providing temporary access to higher-level spells or powers, temporarily providing at-will access to an encounter power, or dramatically amplifying the efficacy of a ritual. It is also highly addictive. Player characters are remarkable individuals, | ||
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| + | </ | ||
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| + | <ifauth @admin> | ||
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| + | Daask Lore | ||
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| + | Streetwise DC 20: Daask makes its home in the depths. The largest cities of the Cinq Nations are built on Dhakaani foundations, | ||
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| + | Streetwise DC 25: How can monsters engage in violence in the Cinq Nations without being brought down by the law? Few watchmen are willing to throw away their lives facing a war troll or a Méduse; if it has to be done, let the King’s Citadel or some elite unit do the work. Beyond that, by staying in the wretched parts of town and focusing its aggression on other criminals, Daask has little obvious impact on upstanding citizens. Beyond this, Daask is surely using some of its ill-gotten gains to bribe the authorities, | ||
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| + | ===Using Daask=== | ||
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| + | At its simplest level, Daask is a way to justify the presence of monsters in the city. Want to have an encounter with werewolves and a Méduse? Figure out how it ties to the goals of Daask. Soldiers of Daask will be more disciplined than random bandits, but not every encounter has to tie into Sora Katra’s grand plans. If you want Daask to play a more significant role, consider the following ideas. | ||
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| + | Friends & Family: A player character isn’t likely to take out a loan from Daask, or to be running a tavern in Lower Dura. However, no character should exist in a vacuum. Encourage your players to develop the backgrounds of their characters, and see what you can do with this information. Did any of the characters fight in La Dernière Guerre? Then it’s an old war buddy—the company cook—who started that tavern. Where did the rogue learn her skills? Her mentor is working for the Clan Saputo. The wizard’s nephew is experimenting with dragon’s blood, while the cleric’s cousin has been petrified and sent to Droaam—can you track him down? Adventurers are equipped to battle monsters, but there are surely some people among their supporting cast who aren’t. Use them to create the foundation of a Daask campaign. | ||
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| + | Mob War: Daask is engaged in a ruthless war with other criminal forces in Brelande and Aundair. Although the adventurers might have no sympathy for Daask or the cartel’s enemies, they or their friends could easily be caught in the crossfire. This can be an easy way to start a session with a bang; the adventurers are relaxing at their favorite bar when Daask forces smash down the door. | ||
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| + | The Tharashk Connection: Maison Tharashk is the youngest of the Maisons Marquées Du Dragon, and one of the most ambitious. Not content with its footholds in prospecting, | ||
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| + | Dragon’s Blood: When Maison Bombardier tasks the adventurers to solve the mystery of dragon’s blood, can they track it to its source and discover its true nature? If it does indeed bind souls to Sora Katra, can they find a way to break the Sorcière’s connection to her victims? | ||
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| + | The Eye: A Féral, Demi-orc, or changelin character receives an unexpected package: a magical amulet of considerable power. If the adventurer dons the necklace, a voice speaks in his mind. Sora Katra has been watching him, and she wants him to take control of the local Daask cell. She says that the character has a blood tie to a warlord of Droaam, and she believes that he is destined to be a leader of his people. She can guide him, but first he must prove himself in the Cinq Nations. What does the party do? Daask’s enemies are criminals. Will the adventurers take over the local cell and fight these thugs? Could the Sorcière be telling the truth? | ||
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| + | DAASK | ||
| + | Formed by monstrous immigrants from Droaam, Daask has been building its power in the Khyber' | ||
| + | From the outside, Daask appears to be interested solely in fomenting violence and chaos. The monstrous nature of its members reinforces this impression; most people consider the members of Daask to be savage beasts. The truth is more complicated. The Droaamites who make up the core of Daask aren't merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire. The seemingly random attacks by Daask are part of a larger plan that, if it succeeds, will eventually give Sora Katra a foothold in the heart of Khorvaire. | ||
| + | Over the last two years, the Daask cell in Sharn has been waging a slowly escalating war against the holdings of the Saputo Clan. The Saputos were surprised by the violence of these attacks and have suffered significant losses. Daask prefers guerrilla tactics, using only as many combatants as necessary to get a job done, never staying in one place too long, and quickly retreating back to their turf. Though the Saputos still control much of criminal activity in the middle and upper parts of Sharn, Daask is gaining ground in the lower level of the city and controls crime in the Cogs. | ||
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| + | DAASK OPERATIONS | ||
| + | Violence and intimidation are Daask' | ||
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| + | As Daask has seized territory from the Saputo Clan, it has also begun taking over a few of the clan's traditional businesses. In addition to dreamlily, Daask sells a highly addictive drug called dragon' | ||
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| + | Daask has another, perhaps surprising area of operation: religion. The organization has brought priests of the Dark Six to Sharn and has restored a ruined temple to the Dark Six in Khyber' | ||
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| + | DAASK N P C s | ||
| + | Daask' | ||
| + | Some of Daask' | ||
| + | * Sora Katra is the ultimate leader of Daask, but as one of the Daughters of Sora Kell, she remains in Droaam. The hag stays in contact with all of her main subordinates by magic and keeps a detailed ledger of the group' | ||
| + | * Cavallah is a disciplined female oni and the current leader of the Daask cell in Sharn. She is the mastermind of the organization' | ||
| + | * Barash, a male medusa, is Cavallah' | ||
| + | * Ash is a female human priest of the Shadow. As the most powerful and beloved of Daask' | ||
| + | * The gnoll Keshta commands a small unit of elite gnoll commandos. Disciplined and ruthless, these soldiers are often called upon to carry out retaliatory strikes against those who defy Daask. | ||
| + | * Zaeran, an elf werewolf, is a recent arrival to Sharn. He's one of the sons of the Droaamish warlord Zaeurl. Zaeran has come to the city with a small group of wererats and werewolves, and has an agenda known only to himself and Sora Katra. | ||
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| + | C O G HUB | ||
| + | Daask members congregate in safe houses that are hard to find and easy to defend or escape from. The most popular gathering location is a Cog hub. The dark, twisting halls of these underworld hot spots are familiar to Daask members and confusing to their enemies. A Cog hub's tight passages have plenty of choke points, forcing one-on-one confrontations in which Daask' | ||
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| + | Trying to find a Daask hub in the Cogs is an adventure in itself. Most members are understandably tight-lipped about the location of their meeting and hiding places. Once the characters know a hub's location, they still must navigate the mazelike Cogs to find the place. | ||
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| + | C HAPTER 4 I BUILDING E B ERRON ADVENTURES | ||
| + | CO G HUB FEATURES | ||
| + | The Cog hub shown in map 4.13 could be a Daask location, or it could be any Sharn underworld location you need it to be. Several crafted and natural labyrinthine passages no more than 10 feet wide lead to the main chamber. Many of these passages connect with stairs, ladders, and wells that lead higher or lower in the Cogs, in addition to small chambers that could be ambush points, temporary quarters for criminals or squatters, or places to lay a trap or place an alarm trigger. These passages converge into a single large chamber that can hold a large group for meetings and serve as a temporary safe house or a place to stash contraband. | ||
| + | When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. | ||
| + | Smaller rooms with heavy iron doors adjoin the largest chamber. These rooms can serve as holding cells for captives, vaults for valuables, or hiding spots. | ||
| + | CO G HUB ADVENTURES | ||
| + | The Cog Hub Adventures table offers reasons why your characters might need to visit such a location. In addition, the characters could meet with a Daask patron in a Cog hub. | ||
| + | Coe H u s ADV E N T U R E S | ||
| + | d l O Adventure Goal | ||
| + | Obtai n samples of d ragon' | ||
| + | 2 I n fi ltrate a Daask meeting to d iscover the next Saputo Clan holding they plan to target. | ||
| + | 3 Captu re a Daask worg and replace it with a worg loyal to the Saputo Clan. | ||
| + | 4 Sniff out a traitor among Daask l i eutenants. | ||
| + | 5 Escape the Cog h u b after being captured by Daask forces. | ||
| + | 6 Kick out sq uatters to get the Cog h u b ready to serve as a Daask safe house. | ||
| + | 7 Assault Daask mem bers meeting i n the Cog h u b to d isrupt the organ ization . | ||
| + | 8 Defend a Daask Cog h u b from a Saputo Clan attack. | ||
| + | 9 Rescue an i n j u red Daask soldier h id den inside a Cog h u b that has been taken over by the Saputo Clan. | ||
| + | 1 0 Place a lethal trap i n a Cog h u b, t o b e triggered the next time Daask forces enter the place. | ||
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| + | DAASK VILLAINS | ||
| + | If Daask villains want something, they take it, and they destroy anything that gets in their way. Though some members of the organization are brutes, many are more cunning than they appear. Often what seems to be random violence might be motivated by something other than greed and cruelty. | ||
| + | Examples of Daask villains appear on the Daask Villains table. | ||
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| + | DAASK VILLAINS | ||
| + | ^d6 ^Villain ^ | ||
| + | |1| Several harpies travel to the upper wards and use their luring songs to make rich people fall to their deaths. The harpies pick the corpses for valuables.| | ||
| + | |2| A pack of gnolls rampages through the lower wards, killing any halflings they come across. The gnolls take the halflings' | ||
| + | |3| A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a cataclysmic storm. Sacrifices to the Devourer fuels the ritual.| | ||
| + | |4| A changelin agent of Daask seeks to frame the Tyrants for attacks on the Saputo Clan, driving a wedge between the two organizations.| | ||
| + | |5| A wererat priest of the Mockery starts a cult in Lower Dura, teaching its followers the arts of assassination.| | ||
| + | |6| A gargoyle sharpshooter continually finds new vantage points in the upper wards from where it can assassinate targets in the middle and lower wards.| | ||
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| + | DAASK CAMPAIGN THE M E S | ||
| + | On the surface, Daask appear to b e nothing more complicated than a gang of violent monsters wreaking havoc in the worst parts of the city. If you want, this can be the only role they play in a campaign: a ready source of sudden violence. Low-level characters might work with the Sharn Watch or the Saputo Clan to curtail Daask muggings and raid dreamlily houses. This crusade against Daask will escalate as the adventurers become more powerful; Daask will unleash ever more powerful monsters, and its forces might start targeting the adventurer' | ||
| + | Another option is to delve deeper into the motives of Daask, to explore the idea that these monsters aren't as savage as they appear. The elite members of Daask are spies, soldiers, and saboteurs using their criminal activities as a cover for their true agenda. What is Sora Katra rea1ly trying to accomplish in Sharn? This question ties to how you decide to use the Daughters of Sora Ke11, described earlier in this chapter. Do the Daughters simply want to ravage their enemies? Or, guided by the oracular visions of Sora Teraza, are they actually working toward some greater good? For instance, Daask agents could break into the vaults and workshops of dragonmarked houses and discover secret projects forbidden by the Treaty of Thronehold. They could clash with spies of foreign powers in Sharn, or pursue ancient artifacts in the ruins below the city to keep them out of others' | ||
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| + | DAASK ASSIGNMENTS | ||
| + | d6 Assignment | ||
| + | 1Convince several new businesses in the lower wards to pay protection fees to Daask. | ||
| + | 2 Cause as m u ch death and destruction as possible i n s i d e a Saputo-owned establish ment. | ||
| + | 3 Guard a priest of the Dark Six as he preaches the word of the M ockery o n the street. | ||
| + | 4 Assassinate a member of the Saputo Clan. | ||
| + | 5 Convince a d ragon marked noble to offer the house' | ||
| + | 6 M u g someone to steal a magic item i n their possession. | ||
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| + | DAASK ADVENTURE HOOKS | ||
| + | The Daask Adventure Hooks table presents ideas for | ||
| + | additional adventures themed around Daask. | ||
| + | DAAS K A DV E N T U R E H O O K S | ||
| + | d4 Adventure Hook | ||
| + | Daask harpies raid a Skyway mansion and tear the place apart looking for a Saputo Clan mem ber. | ||
| + | 2 People who take dragon' | ||
| + | 3 Cavallah annou nces a contest within the organization, | ||
| + | 4 Ash challenges Cava l l a h for control of Daask, creati n g a s c h i s m that erupts i nto a violent g a n g war. | ||
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| + | DAASK | ||
| + | Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been build ing its power for a decade and has recently begun an ag gressive campaign of expansion. Daask engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. | ||
| + | If you have a contact in Daask, you might know some one on the Daask Contacts table. | ||
| + | 0AA S K CO NTACTS | ||
| + | d6 Contact | ||
| + | Whyhyr (gnoll), a talented tracker, loves a good hunt and finding people who don't want to be found. | ||
| + | 2 Ralscar Shal (goblin) is a fence and information broker, who is happy to be paid in gold or secrets. | ||
| + | 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kai is rough and loud but wel l liked in the organization. | ||
| + | 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. | ||
| + | 5 Cask (changelin), | ||
| + | 6 Teller (human) is one of the few humans with a posi tion of influence in Daask. A grifter, Teller serves as a spy in the upper levels of the city where monsters aren't able to move around freely. | ||
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| + | </ | ||
| + | {{tag> | ||
| + | {{tag> | ||