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| + | H | ||
| + | ARTIFICER | ||
| + | In Eberron, magic is almost technology. Spellcasters specialize in certain forms of that technology, while artificers tinker with its fundamental workings. Artificers understand magic on a different level from spellcasters, | ||
| + | Characteristics: | ||
| + | the ultimate magical dabblers. They can use | ||
| + | just about any spell from a wand or scroll, | ||
| + | empower ordinary items with temporary magical power, repair damaged | ||
| + | constructs (including Guerrier de Fer), alter | ||
| + | the function of existing Objets Magiques, | ||
| + | and craft Objets Magiques, constructs, and | ||
| + | dragonshard items. They have a limited list of their own spell-like infusions | ||
| + | that they can apply to objects, and they | ||
| + | can also work with any of the spells | ||
| + | on other classes’ spell lists. Their | ||
| + | magic is neither arcane nor | ||
| + | divine, and they are not bound | ||
| + | by that classification: | ||
| + | trade is magic in its most | ||
| + | abstract (they might say | ||
| + | purest) form. | ||
| + | Alignment: If artificers have a tendency toward any | ||
| + | alignment, it is neutral. They are more interested in their | ||
| + | work than in its moral implications. Some artificers create | ||
| + | Objets Magiques for the Commun good, while others seek to | ||
| + | create items of tremendous destructive power. | ||
| + | Religion: Many artificers revere the deity Onatar, | ||
| + | Lord of Fire and Forge. Others are too preoccupied with | ||
| + | mastering magic—including divine magic—to worry about | ||
| + | the gods who may or may not be the source of magic. | ||
| + | Background: Like wizards, artificers learn their craft | ||
| + | through long years of hard study. They share a sense of | ||
| + | camaraderie with others who have endured similar training. They view other artificers as either colleagues or rivals. | ||
| + | Rivalry may take a friendly form as the artificers try to | ||
| + | outdo each other in their creations and accomplishments, | ||
| + | or it could turn deadly, with artificers sending construct | ||
| + | assassins after each other. | ||
| + | Races: Humains excel as artificers, | ||
| + | no knack for a particular expression of magic as gnomes | ||
| + | have. Their analytical minds make them well suited to the | ||
| + | artificer’s task of reducing magic to its component pieces | ||
| + | and reassembling it in a new form. | ||
| + | Despite their Charisma penalty, Guerrier de Fer also make | ||
| + | fine artificers, | ||
| + | of other constructs. Nains and gnomes, with their skill | ||
| + | in the crafting of mundane items, show equal skill in the | ||
| + | magical craft of the artificer. Halflings, elves, half-elves, | ||
| + | half-orcs, kalashtar, Férals, and changelins do not have | ||
| + | strong traditions in this class and often choose different | ||
| + | magical pathways. | ||
| + | |||
| + | Other Classes: Artificers work best when providing | ||
| + | magical support to members of other classes. Though | ||
| + | they are quite versatile, their talents lie in enhancing the | ||
| + | items—weapons, | ||
| + | the members of an adventuring party. They think of every | ||
| + | party member as components of a machine, encouraging | ||
| + | better teamwork within a group and sometimes providing | ||
| + | strategy and tactics afforded by their unique mind-set. | ||
| + | Role: In a typical adventuring party, artificers have a | ||
| + | range of roles revolving around Objets Magiques. They bring | ||
| + | an unparalleled flexibility to both using and creating such | ||
| + | items. In a party that doesn’t include a druid, for example, | ||
| + | an artificer can use (or scribe) a scroll of barkskin or wield | ||
| + | a staff of the woodlands. Though they can fight reasonably | ||
| + | well, few artificers are inclined to engage in front-rank | ||
| + | melee combat. | ||
| + | |||
| + | |||
| + | THONDRED THE ARTIFICER | ||
| + | The stone portal ahead slid closed, cutting off the sliver of light that marked | ||
| + | the only visible means of escape. For the exhausted heroes, their resources | ||
| + | almost completely depleted, it seemed that this was finally the end of the | ||
| + | journey. Luckily, Thondred thought, an artificer always has a contingency | ||
| + | plan. The Nain pulled a wand from a holder on his hip and unleashed the | ||
| + | magic that he had caged within it. | ||
| + | With the Guerrier de Fer named Azm at his side and a belt | ||
| + | pouch full of Objets Magiques, Thondred explores the ruins | ||
| + | of Xen’drik and braves the challenges of the continent of | ||
| + | secrets. A 6th-level Nain artificer, Thondred was born | ||
| + | and raised in Sharn, where he worked for Maison Bombardier during the La Dernière Guerre, using his skills and talents | ||
| + | in the Guerrier de Fer production enclave. He Perdu his job | ||
| + | when the Treaty of Fort-du-trône outlawed the creation | ||
| + | of new Guerrier de Fer. | ||
| + | Once the shock cleared and Thondred came to terms | ||
| + | with his dismissal from the house, he met up with a | ||
| + | displaced Guerrier de Fer seeking a life after the war. Thondred called him “Azm,” a word meaning something akin | ||
| + | to “soul” that the Nain discovered in an ancient Xen’drik | ||
| + | text. Later, the pair joined forces with an elf ranger | ||
| + | and a Féral rogue, and now the four companions have | ||
| + | become known as adventurers of renown throughout the | ||
| + | southern coast. | ||
| + | Thondred, an expert at disabling traps and ancient | ||
| + | magic devices, purportedly defeated the Chambre of a | ||
| + | Thousand Perils. This entry to an extensive network of | ||
| + | ruins hidden deep within the Xen’drik jungles has long | ||
| + | been a deadly challenge to explorers and adventurers, | ||
| + | many have risked injury and death in attempts to pass its | ||
| + | defenses. The legend says that Thondred not only survived | ||
| + | his visit to the Chambre—he made his way through it to | ||
| + | reach the ruins beyond. | ||
| + | The Nain artificer carries a wide array of potions, | ||
| + | wands, and scrolls for every occasion. As impressive as | ||
| + | his arcane mastery is, he may be even better versed in | ||
| + | history and secret knowledge relating to the mysteries | ||
| + | of Xen’drik. | ||
| + | |||
| + | B | ||
| + | ARBARIAN | ||
| + | Despite the advanced civilization that dominates Khorvaire, barbarians live in several places both on that continent and in nearby lands. Humain, orc, and half-orc | ||
| + | barbarians emerge from the Frontières de l' | ||
| + | Les Désolations Démoniaques. Hobbit barbarians ride the Talenta | ||
| + | Plains. Humain, half-elf, and Féral barbarians fill the | ||
| + | Confins d' | ||
| + | and even gnome barbarians live there as well. Darguun | ||
| + | harbors some Gobelours barbarians, and Droaam is home | ||
| + | to barbarians of other monstrous species. Some of the | ||
| + | wilder Guerrier de Fer that roam the Les Terres des Lamentations take up the | ||
| + | barbarian class as well. | ||
| + | Beyond Khorvaire, tribes of Humain barbarians live | ||
| + | on the northern shore of Argonnessen and the nearby | ||
| + | island of Seren, serving the dragons they revere. Finally, | ||
| + | stories abound of children stranded in Xen’drik and | ||
| + | raised by wild beasts or savage Humanoïdes, | ||
| + | another source for barbarian characters. | ||
| + | Barbarian Options: The new rules in this book | ||
| + | include some interesting options for barbarians. | ||
| + | Raging Luck. | ||
| + | master. | ||
| + | |||
| + | CORRASH THE BARBARIAN | ||
| + | The huge Gobelours enforcer leaned close, and Corrash struggled not to gag | ||
| + | at the monster’s fetid breath. “Where are your threats now, tiny one?” | ||
| + | the Gobelours sneered. “Where are your boasts and war cries?” | ||
| + | The halfling barbarian tested the ropes binding him to the pillar, but | ||
| + | they were strong and tight around his chest and arms. The Gobelours drew | ||
| + | a wicked dagger from his belt. “You should never have interfered with the | ||
| + | Bandit Lord’s business, | ||
| + | Corrash’s forehead. | ||
| + | “And you should have thought to account for my companion | ||
| + | beast,” Corrash smiled, ignoring the blood dripping down his face. | ||
| + | |||
| + | The hobbit made a sound that was part growl, part whistle, and a | ||
| + | high-pitched roar erupted from L' | ||
| + | answer him in return. | ||
| + | “A Dinosaure? | ||
| + | “My Dinosaure, | ||
| + | An accomplished Dinosaure rider from the Plaines de Talenta, | ||
| + | Corrash the 4th-level halfl ing barbarian adventurer | ||
| + | has brought his “uncivilized” ways to the very center of | ||
| + | Khorvaire society. After his father dishonored himself by | ||
| + | fleeing from a battle against Karrnathi troops during the | ||
| + | La Dernière Guerre, Corrash left the Plaines de Talenta to prove himself | ||
| + | to the rest of his clan. He has taken up a life of adventuring | ||
| + | with a group of other outcasts—a half-elf cleric, a Humain | ||
| + | sorcerer, and a kalashtar psion—and currently operates | ||
| + | within Sharn. | ||
| + | Corrash and his band often wind up taking jobs or | ||
| + | pursuing quests that are over their heads. Though they | ||
| + | have had success in these areas, they have also suffered | ||
| + | setbacks and injuries along the way. The halfl ing hopes | ||
| + | to someday fi nd a patron for his band, someone to fund | ||
| + | their exploits so they can spend more time adventuring | ||
| + | and less time seeking the resources they need to keep | ||
| + | them on the job. | ||
| + | Corrash maintains a connection to his homeland | ||
| + | through the clothes he wears and the weapons he wields, | ||
| + | but his most beloved memory of the windswept plains is | ||
| + | his companion beast, the Courseur Dinosaure Razoreye. | ||
| + | The Courseur is sometimes the object of vile looks in | ||
| + | the Cité des Tours, but Corrash wouldn’t have it any | ||
| + | other way. | ||
| + | The more time Corrash spends away from the Talenta | ||
| + | Plains, the less he wants to go back. He enjoys the comforts and opportunities available in Sharn—especially the | ||
| + | chance to swing his battleaxe in glorious combat. | ||
| + | |||
| + | B | ||
| + | ARD | ||
| + | Bards usually don’t end up as wandering minstrels or | ||
| + | street performers—any expert with a Perform skill can fi ll | ||
| + | that role. Instead, some bards use their magical abilities to | ||
| + | unearth ancient lore, while others use their interpersonal | ||
| + | skills and bardic music to advance their careers as spies, | ||
| + | ambassadors, | ||
| + | find employ as adventurers, | ||
| + | among the mercantile houses. | ||
| + | Zilargo produces a large number of bards, since the | ||
| + | gnomes’ love of knowledge makes them particularly well | ||
| + | suited to this class. In other areas, bards appear most often | ||
| + | in the large cities and towns throughout Breland, Karrnath, Thrane, and (particularly) Aundair. Bards with | ||
| + | wilder ties are found in the Confins d' | ||
| + | among the druid sect of the Chanteurs Écolo. | ||
| + | Bard Options: The bards of Eberron can customize | ||
| + | their bardic music abilities by means of feats, and they have | ||
| + | a couple of appropriate prestige class options. | ||
| + | Music of Growth, Music of Making, Song of the Heart, | ||
| + | Soothe the Beast. | ||
| + | |||
| + | MUSIC OF CREATION | ||
| + | Bards have a unique way of tapping into the magic that | ||
| + | pervades Eberron: through music. Some bards claim that | ||
| + | the Dragon Above sang the world into being at the dawn | ||
| + | of time, and that their music is an echo of that powerful | ||
| + | tune of creation. | ||
| + | Reflecting this connection to the forces of creation, | ||
| + | bards have access to a number of feats that extend the | ||
| + | powers of their bardic music. A bard can take these feats | ||
| + | any time she would normally gain a feat, or can choose one | ||
| + | of them as a bonus feat instead of gaining a new form of | ||
| + | bardic music at 3rd, 6th, 9th, 12th, 15th, or 18th level. | ||
| + | These bard feats are Haunting Melody, Music of | ||
| + | Growth, Music of Making, Song of the Heart, and Soothe | ||
| + | the Beast. | ||
| + | |||
| + | VANIRA THE BARD | ||
| + | Something prowled the forest that surrounded the village, an unnatural | ||
| + | presence that seared the air and made animals flee in mortal terror. Vanira | ||
| + | strummed the strings of her lute, calling forth a song of protection. The | ||
| + | melody surrounded her like a suit of enchanted armor, and she hoped it | ||
| + | would be enough when the presence revealed itself. | ||
| + | Suddenly the forest around her darkened, as though a shadow moved | ||
| + | across the sun. She maintained the melody, vocalizing the tune so that her | ||
| + | hands were free to operate her crossbow. The darkness struck like a whip, | ||
| + | slicing through her defenses and filling her with a fear unlike anything she | ||
| + | had ever experienced before. | ||
| + | “Demon, | ||
| + | “There’s a demon loose in the Reaches.” | ||
| + | A well-known chronicler with a haunting voice and | ||
| + | an ability to track down stories of epic proportion, the | ||
| + | 9th-level gnome bard Vanira grew up in Korranberg, | ||
| + | Zilargo’s bustling capital city. Since taking up the mantle | ||
| + | of bard, she has traveled the Cinq Nations to bring stories of news and wonder to her readers at the Korranberg | ||
| + | Chronicle—the independent source of information distributed throughout central Khorvaire that became | ||
| + | famous for its accounts of the La Dernière Guerre and put the job | ||
| + | of chronicler on the map. | ||
| + | Recently, Vanira took up the company of the druid | ||
| + | Janar and his wolf companion, Oru. These adventurers | ||
| + | haunt the Confins d' | ||
| + | the Peuple du Frêne and occasionally collaborating with groups | ||
| + | of Chanteurs Écolo and their Fée allies to keep the Reaches | ||
| + | safe and secure. Vanira believes that there is a story waiting | ||
| + | to be told in the Reaches, and she has teamed up with the | ||
| + | druid to find it. | ||
| + | |||
| + | C | ||
| + | LERIC | ||
| + | Clerics are the knights of the churches of Khorvaire, | ||
| + | trained in warfare and blessed with divine power. They | ||
| + | fight for the causes of their religions, serving at the command of a higher authority. Most temples are staffed by | ||
| + | acolytes who can wield divine magic but do not have the | ||
| + | fighting prowess of clerics. Clerics are the champions and | ||
| + | defenders of the faith. | ||
| + | Other clerics across Eberron serve no church and | ||
| + | claim no allegiance to any deity. They recognize the power | ||
| + | of the deities, but not their authority over mortal life. | ||
| + | They hold principles of alignment or other abstract | ||
| + | ideals higher than the deities who claim these ideals | ||
| + | in their portfolios, and they draw divine power from | ||
| + | the pervasive spiritual force in the world instead of | ||
| + | channeling it through deities. These clerics are usually outcasts and loners, but the reality of their power | ||
| + | is impossible to deny, and it lends credence to their | ||
| + | unorthodox theology. | ||
| + | Cleric Options: The most important new options | ||
| + | for clerics in an EBERRON campaign are the selection of | ||
| + | churches and deities, with an array of new domains. | ||
| + | Artisan, Extra Rings, Extraordinary Artisan, Legendary | ||
| + | Artisan, Spontaneous Casting. | ||
| + | Prestige Class: Exorcist of the Flamme d' | ||
| + | |||
| + | CLERICS AND DEITIES | ||
| + | Eberron is not blessed (or cursed) with deities that walk | ||
| + | the land and take an active role in mortal affairs. Indeed, | ||
| + | whether the deities even truly grant divine spellcasting | ||
| + | ability to their clerics remains an open question, since | ||
| + | even corrupt clerics can cast spells. | ||
| + | Deity, Domains, and Domain Spells: In place of | ||
| + | the sample deities presented in the Player’s Handbook, a | ||
| + | cleric must select a church or deity from those indicated | ||
| + | on the Clerics and Churches table. The deities are more | ||
| + | fully described beginning on page 67. Additionally, | ||
| + | table mentions domains that do not appear in the Player’s | ||
| + | Handbook; these new domains are detailed in Chapter | ||
| + | 5: Magic. | ||
| + | |||
| + | You may also decide that your cleric has no deity | ||
| + | but instead channels divine power from the spiritual | ||
| + | remnants of the Dragon Above. Select two domains that | ||
| + | reflect the cleric’s spiritual inclination and abilities. The | ||
| + | restriction on alignment domains still applies. | ||
| + | Following a Pantheon: Clerics may choose to | ||
| + | devote themselves to the entire pantheon of the Légion Souveraine (or the Sombres Six) rather than choosing a | ||
| + | single patron deity from the group. These clerics may | ||
| + | choose their two domains from among all the domains | ||
| + | offered by all the deities of the pantheon. A cleric | ||
| + | can only select an alignment domain if his alignment | ||
| + | matches that domain. | ||
| + | |||
| + | CLERICS AND CORRUPTION | ||
| + | A cleric’s status within her church is usually more important than her relationship to her deity, who is—at best—a | ||
| + | distant patron. Therefore, a cleric’s alignment need not | ||
| + | remain within one step of her deity’s alignment. | ||
| + | A cleric can cast spells with any alignment descriptor. Casting an evil spell is an evil act, and a good cleric’s alignment may begin to change if she repeatedly | ||
| + | casts such spells, but the deities of Eberron do not prevent their clerics from casting spells opposed to their | ||
| + | alignments. This rule supersedes the information in | ||
| + | Chaotic, Evil, Good, and Lawful Spells on page 33 of | ||
| + | the Player’s Handbook. | ||
| + | A cleric who violates the tenets of her church or deity | ||
| + | might risk punishment at the hands of the church (though | ||
| + | not necessarily, | ||
| + | is very corrupt), but risks no loss of spells or class features | ||
| + | |||
| + | KUDUTH THE CLERIC | ||
| + | The half-elf moved through the tower corridor silent as a breeze. She had | ||
| + | known that the Bandit Lord would not take kindly to having his plans | ||
| + | thwarted, but neither she nor Corrash could abide those who preyed on the | ||
| + | weak and helpless. So they had rescued the Cyre refugees, dispatched six of | ||
| + | the Bandit Lord’s thugs, and cost the despicable ogre a small fortune in preWar gold. Kuduth smiled to herself, imagining the ogre’s expression when | ||
| + | he discovered that the refugees had been set free. But the two adventurers | ||
| + | never imagined that the Bandit Lord would declare a bounty on Corrash’s | ||
| + | head, or that Corrash would be stupid enough to blunder into the trap set | ||
| + | by the ogre’s enforcers. | ||
| + | Kuduth paused, peering into the darkness ahead. “Too many shadows for my taste,” the half-elf decided, bringing her holy symbol to bear | ||
| + | and calling forth the power of her god. “Dol Arrah, your faithful cleric | ||
| + | prays for your light to banish the darkness.” The holy symbol burst into | ||
| + | light, glowing like the sun, and the alcoves ahead were revealed—as were | ||
| + | the kobolds, temporarily blinded by Dol Arrah’s light, standing within | ||
| + | them. “By the Lady of Sun and Battle,” Kuduth shouted as she drew her | ||
| + | mace, “let us dance!” | ||
| + | A 4th-level half-elf cleric of the Légion Souveraine, Kuduth is | ||
| + | a worldly and sophisticated female from Karrnath. Skilled | ||
| + | in diplomacy and well versed in the history of Khorvaire, | ||
| + | Kuduth hated everything about the La Dernière Guerre. Not that she | ||
| + | has anything against honorable and necessary combat; she | ||
| + | just has no tolerance for a war that she believes sprang from | ||
| + | pride and stupidity. The cleric refused to become a part of | ||
| + | the civil war, and instead fled to Q’barra while the battles | ||
| + | raged in her homeland. | ||
| + | In Q’barra, Kuduth met Corrash, a halfling barbarian, and the two of them became adventuring companions | ||
| + | and fast friends. The pair has traveled across the continent | ||
| + | in search of action and adventure, eventually reaching | ||
| + | Sharn, the Cité des Tours. In Sharn, they joined forces | ||
| + | with two other adventurers to investigate trouble in the | ||
| + | Les Terres des Lamentations—trouble that might have to do with the Blood | ||
| + | of Vol, a cult that intrigues Kuduth greatly. | ||
| + | Among the deities of the Légion Souveraine, Kuduth | ||
| + | feels most strongly drawn to Dol Arrah. Like her patron, | ||
| + | Kuduth has a sunny disposition and seeks to do as much | ||
| + | good in the world as she can. When anger overtakes her, | ||
| + | however, she becomes a fearsome warrior, and foes quail | ||
| + | before her wrath. | ||
| + | |||
| + | DRUID | ||
| + | The history of the druids in Eberron stretches back sixteen | ||
| + | thousand years, to a time when orcs and Gobelinoids ruled | ||
| + | the continent of Khorvaire. At that time, a black dragon | ||
| + | named Vvaraak, a great student of astrology, cosmology, | ||
| + | and the Prophétie Draconique, foretold a planar invasion of | ||
| + | tremendous magnitude. Knowing that the Humanoïdes | ||
| + | would have to repel this invasion on their own, she taught | ||
| + | the first orc druids about the bond among the three | ||
| + | dragons of legend, how to tap into their power, and how | ||
| + | they might seal the gate between the planes the next time | ||
| + | one opened. | ||
| + | |||
| + | The invasion Vvaraak foretold occurred seven thousand years later, when mind flayers and their daelkyr | ||
| + | Maîtres Démoniaques from the plane of Xoriat stepped through planar | ||
| + | gateways and launched an overwhelming attack on the | ||
| + | hobGobelin Empire de Dhakaan. Because they had kept | ||
| + | Vvaraak’s teachings alive, the orc druids were able to seal | ||
| + | the planar gateways, striking the decisive blow in the war | ||
| + | against the invaders. | ||
| + | Not all druids in Khorvaire are aware of this ancient | ||
| + | and illustrious history, and few actually recall the central | ||
| + | cosmological teachings that enabled the druids of old to | ||
| + | act as Gardiens, policing the boundaries between the | ||
| + | planes. These few, however, still pass on Vvaraak’s teachings, trusting that future generations faced with a similar | ||
| + | threat from beyond Eberron are prepared to deal with it | ||
| + | as their spiritual ancestors did in millennia past. | ||
| + | Most druids come from the Confins d' | ||
| + | their animistic religion is the dominant faith. Others | ||
| + | are found anywhere that nature’s spirit is strong, from | ||
| + | the craggy mountains that house the Bastions de la Nation to the | ||
| + | fetid swamps of the Frontières de l' | ||
| + | the Confins d' | ||
| + | oppose the use of “unnatural” magic and condemn the | ||
| + | building of settlements. Most druids are more moderate in their beliefs about the proper balance of nature, | ||
| + | magic, and civilization. | ||
| + | Druid Options: New options for druid characters | ||
| + | in an EBERRON campaign reflect the practice of adopting | ||
| + | magical beasts as totems (the Beast Totem, Beast Shape, | ||
| + | and Totem Companion feats), item creation feats useful to | ||
| + | any spellcaster, | ||
| + | of the Confins d' | ||
| + | Gatekeeper Initiate, Greensinger Initiate, and Warden | ||
| + | Initiate feats). | ||
| + | Beast Totem, Child of Winter, Exceptional Artisan, Extra | ||
| + | Rings, Extraordinary Artisan, Gatekeeper Initiate, | ||
| + | Greensinger Initiate, Legendary Artisan, Repel Aberration, Spontaneous Casting, Totem Companion, Vermin | ||
| + | Companion, Vermin Shape, Warden Initiate. | ||
| + | Prestige Class: Weretouched master. | ||
| + | |||
| + | ANIMAL COMPANIONS | ||
| + | Druid and ranger characters may choose one of the new | ||
| + | animals detailed in Chapter 11: Monsters as an animal | ||
| + | companion. A character’s choice of companion is constrained by his region of origin: He must choose a companion that occurs naturally in this region, as indicated | ||
| + | in the following list. (“Aquatic” is defined as a region | ||
| + | for this purpose; animals mentioned in that portion of | ||
| + | the list are available only to a character who lives in an | ||
| + | aquatic environment.) | ||
| + | Many animal companions do not become available | ||
| + | until a druid’s level (or effective druid level, in the case of | ||
| + | a ranger) is 4th or higher. When determining the special | ||
| + | powers of such a companion, use the level adjustments given | ||
| + | in Alternative Animal Companions on page 36 of the Player’s | ||
| + | Handbook: –3 for companions that become available at 4th | ||
| + | level or higher, –6 for those that become available at 7th | ||
| + | level or higher, and so forth. | ||
| + | |||
| + | Animal Companions by Region | ||
| + | |||
| + | Adar or Riedra: 1st—badger, | ||
| + | eagle, hawk, owl, snake (Small or Medium viper); 4th—ape, | ||
| + | black bear, boar, cheetah, dire badger, dire weasel, monitor lizard, snake (constrictor or Large viper); 7th—dire | ||
| + | ape, dire boar, lion, rhinoceros, snake (Huge viper), tiger; | ||
| + | 10th—dire lion, snake (Géant constrictor); | ||
| + | 16th—dire tiger. | ||
| + | Aérénal: 1st—baboon, | ||
| + | owl, snake (Small or Medium viper); 4th—ape, crocodile, leopard, monitor lizard, snake (constrictor or Large | ||
| + | viper); 7th—Géant crocodile, dire ape, snake (Huge viper), | ||
| + | tiger; 10th—snake (Géant constrictor); | ||
| + | 16th—dire tiger. | ||
| + | Aquatic: 1st—porpoise, | ||
| + | Large shark; 7th—elasmosaurus (Dinosaure); | ||
| + | octopus, Huge shark, orca whale; 16th—dire shark, | ||
| + | Géant squid. | ||
| + | Argonnessen or Seren: 1st—camel, | ||
| + | hawk, owl, snake (Small or Medium viper); 4th—ape, | ||
| + | cheetah, dire weasel, leopard, monitor lizard, snake (constrictor or Large viper); 7th—dire ape, lion, rhinoceros, | ||
| + | snake (Huge viper), tiger; 10th—snake (Géant constrictor); | ||
| + | 13th—elephant; | ||
| + | Aundair, Cyre, Confins d' | ||
| + | badger, dire rat, dog, eagle, hawk, horse (light or heavy), | ||
| + | owl, wolf; 4th—black bear, bison, boar, dire badger, dire | ||
| + | weasel, horrid rat1; 7th—brown bear, dire boar, dire wolf, | ||
| + | horrid badger1, horrid weasel1, tiger; 13th—dire bear; | ||
| + | 16th—dire tiger, horrid bear1. | ||
| + | Breland, Darguun, or Zilargo: 1st—badger, | ||
| + | rat, dog, riding dog, eagle, hawk, horse (light or heavy), | ||
| + | owl, snake (Small or Medium viper); 4th—ape, black bear, | ||
| + | crocodile, dire badger, horrid rat1, monitor lizard, snake | ||
| + | (constrictor or Large viper); 7th—Géant crocodile, dire | ||
| + | ape, snake (Huge viper); 10th—horrid ape1, horrid bear1, | ||
| + | snake (Géant constrictor); | ||
| + | Les Désolations Démoniaques: | ||
| + | snake (Small or Medium viper), wolf; 4th—black bear, | ||
| + | boar, dire bat, dire weasel, horrid rat1, snake (constrictor | ||
| + | or Large viper), wolverine; 7th—brown bear, dire boar, | ||
| + | dire wolf, dire wolverine, horrid bat1, horrid weasel1, | ||
| + | snake (Huge viper), tiger; 10th—snake (Géant constrictor); | ||
| + | 13th—dire bear; 16th—dire tiger, horrid bear1. | ||
| + | Droaam or Frontières de l' | ||
| + | eagle, hawk, owl, snake (Small or Medium viper); 4th— | ||
| + | black bear, crocodile, dire badger, dire weasel, horrid | ||
| + | rat1, monitor lizard, snake (constrictor or Large viper); | ||
| + | 7th—Géant crocodile, horrid badger1, snake (Huge viper); | ||
| + | 10th—snake (Géant constrictor); | ||
| + | Karrnath or Bastions de la Nation: 1st—badger, | ||
| + | eagle, hawk, horse (light or heavy), owl, wolf; 4th—black | ||
| + | bear, boar, dire badger, dire weasel, wolverine; 7th—brown | ||
| + | bear, dire boar, dire wolf, dire wolverine, tiger; 13th—dire | ||
| + | bear; 16th—dire tiger. | ||
| + | |||
| + | Khyber (the underworld): | ||
| + | (Small or Medium viper); 4th—dire badger, dire bat, dire | ||
| + | weasel, snake (constrictor or Large viper); 7th—snake (Huge | ||
| + | viper); 10th—snake (Géant constrictor); | ||
| + | Principautés de Lhazaar or Givre-féroce: | ||
| + | dog, eagle, hawk, owl, wolf; 4th—dire weasel, wolverine; | ||
| + | 7th—brown bear, dire wolf, dire wolverine, tiger; 10th— | ||
| + | polar bear; 13th—dire bear; 16th—dire tiger. | ||
| + | Q’barra: 1st—badger, | ||
| + | (light or heavy), owl, snake (Small or Medium viper), wolf; | ||
| + | 4th—boar, dire badger, dire weasel, monitor lizard, snake | ||
| + | (constrictor or Large viper); 7th—dire boar, dire wolf, | ||
| + | snake (Huge viper); 10th—snake (Géant constrictor). | ||
| + | Plaines de Talenta: 1st—badger, | ||
| + | hawk, owl, snake (Small or Medium viper); 4th—claw foot | ||
| + | (Dinosaure)1, | ||
| + | (Huge viper); 10th—snake (Géant constrictor). | ||
| + | Valénar: 1st—badger, | ||
| + | or Valénar riding1), owl, snake (Small or Medium viper); | ||
| + | 4th—boar, crocodile, dire badger, snake (constrictor or | ||
| + | Large viper); 7th—Géant crocodile, dire boar, snake (Huge | ||
| + | viper); 10th—snake (Géant constrictor). | ||
| + | Xen’drik: 1st—dire rat, eagle, hawk, owl, snake (Small | ||
| + | or Medium viper); 4th—ape, crocodile, dire bat, leopard, | ||
| + | monitor lizard, snake (constrictor or Large viper); 7th— | ||
| + | Géant crocodile, dire ape, snake (Huge viper), tiger; 10th— | ||
| + | snake (Géant constrictor); | ||
| + | swordtooth titan/ | ||
| + | triceratops (Dinosaure). | ||
| + | |||
| + | JANAR THE DRUID | ||
| + | Oru growled uneasily, and Janar reached down to stroke behind the great | ||
| + | wolf ’s ear. “I feel it, too, my friend,” the half-orc druid said, realizing | ||
| + | that it might not have been such a good idea to split the group for this | ||
| + | particular patrol. The forest creatures all around him seemed frightened | ||
| + | to a degree that he had never felt before, and that meant that something | ||
| + | unnatural and terribly evil was loose in the Reaches. | ||
| + | “We need to find Vanira and the others,” Janar told the wolf. “I think | ||
| + | we can cover more ground if I join you, Oru.” With that, the druid called | ||
| + | forth his wild shape, instantly transforming himself into a dire wolf. Oru | ||
| + | sniffed Janar’s wolf shape in greeting, and then let out an impatient bark. | ||
| + | Janar howled in agreement. They had to find the rest of the group before | ||
| + | whatever was out there found them. | ||
| + | The wolf and the dire wolf ran deeper into the forest, matching each | ||
| + | other stride for stride as they fought to keep the steadily growing sense of | ||
| + | danger from overwhelming them. | ||
| + | Often described as down-to-earth, | ||
| + | earned fame in his village while he was still quite young | ||
| + | by taming a wild wolf—his animal companion, Oru. Wanderlust struck him in his teenage years, and he and Oru | ||
| + | journeyed to the Confins d' | ||
| + | bard, the chronicler Vanira, and their friendship developed quickly. They travel the Confins d' | ||
| + | for tales to chronicle and he seeks to protect the natural | ||
| + | world from supernatural dangers. | ||
| + | Janar follows rumors of an ancient druid tradition | ||
| + | that predates Humain civilization on Khorvaire, a tradition | ||
| + | that might be related to the orcs. Intrigued by this possible | ||
| + | connection between his orc heritage and his vocation, Janar | ||
| + | seeks to learn more about the mysterious Gardiens so that | ||
| + | he can be initiated into their secrets. | ||
| + | |||
| + | FFighters | ||
| + | IGHTER | ||
| + | fi ll a number of combat-oriented roles in the | ||
| + | Monde d' | ||
| + | veterans, from simple grunts who learned to fi ght and | ||
| + | survive in the trenches along the Karrnath–Cyre front to | ||
| + | extensively trained commandos and warband squad leaders. All of these fi ghters seek ways to use the skills they | ||
| + | acquired during the war in this new age of peace. Other | ||
| + | fighters might serve as part of a chivalric order, such as the | ||
| + | Knights of Thrane, or have come up through a La Sureté | ||
| + | or mercantile house guardian force. | ||
| + | Fighter Options: Fighters in an EBERRON campaign | ||
| + | stand to gain the greatest benefit by choosing feats that | ||
| + | grant them new uses for their action points in combat. A | ||
| + | new prestige class is well suited for Guerrier de Fer fighters. | ||
| + | Charge, Heroic Spirit, Powerful Charge, Precise Swing, | ||
| + | Pursue. | ||
| + | Prestige Class: Juggernaut de Fer. | ||
| + | |||
| + | AZM THE FIGHTER | ||
| + | The portal opened onto a great stone staircase that descended even deeper | ||
| + | into the ruins buried beneath the secret continent of Xen’drik. Azm stepped | ||
| + | forward, taking his place at the head of the marching order. | ||
| + | “Are you sure there are artifacts waiting for us below?” the Guerrier de Fer | ||
| + | asked Thondred, his artificer companion. | ||
| + | “As sure as I am that we survived the Chambre of a Thousand Perils,” | ||
| + | Thondred replied, replacing his wand into the brace at his side. | ||
| + | “I do not like it down here,” Sarav the elf ranger said from behind | ||
| + | them. “I am not sure that any treasure is worth angering the ancient spirits | ||
| + | of this place.” | ||
| + | Azm shrugged. “I don’t care who gets angry at me, as long as I can hit | ||
| + | something.” Before Sarav or Thondred could resume their usual argument, | ||
| + | Azm pounded down the stairs, his powerful limbs of obsidian and steel | ||
| + | striking each step like a hammer hitting an anvil. As much as he might try | ||
| + | to deny it, he was built for battle. It was in his blood, so to speak, though | ||
| + | Thondred would be quick to point out that a Guerrier de Fer didn’t exactly have | ||
| + | blood. He rounded the curve of the stair and stopped, not quite sure what it | ||
| + | was that blocked his way. The creature reared back and screeched an angry | ||
| + | cry, its spiked tentacles slicing through the air like barbed whips. Azm flexed | ||
| + | his massive fingers, listening for the satisfying pop of the joints that indicated | ||
| + | he was ready, and the battle began. | ||
| + | Crafted during the final years of the La Dernière Guerre by artificers | ||
| + | of Maison Bombardier, Azm was commissioned by the Breland | ||
| + | militia. For a year, Azm fought alongside Brelon troops | ||
| + | and earned great distinction—at least, as great as any army | ||
| + | would award to a Guerrier de Fer. | ||
| + | After the war, the Guerrier de Fer went to Sharn in search | ||
| + | of his creator, the Nain artificer Thondred. Thondred | ||
| + | gave Azm his name, and the two put their skills to use as | ||
| + | adventurers in the Cité des Tours. They eventually teamed | ||
| + | up with another pair of adventurers and formed an adventuring company. | ||
| + | |||
| + | Thondred convinced the company that they could earn | ||
| + | a fortune by exploring the secret continent of Xen’drik—a | ||
| + | place where Thondred had spent a little time in the past | ||
| + | and always hoped to return to in search of knowledge he | ||
| + | could apply to his artificer experiments. Their exploits | ||
| + | in Xen’drik have brought Azm and his fellow adventurers | ||
| + | great wealth and more than a bit of notoriety. | ||
| + | Azm, now a 6th-level fighter, has learned that he | ||
| + | can embed Objets Magiques in his body. He has also discovered ancient items in Xen’drik that seem designed to | ||
| + | attach to his immense frame, a discovery that suggests | ||
| + | that something like the modern Guerrier de Fer existed in | ||
| + | Xen’drik in the ancient past. Learning more about these | ||
| + | ancient constructs has become an obsession for the mighty | ||
| + | Guerrier de Fer fighter. | ||
| + | |||
| + | M | ||
| + | ONK | ||
| + | Monks in Eberron are an unusual mixture of contemplative scholars and martial artists. They are called to | ||
| + | a life of community apart from the world in which they | ||
| + | copy books, preserve the annals of history, and practice | ||
| + | the skills they need to defend their faith and fight for the | ||
| + | cause of their church. | ||
| + | Monk Options: Monks in Eberron have access to | ||
| + | feats representing unique fighting styles derived from | ||
| + | their religious traditions. | ||
| + | Training, Serpent Strike, Whirling Steel Strike. | ||
| + | |||
| + | MONKS AND CHURCHES | ||
| + | Most monks in Khorvaire follow the religion of the Légion Souveraine. Good and neutral monks worship Dol Dorn, | ||
| + | the Lord of Strength at Arms. Evil monks are devoted to | ||
| + | Le Narquois, flaying their own skin in identification with | ||
| + | their disfigured patron. | ||
| + | Dorn may choose Whirling Steel Strike as their bonus | ||
| + | feat at 2nd or 6th level, in addition to the normal options | ||
| + | at those levels. They must still meet all prerequisites for | ||
| + | the feat. | ||
| + | Evil monks devoted to Le Narquois may choose Flensing Strike as their bonus feat at 2nd or 6th level, in addition to the normal options at those levels. They must still | ||
| + | meet all prerequisites for the feat. | ||
| + | |||
| + | Guerrier de Fer MONKS | ||
| + | When a Guerrier de Fer monk gains the wholeness of body ability, he can use that ability to repair damage he has taken. | ||
| + | |||
| + | MONASTIC TRAINING | ||
| + | Several monastic traditions in Eberron combine the | ||
| + | training of a monk with skills that lie outside the monk | ||
| + | class. The Dhakaani clans of Darguun, for example, have | ||
| + | a martial tradition of monk/ | ||
| + | monk/ | ||
| + | The Monastic Training feat, described on page 57, | ||
| + | allows a monk to circumvent the usual restrictions against | ||
| + | multiclassing to learn one of these monk traditions. Any | ||
| + | |||
| + | 38 | ||
| + | |||
| + | 620_86400_EberronCmpSet.indd 38 | ||
| + | |||
| + | 3/25/04, 3:36:40 PM | ||
| + | |||
| + | KASHA THE MONK | ||
| + | The tavern was dark and smoky, filled with the most diverse collection of | ||
| + | beings that Kasha had ever seen in one place. Her adventuring companion | ||
| + | Thiera had warned her that the world outside their monastery was different, but with each new day she discovered a new difference that added one | ||
| + | more crack to the foundation of her faith. | ||
| + | She brushed aside such negative thoughts and strained to find her | ||
| + | quarry, a half-elf détective known as Jorune. He was supposed to | ||
| + | have some information about the attack on her monastery. She could | ||
| + | endure this establishment of temptation long enough to have her meeting, | ||
| + | she supposed. | ||
| + | Kasha stepped across the crowded floor, making her way toward the | ||
| + | booths near the back. She remembered reading somewhere that détectives | ||
| + | always met their clients in shadowy places such as this. Before she could get | ||
| + | very far, a large, strong half-orc in grimy leather grabbed her by the arm | ||
| + | and swung her into his lap. | ||
| + | “You’re too pretty to be a monk,” the drunken half-orc laughed. | ||
| + | “How’s about I teach you something that’s not in any of those religion books | ||
| + | you’re used to?” | ||
| + | Kasha smiled to hide her nervousness. “How about not?” she said, | ||
| + | trying to sound brave. She spun away, avoiding the half-orc’s lunging grasp, | ||
| + | so that she wound up standing tall while the half-orc crashed into a nearby | ||
| + | table. Stunned and unsure exactly what had just happened, the half-orc lay | ||
| + | among the shattered wood and spilled goblets. “My faith teaches me more | ||
| + | than just the spiritual side of life,” Kasha said, and then she turned away to | ||
| + | continue her search. | ||
| + | A native of Aundair, Kasha is a 2nd-level Humain monk. | ||
| + | She has spent most of her life in a monastery dedicated to | ||
| + | the Flamme d' | ||
| + | War. Ironically, though, the monastery was destroyed a few | ||
| + | months ago by unknown attackers. | ||
| + | Along with Thiera, a paladin attached to the monastery, Kasha was sent into the world to investigate the attack | ||
| + | on the monastery. The two young adventurers have followed a wild trail from Aundair to Thrane, to L' | ||
| + | Marches, and most recently to Brelandein search of a | ||
| + | kalashtar psychic warrior who supposedly knows something | ||
| + | about the enemy that attacked the monastery. | ||
| + | Young and idealistic, Kasha lived a cloistered life | ||
| + | until very recently. She is mystified by life outside the | ||
| + | monastery, awed by the soaring towers of Sharn and disgusted by the habits of the orcs of the Frontières de l' | ||
| + | The mystery of the destruction of her monastery gnaws | ||
| + | at her faith, but Thiera assures her that their faith will | ||
| + | be stronger because of the hardships and challenges they | ||
| + | must endure to solve the mystery and bring the enemy | ||
| + | to justice. | ||
| + | |||
| + | P | ||
| + | ALADIN | ||
| + | Paladins, like clerics, are the knights of the churches, most | ||
| + | particularly the Église de la Flamme d' | ||
| + | extent, the churches of Dol Arrah and Boldrei. Paladins | ||
| + | are called to a strict and exalted life, and are mystically | ||
| + | held to a higher standard than even clerics. A cleric of the | ||
| + | |||
| + | Église de la Flamme d' | ||
| + | adopt an evil alignment and still retain all his abilities, | ||
| + | but a paladin must rise above the corruption that plagues | ||
| + | almost every church and cling to the highest ideals of her | ||
| + | faith. In a place such as Sharn, in particular, where the | ||
| + | churches are so rife with corruption, paladins arise to | ||
| + | bring justice to the people. | ||
| + | Paladin Options: Like fighters, paladins can use | ||
| + | action points to enhance their ability in combat, facilitated | ||
| + | by a number of new feats. In addition, two new prestige | ||
| + | classes, one of them associated with the Church of the | ||
| + | Flamme d' | ||
| + | Charge, Pursue, Silver Smite. | ||
| + | juggernaut. | ||
| + | |||
| + | CHARACTER CLASSES | ||
| + | |||
| + | monk may choose Monastic Training as her bonus feat at | ||
| + | 1st, 2nd, or 6th level, in addition to the normal options at | ||
| + | those levels. | ||
| + | |||
| + | PALADIN MOUNTS | ||
| + | A halfl ing paladin from the Plaines de Talenta calls a Longues-griffes Dinosaure to serve as a special mount, rather than a | ||
| + | warpony. Longues-griffes Dinosaurees are detailed on page 279. | ||
| + | |||
| + | Guerrier de Fer PALADINS | ||
| + | When a Guerrier de Fer paladin gains the ability to lay on hands | ||
| + | to heal wounds, he can use this ability to repair his own | ||
| + | damage or damage sustained by other constructs and | ||
| + | constructlike beings, as well as wounds sustained by his | ||
| + | nonGuerrier de Fer companions. The ability functions as either | ||
| + | curative or repair magic, as appropriate to the subject. | ||
| + | |||
| + | THIERA THE PALADIN | ||
| + | Thiera strode across the skybridge with purpose and determination. She | ||
| + | and Kasha were getting close to discovering the identity of the enemy that | ||
| + | had destroyed their monastery, and the paladin couldn’t wait to deliver the | ||
| + | justice of the Flamme d' | ||
| + | The Lanterne Éternelles that provided light to the far end of the bridge | ||
| + | suddenly went out, and the dark night of Sharn rushed in. Perhaps there was | ||
| + | nothing to fear, but Thiera had never heard of such a failure at this level of | ||
| + | the city. She drew her sword. | ||
| + | “No need for us to fight, paladin,” said a high, heavily accented | ||
| + | voice from the darkness ahead. “Go back to your superiors. Tell them | ||
| + | that we got what we were sent for, and no further harm will come to the | ||
| + | faith or the faithful.” | ||
| + | Thiera strained to make out anything in the darkness ahead. She could | ||
| + | see a number of shapes, small in size, cloaked, with the legs and hoofed feet | ||
| + | of some kind of animal. Definitely not Humain. “Perhaps you should return | ||
| + | with me and tell them yourselves, | ||
| + | were not evil. Still, that didn’t make them any less of a threat to her, not to | ||
| + | mention the damage and suffering they caused at the monastery. | ||
| + | “Alas,” the high voice said, “that will not be possible. We have work to | ||
| + | do, and we’d prefer to do that work without a monk and a paladin trailing | ||
| + | around behind us. If you do not heed my advice, paladin, I cannot be held | ||
| + | responsible for your continued safety.” | ||
| + | Thiera drew herself to her full height. She towered over the small | ||
| + | creatures. “The Flamme d' | ||
| + | The high-pitched voice laughed. “Spoken like a true believer. We have | ||
| + | our own faith, girl, and it is more ancient, more powerful than your silly | ||
| + | little fire.” | ||
| + | |||
| + | 39 | ||
| + | |||
| + | 620_86400_EberronCmpSet.indd 39 | ||
| + | |||
| + | 3/25/04, 3:36:49 PM | ||
| + | |||
| + | CHARACTER CLASSES | ||
| + | |||
| + | Thiera set her jaw and raised her sword. “We’ll see, defilers . . . | ||
| + | we’ll see.” | ||
| + | |||
| + | P | ||
| + | SIONIC CLASSES | ||
| + | Psionic characters, including psions, psychic warriors, | ||
| + | |||
| + | A native of Thrane, Thiera is a 2nd-level Humain paladin. | ||
| + | She left her home as soon as she swore her paladin’s oath, | ||
| + | accepting a post as guard and champion of a small monastery in northern Aundair. | ||
| + | During all the time the La Dernière Guerre raged across Khorvaire, nothing ever threatened the secluded monastery. | ||
| + | Thiera’s life was fi lled with contemplation, | ||
| + | those of the monks she had sworn to protect. A few months | ||
| + | ago, however, an unknown enemy attacked and destroyed | ||
| + | the monastery. Thiera was severely wounded in the battle; | ||
| + | guilt consumes her over her failure to protect the monks | ||
| + | and the monastery. | ||
| + | As an act of penance, she now journeys with a monk | ||
| + | even younger than herself, seeking to determine who | ||
| + | attacked the monastery and why. Their quest has led them | ||
| + | as far as the city of Sharn, and along the way Thiera and | ||
| + | Kasha, the young monk, have become close friends. | ||
| + | Secure in her faith in the Flamme d' | ||
| + | threatens to weaken her confidence in her own abilities. | ||
| + | She continually reassures Kasha of the Flamme d' | ||
| + | beneficence and power, while secretly questioning her own | ||
| + | usefulness and purpose. | ||
| + | |||
| + | soul knives, and wilders, are found primarily in Riedra | ||
| + | and Adar among the Inspiré and the kalashtar, where | ||
| + | they fi ll many of the same roles as wizards, sorcerers, | ||
| + | monks, and clerics. | ||
| + | If you do not have access to the Expanded Psioniques Handbook, do not use psionic characters in your game. | ||
| + | Psionic Options: Psionic characters in Eberron usually focus on feats and prestige classes from the Expanded | ||
| + | Psioniques Handbook, though one new feat is introduced in this | ||
| + | book as well. | ||
| + | Feat: Strong Mind. | ||
| + | |||
| + | HALHARAN THE PSION | ||
| + | The inn at Première Tour was a pleasant enough establishment. It was | ||
| + | said to be the Première Tour ever built in the vicinity of Sharn, but since | ||
| + | he was still a day’s walk from the Cité des Tours, Halharan assumed | ||
| + | that the legend was used to garner more money from Le Voyageurs | ||
| + | passing through. | ||
| + | The kalashtar sat in a corner, sipping water and watching the small | ||
| + | crowd. The people of this land were so different from those of Adar | ||
| + | and Riedra, more robust, more basic. They intrigued him. The inn’s | ||
| + | door swung open then, letting a blast of wind and rain rush in. A large, | ||
| + | cloaked figure stepped inside, slamming the door behind him. Halharan | ||
| + | got a flash of danger from the figure, but before he could isolate it and | ||
| + | focus his will, the stranger jumped around the room. The kalashtar | ||
| + | noticed that others were also hidden within cloaks, sitting scattered | ||
| + | throughout the room. | ||
| + | Something was wrong here, Halharan thought, just as a flash of pain | ||
| + | exploded inside his mind. The pain’s source was external; it belonged to | ||
| + | someone in the inn’s guest rooms. They were . . . killing her! | ||
| + | Halharan started to rise just as the new arrival threw back his hood. | ||
| + | A hobGobelin? Here? | ||
| + | “For Darguun!” the hobGobelin shouted as he slid a weapon from | ||
| + | under his cloak. The other cloaked figures revealed themselves as Gobelins and kobolds, each shouting “For Darguun!” in turn, though | ||
| + | one kobold seemed confused and cheered for Droaam instead. | ||
| + | Before Halharan could act, a halfling barbarian—one of the inn’s | ||
| + | patrons—charged into the Gobelins with wild abandon. The hobGobelin | ||
| + | was moving as well, coming up on the halfling’s blind side. | ||
| + | Evil must be dealt with, no matter its source, Halharan reminded | ||
| + | himself, and he leaped to place himself directly in the hobGobelin’s path. | ||
| + | Halharan, a 4th-level kalashtar psion, grew up and | ||
| + | received his psionic training in a monastic community | ||
| + | in the mountains of Adar. After completing his training, he journeyed to Sharn to fight the agents of the | ||
| + | Inspiré in Khorvaire. | ||
| + | Outside Sharn, a battle that erupted in a roadside | ||
| + | inn threw him together with a ragtag group of adventurers, | ||
| + | and a Humain sorcerer. Unsure how to pursue his own | ||
| + | mission, he has joined with these others out of convenience, | ||
| + | to be the Le Sang Divin rather than the Dreaming | ||
| + | Dark. Evil is evil, Halharan reasons, and is worth | ||
| + | fighting whatever its origin. | ||
| + | |||
| + | SP | ||
| + | |||
| + | 620_86400_EberronCmpSet.indd 40 | ||
| + | |||
| + | A typical party | ||
| + | of adventurers | ||
| + | |||
| + | 3/25/04, 3:37:02 PM | ||
| + | |||
| + | of barbarians, fighters, or druids. Like barbarians, they | ||
| + | are often found in the wild places of the world (although | ||
| + | many make their homes in more urban environments as | ||
| + | well). Like fighters, many rangers served in the La Dernière Guerre | ||
| + | (usually as scouts) and have either retired or switched to | ||
| + | adventuring careers. Like druids, some rangers patrol the | ||
| + | wilds of the Confins d' | ||
| + | are very similar in outlook to the members of the druid | ||
| + | sects, placing a greater emphasis on martial training than | ||
| + | on spiritual discipline. | ||
| + | Ranger Options: The new feats and prestige classes | ||
| + | in this book offer some interesting choices for ranger | ||
| + | characters. | ||
| + | Animal Companions: See the Animal Companions section | ||
| + | on page 36. | ||
| + | |||
| + | SARAV THE RANGER | ||
| + | What was he doing here? Sarav wondered as he nocked an arrow in his silver | ||
| + | bow. As an elf, and moreover as a ranger, he thrived in the great outdoors. | ||
| + | But here he was, following Thondred the artificer into another hole in the | ||
| + | ground in search of artifacts from a distant age. | ||
| + | More to the point, he had followed the Nain to Xen’drik, a land of | ||
| + | shadows and mysteries that Sarav believed had some connection to his elf | ||
| + | heritage. And for that reason, the prospect of finding anything within these | ||
| + | ancient ruins terrified him. | ||
| + | The elf let his arrow fl y and it struck true, skewering the tentacled | ||
| + | monster that was even now grappling with the mighty Guerrier de Fer named | ||
| + | Azm. “A little help, artificer!” Sarav shouted as he fired more arrows into | ||
| + | the nightmarish creature. | ||
| + | Thondred shouted an answer, but his words were drowned out by | ||
| + | the squeals of the monster and Azm’s furious battling that, as usual, | ||
| + | was causing as much collateral damage as it was harming his opponent. | ||
| + | Sarav dodged a chunk of stone knocked loose as the Guerrier de Fer crashed | ||
| + | into the pillar around which the stone stairs turned. His leap to one side | ||
| + | put him directly in the path of the bolt of lightning that crackled from | ||
| + | Thondred’s wand to strike the monster, and he had to leap again to avoid | ||
| + | the unleashed magic. | ||
| + | With a roar of pain and anger, the monster slipped from the stairs and | ||
| + | fell into the blackness beyond. Azm, still wrapped in the beast’s barbed tentacles, was pulled into the blackness along with it. “Arwon’s beard, Nain!” | ||
| + | Sarav spat. “Do you always have to use a hammer when a needle would | ||
| + | do?” The elf rushed to the edge of the abyss and peered down, hoping his | ||
| + | friend was still in one piece. | ||
| + | A 6th-level elf ranger, Sarav wears Armure de Feuille-tissée, | ||
| + | a composite longbow with a shimmering silver bowstring, | ||
| + | and has a pair of short swords strapped to his thighs. He | ||
| + | grew up in the wilds of Aundair, near the Confins d' | ||
| + | border, where he learned the skills of the ranger. | ||
| + | He served briefly in the La Dernière Guerre as a scout for the | ||
| + | Aundairian forces, but he eventually Perdu his taste for | ||
| + | the conflict that had torn apart the great kingdom of | ||
| + | Galifar. He decided to get as far away from the front as | ||
| + | |||
| + | he could manage, and eventually he made his way to the | ||
| + | wondrous coastal city of Sharn. There, he joined forces | ||
| + | with a Nain artificer and a Guerrier de Fer fi ghter. As their | ||
| + | fame grew, the adventurers earned enough money to fund | ||
| + | an expedition to the mysterious continent of Xen’drik. | ||
| + | Though each of the company’s members has something to | ||
| + | gain from such a journey, Sarav is worried that he might | ||
| + | also learn something terrible about his heritage on the | ||
| + | secret continent. | ||
| + | |||
| + | CHARACTER CLASSES | ||
| + | |||
| + | R | ||
| + | ANGER | ||
| + | Rangers might come from backgrounds similar to those | ||
| + | |||
| + | R | ||
| + | OGUE | ||
| + | Rogues are found in every city, town, and village in Eberron, though most Commun criminals are experts or warriors. Rogues often head criminal organizations, | ||
| + | spies, or serve as diplomats. Other rogues work to solve | ||
| + | crimes either as freelance détectives or détective agents | ||
| + | of church or crown. A few put their skills to work hunting | ||
| + | for treasure in ancient ruins. | ||
| + | Rogue Options: Prestige classes can help define the | ||
| + | role of a rogue in Eberron, from the explorer delving into | ||
| + | the ruins of Xen’drik to the détective plunging into the | ||
| + | mysteries of Sharn’s criminal underworld. | ||
| + | |||
| + | TAM THE ROGUE | ||
| + | The officer wearing the uniform of the La Sureté nodded to the guard at | ||
| + | the door and stepped into the apothecary. Bottles and urns were scattered | ||
| + | and broken, a chair was overturned, and a table was on its side. The | ||
| + | body of the shopkeeper had been removed, but the watchman could still | ||
| + | examine the telltale signs of the murder—the drying blood, the shattered | ||
| + | moneybox, the bloodstained ledger. | ||
| + | The constable removed his hat and shook his head. Between shakes, | ||
| + | his flesh flowed and his hair grew into long, pale wisps. The Humain male | ||
| + | reverted to her true form, the changelin female Tam. She was a freelance | ||
| + | détective, and she had used this trick more than once to gain access to a | ||
| + | crime scene. | ||
| + | “Now to figure out how the murderer got into and out of a locked | ||
| + | shop,” she said to herself as she started to walk the floor. Her searching eyes | ||
| + | noticed clues that less skilled détectives often missed. That had to do with | ||
| + | her younger days as a street thief, she imagined, for that training still served | ||
| + | her well in her pursuit of a more legitimate occupation. | ||
| + | She noticed a few stray drops of blood forming a path toward the | ||
| + | back wall of the shop. The dust along the base of the wall, so prominent in | ||
| + | other parts of the room, had been brushed to the side. Tam smiled. “Secret | ||
| + | door,” she muttered. “Second oldest trick in the book.” She examined the | ||
| + | wall, found a hidden latch, and tried to open it. “Locked. Probably trapped, | ||
| + | as well. Figures.” | ||
| + | Long, thin metal tools appeared in Tam’s dexterous fingers, retrieved | ||
| + | from hidden pouches and pockets, and she quickly went to work on the secret | ||
| + | door. She dealt with the trap mechanism first, disconnecting the trip wire | ||
| + | and disabling a gear. Then she sprang the lock with a few twists of her picks. | ||
| + | “And the amazing Tam does it again,” she whispered, but before she could | ||
| + | open the door she heard footsteps behind her. | ||
| + | “Tam! How many times have I warned you about interfering in Watch | ||
| + | business? | ||
| + | “More times than I care to remember, constable, | ||
| + | replied, “but we both know you appreciate the help I provide. Now if | ||
| + | you’ll excuse me, I have a murderer to catch!” Tam slipped through the | ||
| + | |||
| + | 41 | ||
| + | |||
| + | 620_86400_EberronCmpSet.indd 41 | ||
| + | |||
| + | 3/25/04, 3:51:13 PM | ||
| + | |||
| + | CHARACTER CLASSES | ||
| + | |||
| + | door before Dolom could react, and his shouts and threats faded as she | ||
| + | moved deeper into the dark passage beyond. | ||
| + | Tam, a 4th-level changelin rogue, grew up in the lower | ||
| + | wards of Sharn. An orphan, she found a home with the Dark | ||
| + | Tower Gang, a minor changelin crime family operating | ||
| + | in the underbelly of the Cité des Tours. She was well on | ||
| + | her way to a life of crime and showing promise as a rogue | ||
| + | when Tam’s life took a new direction after young Constable | ||
| + | Dolom of the La Sureté arrested her. He decided not to | ||
| + | send her before the Justice, and instead kept her in a holding cell for a few days. | ||
| + | As the days passed, Tam and the constable discussed | ||
| + | law, the city, ethics, and other topics. He did not preach | ||
| + | to her, but through conversation and open discussion he | ||
| + | began to make the changelin reconsider her role in the | ||
| + | society of Sharn. | ||
| + | When a perplexing murder case wound up in Dolom’s | ||
| + | jurisdiction, | ||
| + | Watch discussed the situation. One night, when the watchtower was mostly empty, Tam used her skills to free herself | ||
| + | from the cell (it really wasn’t designed to hold an accomplished rogue). She left Dolom a note, telling him which | ||
| + | suspect was the murderer (based on her evaluation of the | ||
| + | evidence they had been discussing). Then she resigned from | ||
| + | the Dark Tower Gang and went into business for herself as | ||
| + | a freelance détective. | ||
| + | Dolom, now a sergeant, likes to give the changelin a | ||
| + | hard time, but he’s also proud of the life she has built for | ||
| + | herself—a life on the right side of the law. | ||
| + | |||
| + | SIn ORCERER | ||
| + | many worlds, sorcerers claim descent from dragons, | ||
| + | insisting that the dragon blood in their veins is the source | ||
| + | of their power. The sorcerers of Eberron likewise point | ||
| + | to dragons as the source of their power, but they speak of | ||
| + | cosmic dragons: Siberys, the Dragon Above; Khyber, the | ||
| + | Dragon d' | ||
| + | speak of dragons who have ascended to godhood: Revaillukh the Gold, Dolleirranasha the Red, Vallidarrath the | ||
| + | Silver, and others. They point to the magical Marques du Dragon, | ||
| + | and sometimes whisper about a prophecy carved in Draconique runes on the very bones of the world. Dragons are | ||
| + | tied to the magic of the world—and sorcerers claim to wield | ||
| + | the magic of dragons. | ||
| + | Sorcerers in an EBERRON campaign have a more mystical bent than in other worlds. Power is rarely their sole | ||
| + | concern—rather, | ||
| + | cosmic dragons. | ||
| + | Sorcerer Options: Sorcerers in Eberron can choose | ||
| + | from a variety of item creation-related feats. | ||
| + | Bind Élémentaire, | ||
| + | Prestige Class: Heir of Siberys. | ||
| + | |||
| + | URAL D’ORIEN THE SORCERER | ||
| + | Pandemonium reigned in the inn at Première Tour, while outside a terrible | ||
| + | rainstorm raged on. Patrons dove beneath tables or fled to the sides of the | ||
| + | |||
| + | room as a halfling barbarian charged into a group of weapon-brandishing | ||
| + | Gobelins. The Gobelins, along with a couple of kobolds and a hobGobelin, were | ||
| + | shouting slogans from the La Dernière Guerre and proclaiming victory for the monster | ||
| + | nation of Darguun. A kalashtar, one of those exotic Humains from across | ||
| + | the sea, had joined in the fight and was doing his best to keep the hobGobelin | ||
| + | away from the barbarian. | ||
| + | Ural, one of the lesser sons of Maison Orléans, happened to be on | ||
| + | his way to Sharn on family business when all this occurred. He also | ||
| + | happened to be a sorcerer, and he had an annoying bent for honor and | ||
| + | fair play that his father said was going to either bankrupt the family or | ||
| + | get his son killed. Ural sighed, mentally apologized to his father, and | ||
| + | sent two magic missiles into the large hobGobelin’s chest. Then, with the | ||
| + | kalashtar back on top in his battle, Ural turned to check on the hobbit | ||
| + | barbarian. Three of the Gobelins were down, and he was still struggling | ||
| + | with the remaining two. | ||
| + | The kobolds interested Ural. Instead of joining the battle, the | ||
| + | two of them moved toward the wall beneath the staircase that led to | ||
| + | the inn’s upper levels. “Well, look at that,” Ural said to no one in | ||
| + | particular. “The kobolds have found a secret door. Now where do you | ||
| + | suppose that goes?” | ||
| + | Another pair of magic missiles took down the remaining Gobelin, and | ||
| + | then Ural winked at the halfling. “If you still feel like fighting, follow me,” | ||
| + | the sorcerer told the barbarian as he boldly ran toward the now-open | ||
| + | secret door. | ||
| + | Ural d’Orléans, | ||
| + | the patriarch of Maison Orléans, one of the great mercantile | ||
| + | families of Khorvaire. In addition to performing duties | ||
| + | for the family, Ural uses his sorcerer skills to feed his love | ||
| + | for action and adventure. | ||
| + | He recently hooked up with a halfling barbarian, a | ||
| + | half-elf cleric, and a kalashtar psion. Their makeshift | ||
| + | adventuring party has foiled a hijacking attempt on a | ||
| + | money carriage, defeated an Order of the Griffe Émeraude | ||
| + | cell, and rescued a Bastions de la Nation noble from pirates operating along the Fleuve de la Dague. | ||
| + | Always fl amboyant and somewhat aristocratic, | ||
| + | also has a mystical side. His abilities as a sorcerer have led | ||
| + | him to search for meaning in the Prophétie Draconique. He | ||
| + | feels that by working and traveling with other adventurers, | ||
| + | he has a better chance to learn more about the source of | ||
| + | his arcane skills. | ||
| + | |||
| + | W | ||
| + | IZARD | ||
| + | Wizards stand apart from the legions of others who | ||
| + | dabble in the arcane arts on the magically charged | ||
| + | Monde d' | ||
| + | lives to the daunting work of arcane study. Wizards are | ||
| + | distinguished from sorcerers and the Marqué par le Dragon by | ||
| + | their incredible versatility—an accomplished wizard can | ||
| + | prepare any of a hundred different spells as the situation requires. | ||
| + | More than any other type of character, wizards have a | ||
| + | vested interest in discovering the Perdu secrets of ancient | ||
| + | Xen’drik; buried in any ancient ruin could be the secrets | ||
| + | of a long-forgotten spell, a new weapon to add to a wizard’s arsenal. | ||
| + | Wizard Options: A number of options, particularly | ||
| + | focused around item creation, are appealing to wizards. | ||
| + | |||
| + | 42 | ||
| + | |||
| + | 620_86400_EberronCmpSet.indd 42 | ||
| + | |||
| + | 3/25/04, 3:51:35 PM | ||
| + | |||
| + | BARISTI THE WIZARD | ||
| + | Baristi the wizard entered the library and waited for the gnome clerk to | ||
| + | approach her. She had come to research an ancient legend and seek a new | ||
| + | spell to aid her in her quest. | ||
| + | The clerk made her wait for a few moments before he shuffled | ||
| + | over to her. “You have an appointment, | ||
| + | knowing full well that she did. She had been here before, and she was | ||
| + | sure that he recognized her as much as she recognized him from her | ||
| + | previous visits. | ||
| + | Baristi controlled her temper and handed the clerk her appointment scroll. He studied it closely, checking the authenticity of the arcane | ||
| + | mark, before handing it back to her. “The legend of Kronik, the Perdu | ||
| + | Gobelin temple,” the gnome said as he turned toward one of the ornate | ||
| + | doors that ringed the vestibule. “Of course. A study hall has been prepared for your use.” | ||
| + | She followed him through a pair of doors and into a small Chambre | ||
| + | that contained a desk, a chair, a worktable, and a narrow pedestal. A | ||
| + | stack of parchment was piled atop the table, along with quills, ink, and | ||
| + | sealing wax. As they reached the middle of the room, the clerk placed an | ||
| + | orange crystal atop the pedestal, and Baristi had the sudden sensation of | ||
| + | movement. The walls fell away and alcoves rushed toward them, formed | ||
| + | of shelves upon shelves of dusty tomes and scroll cases. | ||
| + | The dizzying activity lasted for a few long seconds as the shelving units | ||
| + | rearranged themselves and jockeyed for position, and then the room additions clicked into place. The study hall, designed specifically for Baristi and | ||
| + | the research she wished to accomplish, was complete. | ||
| + | |||
| + | “Just remove the crystal when you have finished for the day, and the | ||
| + | study hall will return you to the vestibule, | ||
| + | the clerk stepped into one of the corridors of shelves and disappeared. | ||
| + | “I hate when they do that,” Baristi grumbled as she cast the fox’s cunning spell on herself and magically enhanced her intelligence. “Now, to find | ||
| + | out everything I can about a temple that was probably in ruins before King | ||
| + | Galifar united the Cinq Nations. . . .” | ||
| + | The Féral Baristi is a 6th-level wizard with a love of | ||
| + | knowledge and a thirst for information. She grew up in | ||
| + | the Confins d' | ||
| + | wizard from Aundair who had adventured with her father | ||
| + | many years before. | ||
| + | Both the wizard and Baristi’s father had recognized | ||
| + | the powerful curiosity and intellect that Baristi possessed, | ||
| + | and though the young girl was nervous about leaving home, | ||
| + | she was also excited by the prospect of learning and perhaps becoming a wizard in her own right. | ||
| + | Her mentor took her on his travels, and together | ||
| + | they visited the Great Library in Korranberg, the Arcane | ||
| + | Tower in Sharn, the Wizard Enclave in Aundair, and the | ||
| + | Hall of Arcane Studies in Karrnath, among other sites. | ||
| + | When Baristi mastered the tests and was recognized as | ||
| + | a true wizard, her mentor presented her with his staff. | ||
| + | “As my mentor gave this to me,” he said, “I bequeath this | ||
| + | arcane focus to you.” | ||
| + | Now Baristi travels the world on her own, occasionally joining an adventuring company or research group, | ||
| + | but more often living on her own as she continues to | ||
| + | study and learn. | ||
| + | {{tag> | ||